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H4shX

Second Lieutenant
42 Badges
Aug 12, 2014
107
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Hey Guys

Okay this is a mere kind of to see if there will be people interested in using it.

For the past couple days I been taking about 40 to 50 different Mods and making it all compatible with each other, this includes my own Mods, now certain aspects are not completely balanced, but it works well.

995/Flexible Core Planet Cap (with Resettlement-Slider)
A More Perfect Union
Add Influence from Capital
Advanced Buildings (Adjacency Bonuses - Dual Resource buildings and MORE)
Alliance Name List | Mass Effect Eternity
Asari
Better Vassals Mod
Border Patrol
Colonize Unlimited©
Consolidated Krogan Clans - Mass Effect
Core Planets+ Player Only
Cylons
Enhanced Terraforming
Expanded Colours [120 New Colours]
Expanded War Demands
Extended Ship Components
Extended Traits
Food Transfer Mod
FUCHS Unique Species MOD
Geth Race
Glassing the Planet
Global Annihilation
Grow Borders With Influence (planetary edicts)
Human Revolution
Improved Stations with rangefinder
Interstellar Trading System
Mass Effect
Mass Effect Emblems Pack
Mass effect flags
Mass Effect Home Systems
More Anomalies
More Edicts: Protocols and Doctrines
More Policies
More Ship Components
More Spaceport Modules
More Technologies
More War Demands
Multiple Crisis
New Ship Classes & More
No Military Station Maintenance
No Wormhole Station Maintenance
NovelWarGoals
Prepare for Ground Assault!
President Forever
Protectorate integration
RealGravity
Remove stranded foreign stations
Salarian Union - Mass Effect
Scaling Vassalize Demand Cost; Prevent War Demand on same Alliance Empires/Overlord
Science Cruiser
Science ships with weapons
Sol System Expanded
Super Space Fighters Extraordinaire!!! (All Version Compatiable)
Svafa's Expanded Species Traits
Symmetrical Warfare
tar Trek - Bolian Species
The Blorg
The Grand Shipyard
Tim's Mod
Turian Race ENG
War Score Mod
xenobiologie
Yet Another Traits Mod
Final Frontier
Twilek
Capital Influence
My Mods

I have combined all the above, plus a further 15 more Mods, and today will be doing another 2 more. (For my own use) however I do not mind publishing it and obvious reasons Credit will always go to the ACTUAL modders themselves:) Certain things in the list are Duplications of the same thing those are removed but the best parts of them that are unique have been taken.

Oh and yes I have taken everything and made it similar in terms of Lore friendly, like certain Edicts I made it so like Economic Reform Policy - Debates raging etc causing unhappiness with certain pops but happyness in other pops, this includes some form of Protesting.

The next step will be to add new aspects to the above that I have made.
 
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Sounds pretty cool, for sure something i'd be willing to check out. Are you open to suggestions on which mods to add to the pack?
 
Sounds pretty cool, for sure something i'd be willing to check out. Are you open to suggestions on which mods to add to the pack?

I am open to it, aslong as it does not conflict with what is already in there, like for example 2 Mods changing the scout range, which is not possible to combine:p

I'm very interested by compilation mods or modpacks. I stopped playing Civ5 because there were too many different mods to manage.
Thanks !
I remember CIV V i stopped playing it because it crashed everytime!! But yeah my fear will be keeping it updated

But okay cool Thanks for the feedback!!
 
Okay guys just an update:

I have begun testing it, all seems to be working fine, however I split it up into 7 different mods

  • Species plus Minor Trait changes "SuperMod" - This includes a compilation of Species Mods, Ship Types, City Backgrounds, Minor Traits additions
  • Core Changes "SuperMod" - This is includes changes to defines (my adjustments), Compilation of several mods that tweak the core aspects of the Game, This specific Mod is required for all other Mods to work, especially the Defines.lua file. This also includes Tweaks to most game files, not much additions are in this mod.
  • Interface "SuperMod" - This includes a compilation of Interface adjustments and mods, some tweaked by me to suit my needs - Examples are larger Government screens, More Colors etc.
  • Misc "SuperMod" - Dont have a name yet, but this is where most of the Compilations sit, this includes also my own adjustments, but changes are - Technologies, Buildings, Policies, Edicts, Extra Leader Traits, Multiple Traits additions, Compilation of War Goals Mods, Governments, Events etc.
  • Fleets and Stations "SuperMod" - This includes additions of new Ship Types, compilation from 3 Mods to include Carrier, Light Carrier, Dreadnaught, Interceptor, BattleCruiser etc, It also makes adjustments the way Battles are fought (again made it compatible with certain Mods that changes this) but did tweak it a little especially the carrier part, This Mod also includes Ground Attack or Assault Mod with those changes included.
  • Galaxy and Planets "SuperMod" - This includes compilation of various mods that adjust planet modifiers etc.
  • Edicts and Buffs - This is my own Mod using Slvrbuu's Stellaris Cheat Menu as a base, and building on it I removed couple of the Buffs so that it is not to overpowering, I made it more Lore Friendly i.e. like changing the Edicts and Buffs to something like -
    • The Social Reform Bill : The Social Reform Bill faced fierce resistance from the many in the Senate. However citizens are Celebrating the new Laws, News Agencies have broadcasted the feed. The Reforms will help the general well being of our populations
    • Economic Reform Policy : The Galactic Reserve Bank have proposed drastic Reforms to the Economic Policies, with long term goals of revitalizing Investments, Increasing Productivity, Inspiring Entrepeneural spirit and consolidating our Trading Power.
That is basically it, all credit goes to the actual Modders, all I did was make Tweaks, and got it working together:D

I would advise you use all of them as for certain mods there is some cross-matching especially with Mods that edited the same File, the reason for the split is due to the fact that it is easier to Troubleshoot and manage any changes.

When the new version gets released, I will update it to that, and hopefully upload it onto the workshop

Your feedback and comments will be appreciated!!