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Darkrenown

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It’s Monday again, and you know what that means: a Dev Diary! It’s time to start talking about new features in an upcoming DLC which I can’t name yet. For DDs we prefer to talk about things we’ve already implemented, but this <Mystery DLC> is still in the very early stages so you’re going to see some mockups which hopefully convey the idea of what we are going for without being an exact representation - don’t be surprised if the final result looks rather different though.

With that said, the basic idea is to give the Intrigue screen more room for Decisions and Prisoners. As well as that, a system of filters and a set of “do to all currently shown” buttons to Release/Ransom/Execute multiple characters at once:
intrigue_update_1_prisoners.jpg


Ideally we’ll also have a lock button on characters so they can be excluded from mass actions, and radio buttons would likely be better than our traditional dropdown lists.

That’s it for now, I did warn you I would make some short DDs sometimes!
 
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Good stuff! I find "My Plots" to be especially intriguing. Is that plots as in multiple plots at the same time?

You can only "own" one plot, but you've always been able to back others too.

Looks good! Another thing that might be helpful could be little icons that show whether a context-dependent prisoner action is possible (eg recruit, castrate, blind) though that might make it too busy :)

It's certainly worth considering!
 
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Can I just suggest something to help new players understand: rename the intrigue screen to "domestic affairs" or something like that

Right now lots of decisions that have nothing to do with intrigue, like taking loans etc., are in this screen. Calling it the intrigue screen still just makes things more obtuse to new players trying to understand the interface.

In addition, allow some subheadings in decisions to separate recruitment/plot/etc. decisions. It's a very confusing unorganized list right now.
Plots aren't necessarily domestic though.
 
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