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EUG_PapaYankee

Second Lieutenant
19 Badges
Mar 2, 2017
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  • Magicka
  • Steel Division: Normandy 44
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Steel Division: Normandy 44 Deluxe Edition
  • Eugen Systems Staff
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
  • Europa Universalis IV
Developed with the help of selected members of our community, the 3rd major update for Steel Division: Normandy 44 is now available! "When the river runs deep" focuses on enhancing the game experience through several meta changes, it adds a new map variant & new fancy thumbnails for several machine gun units, enhances modding, and greatly improves the game's stability.



This patch focuses on some general unit issues, not on specific divisions. A next update, dedicated to individual divisions' balance, is on the way, and will still be developed with the help of our community.

Note for modders: You will need to generate and upload your mod to make it compatible with this new version.

Here's the changelog:

Meta:
  • Infantry takes much less suppression while moving and can fire on the move with rifles, making assaults and maneuver easier to achieve.
  • Veterancy bonus of unit with 2 and 3 stars toned down. Each level brings a smaller bonus than the previous instead of a constant cumulative value. Accuracy bonus remains +1 per level.
  • Infantry flamethrowers power reduced drastically.
  • Anti aircraft weapons lethality globally increased.
  • Veteran and Elite planes dodge bonus removed.

New map variant:
  • New 1v1 & 2v2/3v3 variant of Odon map.

Upgrades:
  • New thumbnails for several machine gun units.
  • New thumbnails for Carpiquet & Sainte-Mère-Église variants.
  • It is now possible to give attack orders through objective panel in the single player campaigns' missions.

Modding:
  • Improved localization options (maps' name, campaign texts, options).
  • Improved outdated mod detection (avoid to ask for unnecessary update).
  • Added a backup feature for mods. Every upload will now generate a backup.
  • Updated modding manual and added some template helpers.
  • Added a pop-up on the next launch after a crash to disable all mod.
  • Added a less intrusive pop-up for outdated mods.

Fixes:
  • Fixed the display of points scored when destroying enemy units in Destruction mode.
  • Fixed some crashes occurring when changing graphic options.
  • Fixed a crash while canceling a ranked game, what caused a loss of ELO points.
  • Fixed freezes occurring when deactivating some sound devices during a game.
  • Fixed a freeze occurring when launching a Quick Load (F8 key) while there is no quick save available.
  • Fixed some mods compatibility problems after downloading a patch.
  • Fixed a rare crash occurring when watching a replay from an older version of the game.
  • Fixed some disconnection problems in 10v10 games.
  • Fixed a bug when the game did not respond anymore after turning sound on/off with an audio device.
  • Fixed some other rare crashes.
  • Fixed some pathfinding problems.
  • Fixed the display of the AI income in hard and very hard in each phase in the score panel.
  • Fixed the motor sound of the Schwimmwagen and Kubelwagen.
  • Fixed the firing sound of the SdKfz 251/21.
  • Fixed a bug when some infantry units were consuming smoke grenade ammunitions while attacking enemy vehicles with hand grenades at short-range.
  • Fixed a bug when an armored unit could sometimes turn its front armor toward an enemy it did not see.

More details on Steam.

Have fun!
 
MAJOR UPDATE

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As a active player and promoter of this game, i think that your coming close to crossroad where you need to change your way of communcating with the players.
I think the changes are great and it will be fun to try them out, but the hype you were trying to build around it is a problem. You should not say that something big is coming and then give us some changes to the meta and fixes. You really need to work on your transperency or people will just walk a way. For an example, are you planning new content or are balance-patches what we will see? Are you planning on broadering the teather? Are there more decks coming?
I know you are not going to answer the question but if you want hype spill that kind of thing. If you want us to stay commited to the game you need us to have things looking forward too.

Again, i think the things you changed are great, thats not the problem, i love the game, thats not the problem.
 
Balance wise, great!
Now if only you could tackle at least one of the bug bears people have with the game that are not balance related. Map thumbnails in the lobby, better quickplay, etc.
 
Im going to miss veterancy bonuses. They used to be very distinct for infantry, now elite infantry will be less noticeably special. I think that this might be detrimental for halftrack vs infantry balance and shift it further in favor of vehicles.
cool:
  • Fixed a bug when an armored unit could sometimes turn its front armor toward an enemy it did not see.