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Is it only the same fixes as in the beta? Or are there additional fixes to the 1.11.5 beta ?
It's very similar, although we had to remove the naval AI production change as it made historical games worse.
We also had to remove the frontline border fix as it had some unintended side effects.
 
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Following the main patch notes here is a comprehensive and detailed set of changes made for tank balance as outlined in the change list above

Rocket launcher now forbids tank role
Moved tank_high_velocity_cannon_2 to antitank_4 tech from antitank_3
Turrets now determine which size of weapon is valid

Unithardnessbreakthroughmot equipment
Motorised0.2>0.110>5
Motorised AT35>36

TechPiecingChromiumTungsten
AT 185>601
AT 2100>901
AT 31
Mot rocket2

UnitSAHADefenceBreakthroughChassis per Bn
Lt flame tanks-0.75-0.75-0.75-0.75
M flame tanks-0.7-0.7-0.7-0.7
Hvy flame tanks-0.625-0.625-0.625-0.625
Heavy armor0.15
Light armor0.15
Medium Armor0.15
Modern0.15
S Hvy Armor0.15
Lt SPAA-0.5536
M SPAA-0.5336
Hvy SPAA-0.3536
SHvy SPAA-0.3536
Modern SPAA-0.5336
Lt SPG-0.4250
M SPG-0.2550
Hvy SPG-0.2540
SHvy SPG-0.2540
Modern SPG-0.2550
Lt TD-0.4250
M TD-0.2550
Hvy TD-0.2540
SHvy TD-0.2540
Modern TD-0.2550

moduleIC costadditive speed
armor upgrade0.25>0.2
gasoline engine3>11>0.5
diesel engine3>1
petrol electric4>2
gas turbine4>32>0.5
armour value
Rivetted armor*0>*-0,2-0,2>0
torsion bar3>1
Christie3>1
bogie2>0
interleaved3>1
wheel1>0 , *0>*-0.1
half track1.5>0.5, *0>*-0.05

ModuleIC CostSAHABreakthroughResourceXP
auto cannon2.5>1.5
auto cannon 23>2
AA cannon3>2
AA cannons 24>3T1:S2
AA cannon 35>4T1:S3
small cannon3>1.5
small cannon 24>3
close support gun5>4S1
medium cannon4>3T1:S1
medium cannon 25>4T1:C1:S2
medium howitzer6>428>35-2T1:S2
medium howitzer 27.5>5.535>45-2T1:C1:S3
Rocket launcher3>4-4T2:S1
Rocket launcher 24>5-4T2:S1
High velocity4>325>26T2:S2
High velocity 26>5T2:C1:S2
high velocity 38>7T2:C1:S3
heavy cannon7>6T1:C1:S2
heavy cannon 28>7T2:C1:S2
heavy cannon 311>8T3:C1:S3
heavy howitzer8>750>55-4T1:C1:S3
Radio 11>0.5*0.25>*0.15
Radio 22>1.5*0.45>*0.30
Radio 33>2.5*0.65>*0.45
armor skirts1.5>0.5
sloped armor*0.1>*0.011>10
2nd turret cannon5.5>2
2nd turret HMG2.5>1

Asterisk define multiplicative values when the rest of a column is additive
 
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Much obliged! I'm a little confused by the wheeled and half track suspension though - there now seems to be no reason to use them, as bogies are now as cheap if not cheaper, and don't have the reliability or hardness penalty. Is this intentional?
wheeled and half track have -10% and -5% IC modifiers respectably
 
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Thanks for the reply. Any chance you could go into more details on why it made it worse? And what unintended side effects happened?

Turns out the AI didn't like building those ships because they are bad. Forcing them to do so left them with a suboptimal navy, and the balance is thrown off for the rest of the game. To pre-empt the inevitable calls that 'the simulation should echo history' - that may be, however, rebalancing the entire naval module is not within the realms of a bugfix, though is something we have our eyes on for the undisclosed future.

The frontline issue is a little more difficult to explain.
 
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Thanks for the reply. Any chance you could go into more details on why it made it worse? And what unintended side effects happened?
For the first one, forcing the AI keep naval production lines it didn't want made some countries AIs weaker in naval plays (Japan most notably).
For the second one, a few edge cases would delete front lines on dangerous fronts.
 
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Hi! I have a quick question. I am currently playing Germany and saved my game. Have changes of the new patch applied to this game. Or do I need to start a new game?

The not-very-useful answer is 'it depends'. Most if not all changes will have been applied to your game from the previous version when you load it.

will there but further balancing modules in the tank designer or is this a done deal with the numbers for now? as far as cost goes?

There are no further plans to make significant changes to tank designer balance.
 
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Production cost increase should be 10%, not 1%. It is a typo in the code.
no it's not, as per my change list.
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This post is also basically the admission that not only an unfinished, only half working product has been published and sold but also that the fix of said module has not ETA and is not even planned yet (hence undisclosed future... which is business lingo for "Don't know when, if ever".

Do not put words in my mouth.
 
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