• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Paradox pulling a sneaky and releasing a DD one day before be thought! :D
 
I'm liking the look of this. More provinces is fun. I'm hoping though that the vassal and demesne limits get adjusted to account for more provinces. Assuming vassal and demesne limits are even a thing (or if they have some other mechanic) in CK3.
 
Speaking of terrain, we have several different terrain types spread out across the map. Instead of having a single terrain spread out across large areas of the map, we differentiate between similar terrain types by separating them, such as Forest and Taiga, or Plains and Drylands. Not only does it make the map look and feel distinct in different parts of the world, they also have a different impact on gameplay.
Will it be possible to change the terrain type (in-game, not via mods etc.), e.g. for it to become farmlands if it's well developed, or a forest etc.?
 
This goes for the entire De Jure title hierarchy, so there are several new kingdoms and duchies present.

Please don't make smaller de-jure kingdoms like CK2 started to have like Trebizond and Epirius.

And please can we re-evaluate the entire need for de-jure empires, really there should only be a few like Rome, Persia, Tibet maybe one in India. I just never saw "players wanted more empires to create" as a valid reason for having such a-historical empires as the Wendish Empire.
 
It seems like Ck3 is wasting a lot of potential with how the maps is designed. Non-playable baronies will impact how you represent the non-feudal civilisations in a bad way.
 
  • 1
Reactions:
We have been able to create a map with much more granularity and better accuracy. Most Counties will normally consist of two to five Baronies, with some exceptions. The amount of provinces will be noticeable when waging war, as it offers a larger degree of movement for you armies (more on that in the future).

How different will be barony density in France and Eastern Europe? Or Middle East and Africa? Will less developed regions get more provinces to settle? Any tips on how it may be handled, aside from Terrain modifiers?
 
Is it going to be like the Imperator Rome map? I mean, globe-like?
 
I'll say it again (but for the last time to not be banned as spammer) - the fonts are amazing!
Thank you! I believe we manage to settle on a font that not only looks good, but feel very medieval as well.

Will we be able to change the terrain through scripts, as results of events or whatnot?
Sadly not, no.

Honestly, I think it looks great. Do the bridges on the Thames indicate major rivers will no longer be crossed at any point in ck3?
That is indeed the case. Major rivers have designated fords that allow for crossing.
 
Will we able to see title history for baronies? Also will baron AI get and create families in the same way as counts? I noticed in my games that if one son receives a barony (perhaps via gavelkind) then he might not even marry and the line dies out.
 
Before you all go nuts about playable baronies: No. You cannot play as a Baron.

So you add all of these new and detailed provinces, and then spect us not being able to play with them?. Really disappointed by that decision. I hope is at least not hardcoded so modders can fix this stupid decision