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If it's considered unfortunate that mercenary companies cannot be formed in CK3, and such was a mechanic available in CK2, why was that mechanic not carried over into CK3? I'm just baffled by how some content of CK2 was entirely cut for CK3.
Cause we cannot have everything from CK2 and improve mechanics from CK2 and add new mechanics and still do that in a time period where we can actually still release the game.

CK2 had like 8+ years of development, if you want everything from CK2 along with all the new things then this game would probably itself take 8 years to make and thus require a much higher price point to make up the costs which people would then instead complain about.

To every single "Why is X not in" there are generally two answers:
1. It was bad in CK2 and we don't want to port bad things just for the sake of it, we'd rather make actual fleshed out good things now or in later patches/expansions.
2. We don't have time to do everything, some things have to be sacrificed so other things can be done.

We've of course tried to prioritise the things we don't carry over so that they are things with minimal impact or minimal usage by players. Creatable mercenary companies falls into that category, it is very low impact and not a highly used feature by people.
 
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Definitely, and there have been some things cut that I completely agree with (along with some I wish were cut, but that's beside the point). I suppose I was just puzzled some by the response - that it was considered unfortunate that it had to be cut, when it (seemingly) didn't have to be. But, I suppose I may be underestimating the effort necessary to port a feature from CK2 to CK3! Either way, thank you for the response, and I do hope my question caused no offense, for none was meant by it.
No offense taken, this is just something that comes up a lot as a question and a misunderstanding about development in general in games! :D

The code of CK2 and CK3 are entirely different, you cannot copy paste over mechanics at all really, trying to do would require a lot of reworking.

Any feature needing to be cut is unfortunate, as we also want all the fun things in the game as well ;) But at the end of the day we've gotta prioritise the limited time to get the most bang of our time investment and something small and rarely used like custom mercs is just not up there
 
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