Hello! In this dev diary we will present some changes we have made to the court system. Court Management is an important part of the CK2 experience, and currently there are several code pruning mechanisms that curtail court size, making characters die more frequently when the court grows too big. Now court management has been made more interesting by, for example, lowering the aggressive pruning for player courts, creating expenses/benefits associated with a Large Court, court flavored events using the characters of the court, etc. The intention of these changes is to make the system more interactive and interesting.
The court limit as shown in the interface.
Your court will now have a size limit depending on your tier, presented in the interface (see picture above). It’s possible to influence this limit by, for example, investing in majesty tech. We have also removed prisoners from the court-tab to make the shown courtiers more relevant.
Example of expenses for a big court (can be turned off through a game rule).
To bring life to the courts, we have added some maintenance events that will give your courtiers more of a life behind the scenes, making them more interesting and fun characters by giving them nicknames, modifiers, and skills.
Give a courtier a nickname.
We’ve also made sure that any courtier “randomly” picked for generic content is more likely to be someone with good (or at least interesting) skills, a cool minor title, an interesting relationship, etc. This is done by using a scripted score value that takes into account traits, opinions, and modifiers.
We hope that you’ll have fun with this small new feature, and thank you for reading!

The court limit as shown in the interface.
Your court will now have a size limit depending on your tier, presented in the interface (see picture above). It’s possible to influence this limit by, for example, investing in majesty tech. We have also removed prisoners from the court-tab to make the shown courtiers more relevant.

Example of expenses for a big court (can be turned off through a game rule).
To bring life to the courts, we have added some maintenance events that will give your courtiers more of a life behind the scenes, making them more interesting and fun characters by giving them nicknames, modifiers, and skills.

Give a courtier a nickname.
We’ve also made sure that any courtier “randomly” picked for generic content is more likely to be someone with good (or at least interesting) skills, a cool minor title, an interesting relationship, etc. This is done by using a scripted score value that takes into account traits, opinions, and modifiers.
We hope that you’ll have fun with this small new feature, and thank you for reading!