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Originally posted by historycaesar
Havard: This thread is getting OT, could we have the real info copied to the FAQ, then maybe this place shut down for life?:)
Sounds like a good idea, yes. :)

And Ladislav: 3D? Hell, no! That's for the upcoming FPS[1] spin-off :cool:





[1] FPS= First Person Swordplay :D
 
Originally posted by Doc
Yep, I mean it is Artificial intelligence after all. It will be a dark day, IMHO, when an AI in a game can play a better game than a human opponent. So...go for MP :D
Yup, let's face it, MP is the future of computer games. Which reminds me: remember to challenge me to a MP, Doc, when the game ships :D
 
Originally posted by Martinus
Yup, let's face it, MP is the future of computer games. Which reminds me: remember to challenge me to a MP, Doc, when the game ships :D

HA!

I'll inherrit your land so quickly your dynasty won't even know they are extinct! :D
 
That's a really impressive list! :) I just hope the AI will be able to manage it and to have its priorities straits...
 
Originally posted by boreal_s
Sure, my Duke, let's revert to our main theme :)

So here is the short list of what CK AI has to think about:

I. Preparations for war
- build proper upgrades in provinces
- conclude alliances
- store enough cash (heh, what is enough cash?)
- check you have good CB on your enemy (different CBs allow winner to get different spoils of war)
- check you have a right of passage up to the enemy's territory

II. Waging war
- pathfinding (including weather consideration)
- pick strategy for all armies
- pick tactics for every army in another province
- find enemy, rout him and besiege cities
- get something of value in a peace treaty

III. Dynasty problems
- check if you have enough heirs ready to back you up
- check if any nice inter-dynastical marriage is possible
- check if your Ofiicial Heir is appointed and it doesn't disappoint everybody else

IV. Feudal Management
- check if current feudal structure may turn your vassals disloyal
- check if your Count should be promoted to Dukes
- check if your Royal Council is working properly

V. Realm Management
- don't forget to go for next advance (better for the most needed)
- see if you need any Law to issue
- check if you have a fine reason to impose a Duty on your vassals

VI. Religious Deeds
- hey, it's been too long without dying in a Crusade!
- and the Pope has been listening to evil Guelphs for too long!

And please mind that Characters are having different Traits, so each AI Ruler evaluates current situation differently from Player and other AI Rulers.
That means AI will think in different ways when playing AI vs AI. Wonder whether it will cheat against itself? ;)


At times I'm afraid this game will be too hard for human beings, so the AI will have to play it alone...

Duke in Red

Borelis prob. just didn't have the time to write the following: :D

VII- Balance of power
- Are any of the neigbouring* dynasties posing a threath to my dynasty? - ( now or in the near future)
- Should we deal with military threaths by alleigning us with said threaths, or by constructing an opposing alliance?
-Any possible BAD BOYS raising or existing?
How do we counter them?

*Neigbour being another rather subtle subject

:rolleyes:
 
Ladis: You get up on the wrong side of the bed? Sheesh- I just wanted to point out a part of the subgame that I was hoping would be developed.

I've never understood why people get so defensive when they're not even a part of the team creating the object/idea in question. One of the people *involved* responded to me and I responded in kind- it was civilized.
 
Originally posted by Dearmad
One of the people *involved* responded to me and I responded in kind- it was civilized.

Yep. And I'd like everyone to continue in that manner.

Remember: It is allowed to ask critical questions, as long as you do it in a civilized manner. No reason to "attack" people for that. :)