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CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
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In every start date, there are a few of them, seemingly to accommodate the title names of various historical empires.

Surely there is a better way. They're an eyesore, and they definitely don't represent any historical reality. Worst of all, they persist long after the original title holders have either fallen apart or migrated away.

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They wanted to make sure everyone got to experience what 300 years of allowing AI to make custom kingdoms looks like on the de jure map, without needing to play for that long.
 
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This is obviously a bug, but I don't see Paradox mentioning it in the bug report
I’m actually not sure it IS a bug. A lot of people were complaining during the dev diaries about certain nomadic entities keeping their historically accurate names; this seems to be their way of handling that.

I’ll be honest, I’d rather see “The Kirghiz” and “The Khitans” than the current map gore. It also disrupts the already frustrating system of title domination.
 
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I experienced the same.

It's directly worsens gameplay experience, because "Dominate Title" mechanics forces me to fight huge amount of enemies because of De Jure blob changes.
 
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I experienced the same.

It's directly worsens gameplay experience, because "Dominate Title" mechanics forces me to fight huge amount of enemies because of De Jure blob changes.
Yeah, some of the Steppe mechanics need fine-tuning.

I’m also increasingly annoyed by the appearance of implausible cultures on the Steppe - my current game not only has nomadic Vikings, but nomadic Greeks as well, in full Byzantine attire…
 
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Personally I like these types of de jure additions, it makes the map feel more dynamic across different startdates and give less of an impression that de jure is something overly inert or absolutely static. There also seem to be quite a few duchy and county setup changes I presume are partly to accomodate nomadic migrations and also some map groundwork for the expansion in AuH.

I however certainly must question whether it was Paradox's deliberate decision to make the Kirghiz Khanate resemble an equine phallus attempting to reach Mongolia's uterus of lake Baikal.

Also I'm pretty sure that makes this the smallest de jure empire across all startdates currently in the game.
 
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In every start date, there are a few of them, seemingly to accommodate the title names of various historical empires.

Surely there is a better way. They're an eyesore, and they definitely don't represent any historical reality. Worst of all, they persist long after the original title holders have either fallen apart or migrated away.

View attachment 1288004View attachment 1288005View attachment 1288006View attachment 1288007View attachment 1288008
In my opinion it could be a great mechanic making the steppe more dynamic, realistic and more reflecting of the nomad governments. But they definetely have to add that the titles revert back to the default names and borders as soon as the group they are named after leaves. These borders staying even after other people have settled there as feudal, clan or tribal could destroy so many games (not 100% if that is currently the case).

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(my current run in 931, they seem to atleast change in some ways, but I think only after another nomad created a kingdom in the area)
 
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Yeah, between this and the awful randomized Hybrid cultures from Adventurers, we really need some game rules or overall changes.
I think the many hybrid cultures are great most of the time and add a lot flavor, but the divergent culture spam is extremely annoying and doesn't make any sense in most cases. Especially Polish culture loves to split into 1 culture for each duchy. They maybe should add a somewhat difficult mechanic to reunite divergent cultures as long as they speak the same language.
 
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I think the many hybrid cultures are great most of the time and add a lot flavor, but the divergent culture spam is extremely annoying and doesn't make any sense in most cases. Especially Polish culture loves to split into 1 culture for each duchy. They maybe should add a somewhat difficult mechanic to reunite divergent cultures as long as they speak the same language.
Hybrid cultures need more unique names with preset aesthetics and languages. There’s some extremely obvious real-life or plausible hybrids that aren’t supported by the vanilla game as anything other than ugly, accidental amalgamations. Khans of Steppe has made this problem worse for a number of reasons.

It’s such a cool system; it’s a shame it’s so messy in the hands of the AI. I try to minimize border gore in all my games and the current state of the Steppe is driving me insane.
 
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In my opinion it could be a great mechanic making the steppe more dynamic, realistic and more reflecting of the nomad governments. But they definetely have to add that the titles revert back to the default names and borders as soon as the group they are named after leaves. These borders staying even after other people have settled there as feudal, clan or tribal could destroy so many games (not 100% if that is currently the case).

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(my current run in 931, they seem to atleast change in some ways, but I think only after another nomad created a kingdom in the area)
I mean we call the western steppe in russia as tartarstan, when the mongols long conquered them and hybridised with them
 
I'm pretty sure the devs said in a dev dairy that nomads can change de jure more easily, which translates into more chaotic and less aesthetic appealing de jure map viewing experience, which to me personally, totally not worth it. I wish there's a way to turn it off like turning off custom kingdom and empires.
 
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I'm pretty sure the devs said in a dev dairy that nomads can change de jure more easily, which translates into more chaotic and less aesthetic appealing de jure map viewing experience, which to me personally, totally not worth it. I wish there's a way to turn it off like turning off custom kingdom and empires.
I think it would be okay as long they don't split up other de jure kingdoms. If a dejure realm has another kingdom in between it's duchies it should just automatically split up.
 
If a dejure realm has another kingdom in between it's duchies it should just automatically split up.
I don't think you've worked through the implications of that.

(Imagine I take a duchy from your kingdom that splits it in two. You keep both of the resulting parts, but I successfully drift the interposed duchy out of your kingdom. Which kingdom does the bit your capital isn't in go to?)
 
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I kind of prefer the new de jures over the old ones. The old steppe de jures had arbitrary-looking borders that had little to do with the actual situation at each start date, forced realms into strange blocks and made large steppe realms at start overreliant on titular empires.
 
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I kind of prefer the new de jures over the old ones. The old steppe de jures had arbitrary-looking borders that had little to do with the actual situation at each start date, forced realms into strange blocks and made large steppe realms at start overreliant on titular empires.
The titular empire would also get swapped out for the de jure empire once they had enough gold too
 
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