I've slightly modded the UK surrender event, but whenever I hit up the console it simply won't trigger! I've tried to split the event into more parts, tried to fulfill the requirements for the event, but nothing helped... Same goes to the US surrender event, but I didn't modify that one. Other events seem to work in order... why could this be? (ARMA.1.2)
This is the modified UK surrender event:
... and here's the untouched US surrender to Germany event as a reference ( neither this or the Japanese one will trigger):
Will the game code handle these, or have I just f!%#ed up something again?
I'm freaking out, somebody please help me!
Thanks in advance.
EDIT: Oh, crap I posted this in the Technical Issues thread, sorry about it..
Could someone move it to Scen&Mods, please? Thanks.
This is the modified UK surrender event:
#########################################################################
# Surrender events - Partition of United Kingdom
#########################################################################
event = {
id = 13
random = no
country = GER
name = EVT_13_NAME
desc = EVT_13_DESC
picture = "partition_of_england"
style = 0
trigger = {
OR = {
control = { province = 56 data = GER } #Paris
NOT = {
war = { country = FRA country = GER }
}
}
control = { province = 19 data = GER } #London
lost_VP = { country = ENG value = 75 }
lost_IC = { country = ENG value = 75 }
random = 50
}
date = { day = 0 month = january year = 1936 }
offset = 10
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 50
name = EVT_13_ACTA
command = { type = dissent value = -5 }
command = { type = money value = 5000 }
command = { type = trigger which = 66 }
}
action_b = {
ai_chance = 50
name = EVT_13_ACTB
command = { type = dissent value = -2 }
command = { type = money value = 2500 }
command = { type = sleepevent which = 66 }
}
}
event = {
id = 66
random = no
country = ENG
name = EVT_66_NAME
desc = EVT_66_DESC
style = 0
# Triggered by German event 13
action_a = {
ai_chance = 70
name = EVT_66_ACTA
command = { type = set_domestic which = democratic value = 3 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = peace which = GER value = 0 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = relation which = USA value = -50 }
command = { type = set_relation which = GER value = 50 }
command = { type = secedeprovince which = GER value = 29 } # N IRE
command = { type = secedeprovince which = GER value = 28 } # N IRE
command = { type = secedeprovince which = GER value = 20 } # Dover
command = { type = secedeprovince which = GER value = 21 } # Portsmouth
command = { type = secedeprovince which = GER value = 22 } # Bristol
command = { type = secedeprovince which = GER value = 23 } # Plymouth
command = { type = secedeprovince which = ITA value = 444 } # Cyprus
command = { type = secedeprovince which = ITA value = 348 } # Gibraltar
command = { type = secedeprovince which = ITA value = 901 } # Port Said
command = { type = secedeprovince which = ITA value = 900 } # Suez
command = { type = secedeprovince which = ITA value = 1036 } # Zeila
command = { type = secedeprovince which = ITA value = 1035 } # Berbera
command = { type = secedeprovince which = ITA value = 1815 } # Socotra
command = { type = secedeprovince which = ITA value = 31 } # Malta
command = { type = secedeprovince which = YEM value = 1813 } # Yemen
command = { type = secedeprovince which = OMN value = 1814 } # Oman
command = { type = secedeprovince which = OMN value = 1504 } # Oman
command = { type = secedeprovince which = OMN value = 1820 } # Oman
command = { type = secedeprovince which = SIA value = 1346 } # Siam
command = { type = secedeprovince which = SIA value = 1302 } # Siam
command = { type = secedeprovince which = SIA value = 1301 } # Siam
command = { type = secedeprovince which = SIA value = 1304 } # Siam
command = { type = secedeprovince which = PER value = 1494 } # Persia
command = { type = secedeprovince which = PER value = 1480 } # Persia
command = { type = secedeprovince which = PER value = 1481 } # Persia
command = { type = secedeprovince which = AFG value = 1482 } # Afghan
command = { type = secedeprovince which = AFG value = 1483 } # Afghan
command = { type = secedeprovince which = AFG value = 1475 } # Afghan
command = { type = secedeprovince which = AFG value = 1476 } # Afghan
command = { type = secedeprovince which = TIB value = 1477 } # Afghan
command = { type = secedeprovince which = TIB value = 1474 } # Tibet
command = { type = secedeprovince which = TIB value = 1454 } # Tibet
command = { type = secedeprovince which = TIB value = 1284 } # Tibet
command = { type = secedeprovince which = TIB value = 1878 } # Tibet
command = { type = secedeprovince which = TIB value = 1877 } # Tibet
command = { type = secedeprovince which = TIB value = 1898 } # Tibet
command = { type = secedeprovince which = CAN value = 576 } # Newfoundland
command = { type = secedeprovince which = CAN value = 575 } # Labrador
command = { type = secedeprovince which = CAN value = 800 } # Greenland
command = { type = secedeprovince which = USA value = 538 } # Bermuda
command = { type = secedeprovince which = USA value = 758 } # Belize
command = { type = secedeprovince which = USA value = 891 } # Jamaica
command = { type = secedeprovince which = USA value = 652 } # Andros
command = { type = secedeprovince which = USA value = 664 } # Grand Bahama
command = { type = secedeprovince which = USA value = 665 } # Abacos
command = { type = secedeprovince which = USA value = 660 } # Eleuthera
command = { type = secedeprovince which = USA value = 668 } # Long Island
command = { type = trigger which = 1000000 }
}
action_b = {
ai_chance = 30
name = EVT_66_ACTB
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = trigger which = 12310 }
}
}
###################################
###PARTITION OF THE UK FOLLOW-UP###
###################################
event = {
id = 1000000
random = no
country = ENG
style = 0
name = "Cabinet reform"
desc = "After the surrender, the cabinet of the United Kingdom reformed under Edward VIII, in retaliation some colonies have declared their independence in solidarity for the abdicated George VI and the subjugated people of Great Britain."
