I'm referring to the Arches, Insulae and Bacon:
The descriptions seem thought out, but the bonuses are... worse than meh.
Arches give -5% construction time. If it was build cost, it would be sort of useful, but how is 5% off build time even a bonus?
Insulae give +1% population capacity. One. Percent. Maybe the devs forgot to add zero at the end? 5% would have been alright, but 1% is just laughable.
Bacon gives +1% global monthly food modifier. Again, maybe a zero is missing here? There is no way it is a useful bonus.
Now, not all inventions should be super powerful, and Rome needs no additional buffs. But why have inventions that are absolutely, completely useless? They are not even blocking anything interesting down the chain, so there is no reason to take them. And invention points are never in abundance, you can never get enough of them to take all the useful inventions, so they don't need a "sink". So, why do these exist?

The descriptions seem thought out, but the bonuses are... worse than meh.
Arches give -5% construction time. If it was build cost, it would be sort of useful, but how is 5% off build time even a bonus?
Insulae give +1% population capacity. One. Percent. Maybe the devs forgot to add zero at the end? 5% would have been alright, but 1% is just laughable.
Bacon gives +1% global monthly food modifier. Again, maybe a zero is missing here? There is no way it is a useful bonus.
Now, not all inventions should be super powerful, and Rome needs no additional buffs. But why have inventions that are absolutely, completely useless? They are not even blocking anything interesting down the chain, so there is no reason to take them. And invention points are never in abundance, you can never get enough of them to take all the useful inventions, so they don't need a "sink". So, why do these exist?
- 8
- 3
- 1