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scubasteve1233

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May 22, 2005
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Who is harder, ger or sov? In most games its ger but when i started i noticed that germany had better tech and nearly the same ic as sov. Also, if you don't purge the first time what happens? and what is your experience with the ai allies launching a succesful d-day?
 
Hi,

If you want a "difficult" game as a major power play the SOV. We still aren't "balanced" and they are comparitively underpowered vs. GER.

IF you refuse to Purge you pretty much get the noted effects for that option. There aren't any follow on suprises to make you pay. OTOH, there are actually a few good effects caused by purging that you will miss out on.

D-Day: WE're basically using the Vanilla AI for this aspect so it's about as likely as normal, assuming the SOV is still in the game. This tends to be an issue for the SOV AI.

mm
 
UK is difficult to play the two first years or so on VH. since your available IC doesn't allow you to produce enough supplies to feed your entire army. Wonder how the scenario designer figured they managed up until 1 January 1936?

SOV sure seems puny compared to Germany with which it was a cakewalk to overrun Moscow, Leningrad and Stalingrad in 1941.

Might an inclusion of improved AI files increase the enjoyment of CORE to put it on par with the excellent work done to the other game files?
 
There are some "fringe benefits" of Purging, apart from not getting the massive dissent hit you do get some special tech teams down the road and probably something else as well (can't remember off the top of my head, but hopefully another Developer looks in here soon).

Not doing the first purge automatically cancels the rest as well, yes.
 
baylox said:
Just including this note here as well: CORE is intended and balanced to be played at Normal/Normal - not Very Hard (or even Hard).

I'm not trying to put CORE down or anything but the inherently weak AI of vanilla HOI2 can be felt in CORE as well. Are there any plans for including AI settings that make the game less of a cakewalk for experienced players?
 
It is rediculously easy to have over 600 available IC by 1941 as Germany without neglecting your army and air force, which, being that Britain, America, and the Soviet Union COMBINED can't match your industry, makes you unstoppable. Booring.
 
I don't want to open another topic so I'll post here. I'm looking for suggestions with which country should I play another game? So far I won with SU and ENG and it was too easy. Now I'm looking for more challenge so I'm considering Japan, Nat China or Com China. Any other suggestions for a very challenging game?
 
Loerst said:
I don't want to open another topic so I'll post here. I'm looking for suggestions with which country should I play another game? So far I won with SU and ENG and it was too easy. Now I'm looking for more challenge so I'm considering Japan, Nat China or Com China. Any other suggestions for a very challenging game?


Have you tried hard difficulty, or maybe very-hard difficulty, I find that those IC hits balance out the normally over-powered Germany, if you consider playing them.
 
On the other hand, as the developers have said, CORE isn't balanced for those difficulty levels.

For instance, there are a lot of 'economic' and naval construction events that inflict an off-map supplies drain. The purpose of the drain is to reflect industrial capacity dedicated to doing something that doesn't have direct, tangible consequences for you yet, like setting up a synthetic oil plant.

The problem is that all those events are based on the assumption that your country starts with the number of IC that it would have on the Normal difficulty setting. On Hard or Very Hard you have fewer IC, and you may not be able to deal with the consequences of the supply drain.
 
I found that SU was quite a challenge.. I played almost historically, upgraded and reinforced all my divisions. I declined to build a navy, and I conquered Finland. I released them as a puppet. Then I waited for Germany to attack me.
With upgrades, reinforcements and dissent, the only thing I managed to build prior to '41 was one single garrison. I'm having a hard time defending, and look forward to resuming the game (my computer crashed and I'm hoping to recover my hard disk and to back up the files).
 
Upgrading everything is arguably ahistorical. The Soviet military had a habit of hanging on to obsolete weaponry in storage rather than upgrading and scrapping the old stuff- or rather, they kept the old weapons and built new ones in addition.

So if you're playing as the Soviets, it might be more historical to build new divisions and keep your old ones than to upgrade all the old ones at considerable expense. Of course, upgrading old ones is cheaper than building new ones, so I'm not saying it would be smart to do so.
 
Hi,

While CORE isn't pecifically tested at anything other than Normal/Normal I definitely encourage players that want a more difficult game to try these settings. We actually did do some adjustments specifically to make these settings somewhat viable and especially for a nation with plenty of early IC (GER, SOV...) it should work out just fine.

mm