picture = "partition_of_england"
action_a = {
# command = { type = independence which = U76 value = 1 } #Not without NewNations
command = { type = independence which = SCO value = 1 }
command = { type = independence which = EGY value = 1 }
command = { type = independence which = JOR value = 1 }
command = { type = independence which = PAL value = 1 }
command = { type = independence which = SUD value = 1 }
command = { type = independence which = IND value = 1 }
command = { type = independence which = ICL value = 1 }
#command = { type = independence which = U90 value = 1 } #Not without NewNations
#command = { type = independence which = U70 value = 1 } #Not without NewNations
#command = { type = independence which = U97 value = 1 } #Not without NewNations
#command = { type = independence which = U91 value = 1 } #Not without NewNations
command = { type = independence which = BUR value = 1 }
#command = { type = independence which = U56 value = 1 } #Not without NewNations
command = { type = end_mastery which = YEM }
command = { type = end_mastery which = OMN }
command = { type = end_mastery which = BHU }
command = { type = end_mastery which = NEP }
command = { type = domestic which = defense_lobby value = -2 }
command = { type = domestic which = freedom value = -2 }
command = { type = headofstate which = 1032 }
command = { type = headofgovernment which = 1247 }
command = { type = foreignminister which = 1050 }
command = { type = armamentminister which = 1069 }
command = { type = ministerofsecurity which = 1091 }
command = { type = ministerofintelligence which = 1107 }
command = { type = chiefofstaff which = 1124 }
command = { type = chiefofarmy which = 1134 }
command = { type = chiefofnavy which = 1142 }
command = { type = chiefofair which = 1151 }
command = { type = trigger which = 12309 }
}
}
... and here's the untouched US surrender to Germany event as a reference ( neither this or the Japanese one will trigger):
#########################################################################
# Surrender events - USA surrenders to Germany
#########################################################################
event = {
id = 14
random = no
country = GER
name = EVT_14_NAME
desc = EVT_14_DESC
picture = "american_surrender"
style = 0
trigger = {
control = { province = 606 data = GER } #DC
control = { province = 608 data = GER } #Philly
control = { province = 602 data = GER } #New York
control = { province = 603 data = GER } #Newark
control = { province = 600 data = GER } #Boston
control = { province = 614 data = GER } #Pittsburgh
lost_national = { country = USA value = 35 }
lost_IC = { country = USA value = 40 }
NOT = {
war = { country = ENG country = GER }
}
NOT = {
war = { country = SOV country = GER }
}
random = 50
}
date = { day = 0 month = january year = 1936 }
offset = 10
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 50
name = EVT_14_ACTA
command = { type = dissent value = -5 }
command = { type = money value = 10000 }
command = { type = trigger which = 67 }
}
action_b = {
ai_chance = 50
name = EVT_14_ACTB
command = { type = dissent value = -2 }
command = { type = money value = 5000 }
command = { type = sleepevent which = 67 }
}
}
event = {
id = 67
random = no
country = USA
name = EVT_67_NAME
desc = EVT_67_DESC
style = 0
# triggered by German event 14
action_a = {
ai_chance = 50
name = EVT_67_ACTA
command = { type = peace which = GER value = 0 }
command = { type = set_relation which = GER value = 50 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = independence which = TEX value = 1 }
command = { type = independence which = CAL value = 1 }
command = { type = independence which = CSA value = 1 }
command = { type = secedeprovince which = GER value = 1 } # Reykjavik
command = { type = secedeprovince which = GER value = 2 } # Hofn
command = { type = secedeprovince which = GER value = 800 } # Greenland
command = { type = domestic which = defense_lobby value = -2 }
command = { type = domestic which = freedom value = -2 }
command = { type = set_domestic which = democratic value = 2 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = headofstate which = 6039 }
command = { type = headofgovernment which = 6052 }
command = { type = foreignminister which = 6069 }
command = { type = armamentminister which = 6094 }
command = { type = ministerofsecurity which = 6111 }
command = { type = ministerofintelligence which = 6132 }
command = { type = chiefofstaff which = 6140 }
command = { type = chiefofarmy which = 6148 }
command = { type = chiefofnavy which = 6164 }
command = { type = chiefofair which = 6172 }
command = { type = non_aggression which = GER where = USA }
}
action_b = {
ai_chance = 50
name = EVT_67_ACTB
command = { type = domestic which = defense_lobby value = 1 }
command = { type = dissent value = 5 }
}
}
Will the game code handle these, or have I just f!%#ed up something again?
I'm freaking out, somebody please help me!
Thanks in advance.
EDIT: Oh, crap I posted this in the Technical Issues thread, sorry about it..