I'm usually loathe to touch the Byzantine Empire. It's very popular among a group of players who are either hoping for the type of historical accuracy which CK2 just isn't geared to deliver (for this particular realm, anyhow) or really seem to want playing the empire to be incredibly easy -- a quick route to re-creating the Roman Empire and world conquest. So every time we put something in for the Byzantines, it seems to come up against the desires of one or both of these groups, and the resulting request for tweaks and features seems endless.
However.
There is one big issue with the Byzantine Empire currently (though not truly specific to it), and that's the way the CK2 viceroy system works. Which is to say "not well". Viceroys have had a host of issues since they were introduced, and the most the developers have done is band-aid it -- vassals under viceroys can't rebel (period), all things other than the title which would normally go to the primary heir go to the liege (including wealth, opinion mods, and infamy), succession issues if and when the viceroy decides to rebel, and so forth. If you're playing the emperor, you're constantly annoyed with duke titles you have to reassign upon the viceroy's death, a problem which gets worse as you get larger, and forget trying to play a vassal in the empire.
Do I blame them? Not really. It's easy to see what they were trying to do with the system, and the only real way to fix it is to dump the entire thing and start over, which requires an investment of time and resources they're unlikely to devote when they have so much else on their plate. This does leave us, however, with a system that's never quite worked and has forced us to code around so many times the worth of it as a whole is brought into question.
So the question is, then, what to replace it with? And, if I'm going to muck around in the Byzantine system, should I do anything else while I'm there? A few thoughts come to mind:
1) Ducal revocation: Personally, I think returning to the system where duke titles could simply be freely revoked would be easier. You can't give a viceroy title to someone who doesn't have counties in the duchy already anyhow, so the idea of truly representing the landless strategos as a bureaucratic-type position is already out the window -- and I'd prefer a system that didn't micro-manage an emperor having to reassign the title after every death. The only question, in my mind, becomes what to do with revolts against a duke whose title can be freely taken away -- why revolt for it? What does that revolt do? And should the title be easily revoked without consequence?
2) Imperial Government: people keep asking for this -- a special government just for the Byzantines (and, presumably, the Roman Empire) which is a bureaucratic system and not a feudal one. I'm fine with that, insofar as it can be replicated (in that the basic unit of land management is always going to be the vassal-held county). My question has always been what this government type would entail other than the free ducal revocation. I'm not going to implement free revocation of other tiers, so there's no need to suggest that...but is there anything else that this type of government could have which would distinguish it from feudal?
3) Powerful families: this is something I always wanted to try, and that's to simulate the "patrician house" on an imperial scale. Namely a titular title which belongs to a family and which they maintain so long as they're a powerful enough house -- a ducal title, perhaps, that the emperor can't revoke. Some events to simulate the desires of these families to gain titles and power, and I think it could be a pretty decent system.
So why did I post this here? Well, here's your chance to offer your two cents before I commit any work to it. Really, really love viceroys and don't want them to go away? Here's your opportunity to tell me. Have another idea, or a thought pertaining to the things I've mentioned above? Let me know. There's a good chance that an idea can't really be done with the modding tools (or time) we have, but I'll at least consider it...with the knowledge that my foremost goal here is playability. Not historical accuracy. Historical accuracy is all fine and well, but it must be in the service of good and/or interesting gameplay or I'm just not interested in doing it.
However.
There is one big issue with the Byzantine Empire currently (though not truly specific to it), and that's the way the CK2 viceroy system works. Which is to say "not well". Viceroys have had a host of issues since they were introduced, and the most the developers have done is band-aid it -- vassals under viceroys can't rebel (period), all things other than the title which would normally go to the primary heir go to the liege (including wealth, opinion mods, and infamy), succession issues if and when the viceroy decides to rebel, and so forth. If you're playing the emperor, you're constantly annoyed with duke titles you have to reassign upon the viceroy's death, a problem which gets worse as you get larger, and forget trying to play a vassal in the empire.
Do I blame them? Not really. It's easy to see what they were trying to do with the system, and the only real way to fix it is to dump the entire thing and start over, which requires an investment of time and resources they're unlikely to devote when they have so much else on their plate. This does leave us, however, with a system that's never quite worked and has forced us to code around so many times the worth of it as a whole is brought into question.
So the question is, then, what to replace it with? And, if I'm going to muck around in the Byzantine system, should I do anything else while I'm there? A few thoughts come to mind:
1) Ducal revocation: Personally, I think returning to the system where duke titles could simply be freely revoked would be easier. You can't give a viceroy title to someone who doesn't have counties in the duchy already anyhow, so the idea of truly representing the landless strategos as a bureaucratic-type position is already out the window -- and I'd prefer a system that didn't micro-manage an emperor having to reassign the title after every death. The only question, in my mind, becomes what to do with revolts against a duke whose title can be freely taken away -- why revolt for it? What does that revolt do? And should the title be easily revoked without consequence?
2) Imperial Government: people keep asking for this -- a special government just for the Byzantines (and, presumably, the Roman Empire) which is a bureaucratic system and not a feudal one. I'm fine with that, insofar as it can be replicated (in that the basic unit of land management is always going to be the vassal-held county). My question has always been what this government type would entail other than the free ducal revocation. I'm not going to implement free revocation of other tiers, so there's no need to suggest that...but is there anything else that this type of government could have which would distinguish it from feudal?
3) Powerful families: this is something I always wanted to try, and that's to simulate the "patrician house" on an imperial scale. Namely a titular title which belongs to a family and which they maintain so long as they're a powerful enough house -- a ducal title, perhaps, that the emperor can't revoke. Some events to simulate the desires of these families to gain titles and power, and I think it could be a pretty decent system.
So why did I post this here? Well, here's your chance to offer your two cents before I commit any work to it. Really, really love viceroys and don't want them to go away? Here's your opportunity to tell me. Have another idea, or a thought pertaining to the things I've mentioned above? Let me know. There's a good chance that an idea can't really be done with the modding tools (or time) we have, but I'll at least consider it...with the knowledge that my foremost goal here is playability. Not historical accuracy. Historical accuracy is all fine and well, but it must be in the service of good and/or interesting gameplay or I'm just not interested in doing it.
- 18
- 8