It hurts too much. It seems that PDX prefers buggy popular releases over the decent game...
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It hurts too much. It seems that PDX prefers buggy popular releases over the decent game...
I saw it it coming !!!!Indeed that was the last quality update from paradox, let's hope this team will stay like this and the suit let them do more content pack at their own pace.
I figure this wasn't a decision made in haste, but a development long in the making.
So I'm imagining how it must've felt to work on a project knowing it'd be the end...
I suppose that was an incentive to make their time count, to make sure it really was the swan song it ended up being.
And when it released, seeing how well it was received, I'll bet the sense of satisfaction from a job well done must have been mixed with some really bittersweet feelings.
All the while we were completely none the wiser, in our blissful ignorance.
That's what they are saying right now, kinda hard for me to believe honestly.It still ain't dead yet. They're putting it on hold and maybe they never pick it back up, or maybe they get back to it later this year or something. Who knows.
That's what they are saying right now, kinda hard for me to believe honestly.
You're free to believe what you will, it just shows you're a man of more faith than I am, but until second order, I'm considering imperator dead.
Sure would love to be proven wrong though.
It is what it is... until it isn't.It's less faith and more just "It is what it is". They say it's on hold not cancelled, so I'm willing to roll with that until shown otherwise.
It is what it is... until it isn't.
But I sincerely hope you are right.
Btw, Imperator would sell well if PDX actually promoted it more after 2.0
Exactly. Their marketing was horrible around this patch, despite 2.0 bringing the biggest changes to the game ever.
Had they marketed it properly AND continued to support it now that it was getting attention, it would've actually gained a lot of players. Many players, spurned by EU4, were starting to give Imperator a chance in the last three days. The dev team led by Arheo had completely turned the game around and made it into a decent, playable game at least. All those corporate execs had to do was to wait a bit.
Instead they abandoned it, because they need devs to go fix the mess they made with EU4.
Paradox management at upper level seems too greedy and pathetic for their own good. Its like Johan killed two games in one stroke.
This is why they need to leave the door open. Nobody knows if nothing else will change.when it costs more and nothing else has changed.
Even then there would be still the question where a possible consolation effort would go:1) new game is a flop and they need to regain goodwill
Depends on how they value their company and their target audience. If they want to bring new customers every time, then all hope is lost.Even then there would be still the question where a possible consolation effort would go:
- in "de-flopping" the new game, where you have disappointed new customers freshly...which expect to get their purchase fixed
OR
- in resuming development of old game, which has no direct connection to the "new flop". How should marketing/PR sell such a move? "We realize that new release XYP is so crappy and beyond hope to salvage, so we drop it immediately and go back to IR!"
In an ideal world yes (and of course I would be glad with it), but given that development ressources are limited (not technically, but maybe/likely for the amount of money they are willing/able to spend), I fear that the new IP will win the contest.If they want to build a loyal customer base they will make what is possible to show long term commitment everywhere. Both the new IP and I:R will get treated well.
There is a non written agreement that when you buy a game chez Paradox, development will keep going for some time. In the case of I:R it has been two years and we think it has not been enough. That is debatable.In an ideal world yes (and of course I would be glad with it), but given that development ressources are limited (not technically, but maybe/likely for the amount of money they are willing/able to spend), I fear that the new IP will win the contest.
I'm not saying that it is the right decision. Nor it is one I have expected - I was convinced that in world a where things are moving towards "gaming as a service" Paradox would keep to that principle by only "opening a new front", if everything old could be still maintained until the usual end of the lifecycle of a paradox GSG.There is a non written agreement that when you buy a game chez Paradox, development will keep going for some time. In the case of I:R it has been two years and we think it has not been enough. That is debatable.
But I see more repeating customers holding to buy the new game until some time has passed. This bodes bad for future sales in all games PDX.