Cause we cannot have everything from CK2 and improve mechanics from CK2 and add new mechanics and still do that in a time period where we can actually still release the game.If it's considered unfortunate that mercenary companies cannot be formed in CK3, and such was a mechanic available in CK2, why was that mechanic not carried over into CK3? I'm just baffled by how some content of CK2 was entirely cut for CK3.
CK2 had like 8+ years of development, if you want everything from CK2 along with all the new things then this game would probably itself take 8 years to make and thus require a much higher price point to make up the costs which people would then instead complain about.
To every single "Why is X not in" there are generally two answers:
1. It was bad in CK2 and we don't want to port bad things just for the sake of it, we'd rather make actual fleshed out good things now or in later patches/expansions.
2. We don't have time to do everything, some things have to be sacrificed so other things can be done.
We've of course tried to prioritise the things we don't carry over so that they are things with minimal impact or minimal usage by players. Creatable mercenary companies falls into that category, it is very low impact and not a highly used feature by people.
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