Tarantian, you are not helping the cause.
...Yeah.Tarantian, you are not helping the cause.
And you are rude.
Sorry, if this sounds so direct, but your tone is really hostile to both the devs and producers, who are trying to have reasonable discussion, unlike you.
If anything, this discussion shows that Shams has deep skin, which has my respect. If it was someone else, that person would probably just ignore you. Why even bother discussing anything with someone who does evern try to be respectful in discussion.
I've been following this conversation, and i can't believe Shams took time to answer his every point when he has such a disrepectful, almost hateful speech![]()
Deep skin and rubbish arguments. Anything about me personally is an irrelevant distraction as far as I'm concerned.
My argument is that there are no valid data points you can look at to determine how a game like Majesty would sell, and that Shams shouldn't be going around declaring genres dead with rubbish data and rubbish arguments.
And I've clearly explained why many of his arguments are rubbish.
If you're going to write off what I'm saying because I'm rude, nice ad hom dismissal but the argument should stand or fall on it's own and the person making it should be irrelevant as far as I'm concerned.
Tarantian, since you seem to totally disregard my arguments; Care to elaborate on what data points - or any indicators at all - you feel are valid for not pursuing sequels?
Say you were in my shoes - what are the things you look at that before deciding game X is a better business venture than say game Y? Or are you saying there's simply no hard facts that could be used as guidance if one wanted to make such a decision.
Any and all of the ones you have given are rubbish Shams and I've explained why, and I don't believe for a moment you have any secret data that is better than what you've given. The conclusions you draw from the data you're using are fundamentally irrational, you can't look at how well a PC exclusive game with no advertising budget sold in brick and mortar stores over a decade ago as any indication of how well a game like it might do on Steam. You can't use how many people are talking about a title released over a decade ago that no one has any reason to discuss as an indication of how well it would do.
And Shams what you're doing is a wide spread industry wide problem. You are declaring a genre to be dead based on faulty logic. And that's what's galling Shams, you shouldn't be declaring a genre dead, especially not on the rubbish data you're using.
I would look at the fact that some people even still are talking about a game released over a decade ago and that they have nothing but good things to say and that the only feedback I can find for it is that it's a lost gem, a cult classic, and so on, as a positive indicator.
But Shams the industry has been doing what you're doing for years and being utterly humiliated when games all the "hard facts" indicate should do well get torn apart in reviews and dumped on by fans, while indie projects show that what they've been declaring dead has a much larger audience than any of their "hard facts" could have possibly indicated.
The problem isn't that the facts aren't there, it's that the conclusions you and the rest of the industry draw from them are irrational and logically fallacious, and you seem to reinforce eachother's delusional non sequitur conclusions. Stop it. Stop going around declaring genres to be dead. It does you no favors at all, it just angers fans and makes you look disgustingly corporate and sets you up to be humiliated. It's irresponsible and irrational.
If you want to discuss something with someone (exchange arguments, instead of declaring your own as truth), you need to be discuss politely, without hostility.
On good side, your other thread in this forum is like that, which is good.![]()
You're not answering my question - what would use as a basis to make a decision to tell you to do a sequel or not. So far you've mentioned
- Community activity relative to original release date
Anything else?
/shams
There isn't sufficient data for a game like majesty, the only thing you could look at and draw any reasonable conclusion is what's been said about it and how much the people who've played it seem to like it.
What else could you look at for a game that came out over a decade ago with no advertising in brick and mortar stores as a PC exclusive that flew under most people's radar?
One thing you can't do with any valid reasoning is look at the data you've presented and write it off as unmarketable, that's rubbish it's non sequitur reasoning and it's an industry wide problem that you're a part of.
So in summary - you would base your decision on "community activity" and gut feeling?
Yeah... a little bit. At the start of the thread, Shams, you were basically saying y'all loved majesty so much that even a break-even proposition would let you consider a sequel, but there was no conceivable way it could work out. Now you're saying it has to be more than financially viable, it has to trump opportunity costs.I would say you're shifting the goal post...
Yeah... a little bit. At the start of the thread, Shams, you were basically saying y'all loved majesty so much that even a break-even proposition would let you consider a sequel, but there was no conceivable way it could work out. Now you're saying it has to be more than financially viable, it has to trump opportunity costs.
Of course, that was months ago. I dunno. Maybe things have changed. But Tarantian- Shams' point isn't any less valid than yours. Let's say that we call Maj2 a mulligan and don't count it either way. Where does that leave us? You can't point to an absence of evidence as somehow supporting your case.
But my position, aside from my initial knee jerk reaction to it, was to argue that Shams can't legit call the concept unmarketable, he has nothing to base that on and his data points are rubbish because of reasons that I feel are mostly self evident.
Whether or not they SHOULD make a Majesty reboot is a different issue from whether or not there is any rational justification for just writing it off like it's some flawed concept that could never be profitable, like the Triple A industry has been doing with everything for years.