Even so - if we purely look at Majesty 1
A game released a generation ago for which there is no valid data to look at.
or heck put all the numbers together - concurrent users, forum activity (posts like yours)
Let's get even more incredibly stupid, how well did Master of Magic do? Why the hell even make Warlock since Master of Magic didn't sell so well? How many forum posts are there about Master of Magic?
Don't you see how transparently blatantly obviously erroneous and wrong headed that reasoning is? Especially for games that came out when Extended Play was a thing and half the population didn't have internet, when everyone had to buy from brick and mortar stores and only heard about games through word of mouth or magazines. That sort of data analysis just doesn't work for a lot of games released back then.
it all tells us there's smarter things we could be doing with our time/developers.
The argument you're giving represent everything that is wrong with the gaming industry. I stand by that statement. The rationale you just gave is utterly irrational, anyone who gives any thought to it at all should be able to see the problems with your reasoning. The data you're talking about is worthless for determining anything about how any game would sell today and no competent person would draw those kinds of conclusions from it.
If there are other things you have lined up or want to do fine more power to you, but the reasoning you give for why Majesty wouldn't be a smart project to work on is complete bunk.
We've got limited bandwidth as a company and we have to chose what we do.
That's fine, say that, but you're just wrong headed in your other argument, and your argument represents one of the worst problems with the gaming industry right now. That sort of craven amateurish attempt to analyze the market to predict how well a game could sell in the way you're doing it is completely irrational and logically fallacious.
Every game Paradox makes is marketed towards a niche minority of gamers. Which makes this ridiculous argument you're making even more galling. Paradox of all companies should know better, and it should go without saying that you can't judge how well a game would sell with modern internet marketing, with a WTF is... by TotalBiscuit and Front Page on Steam, by how well a game sold a generation ago and how many people are talking about a game most people in today's market have never played or heard of. There's an untapped market out there that has never gotten to play anything like some of the old classics, and never will because of irrational and craven nonsense like this.
Really? Thinking like that has given us games like Crusader Kings, Warlock, Victoria, Teleglitch, Cities in Motion
Really? Being craven and irrationally writing off entire concepts and genres based on how many people were talking about them or how well a game sold over a decade ago gave us those games? Those bold niche games made for a minority of the gaming market that put Paradox on the map as a company that is willing to disregard the sort of crap you're talking about and make passion projects with depth and complexity?
I like Paradox, that hasn't changed, but this conversation has very much tarnished my opinion of the company and my enthusiasm about future projects.