• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CO Word of the Week #13

Last week we touched upon the economy in Cities: Skylines II, how it works now, and how it might be subject to change based on your feedback. This time around we’ll answer some of your questions about the citizens, education, and public transport.

Could you talk about how citizens are simulated in the game?
You have noticed that sometimes citizens don’t behave the way you might expect. Sometimes citizens vanish or they might stay at home for a day. So let’s talk about when that can happen and why. A citizen can despawn in some circumstances: for example, when there is a dead-lock with other agents, such as an overly long queue of cars, or there is no reasonable path to their destination. There is still the rule that a citizen cannot teleport to their destination. If they despawn, they teleport to their previous destination so they can’t just skip bad traffic by teleporting. Some of you have also noticed that when the city grows bigger there is a probability for whether or not an agent will travel to work or school. This is intended, and citizens become a bit more passive to reduce traffic, but there is no limit to the number of moving agents. This choice was made to keep traffic manageable because reducing private car ownership didn't help as city centers were filled with pedestrians. Performance gain from the reduced pathfind load was just an extra benefit.

How do citizens choose which products to buy?
When a citizen goes shopping for their household, the game picks the type of goods through a weighted random check. Products that citizens should need more of or more often have a heavier weight and are roughly based on real-world consumption statistics. Additionally, each age group has certain products they “prefer” which affects the weighted check. As an example, citizens are more likely to purchase food over media, and a household of seniors is even less interested in media than the other age groups. Once the products have been purchased, they’re added to the household’s resources and eventually consumed.

How did you balance the education system?
The citizen Education system closely follows the same system we had in the original Cities: Skylines. When a citizen is educated, they will get a job with a better salary which gives them more opportunities to live in different places. While we have made some improvements to it to encourage more High School students, the Education system still needs some balancing, as we feel it’s currently not working as well as it could. For example, the number of Elementary Schools needed in the city is quite huge because the percentage of the population that goes to Elementary School is big.

The children don't have a choice between studying and working so that also raises the number of students compared to other education levels, where a portion of the eligible students will choose to work instead. The Elementary School’s student capacity has been balanced around how many students the building could reasonably hold, and while it might improve the situation, a small school building with 1000 students is quite unrealistic. Currently, we are checking the factors that need to be considered to balance this issue. This includes, for example, how long it takes to graduate from different types of schools. Additionally, each school type has its own Graduation check curve that determines the probability of graduating. Elementary School has the highest probability and University has the lowest probability.

Is there a system to “unbunch” public transportation vehicles?
Public transportation vehicles can get “bunched up” due to traffic or most often when a new line is created and the vehicles spawn. We have a system that spreads out the vehicles on a singular line by extending stopping times when necessary. This helps the vehicles to move at regular intervals, so your citizens can get where they need to go and you don’t have all buses arriving in one long line, but it may take a little while for vehicles to spread out properly on a brand new line. We have received reports of public transportation vehicles getting stuck for too long at a stop and we are investigating what are the reasons behind this.

Feel free to send more questions our way and we’ll be answering them in future Words of the Week!

Sincerely,
Mariina
 
  • 67
  • 63Like
  • 6Haha
  • 3
  • 1
Reactions:
Hello, any word about the perceived "lacking challenge" or "nothing matters" from a big part of the community and content creators?


Are there any plans to make a more challenging mode with impactful consequences in the future?
 
  • 93Like
  • 13
  • 6
  • 1Haha
Reactions:
Feel free to send more questions our way and we’ll be answering them in future Words of the Week!
My question is when are you going to address the anger in the community? Or issue a full apology for the release?
 
  • 78Like
  • 36
  • 7
Reactions:
Is there a system to “unbunch” public transportation vehicles?
Public transportation vehicles can get “bunched up” due to traffic or most often when a new line is created and the vehicles spawn. We have a system that spreads out the vehicles on a singular line by extending stopping times when necessary. This helps the vehicles to move at regular intervals, so your citizens can get where they need to go and you don’t have all buses arriving in one long line, but it may take a little while for vehicles to spread out properly on a brand new line. We have received reports of public transportation vehicles getting stuck for too long at a stop and we are investigating what are the reasons behind this.
In a bug post it has been seen that it is the dogs that cause the problem. They should be removed until the problem is solved, it is frustrating to play like this.
 
  • 24Like
  • 4
  • 3Haha
  • 2
Reactions:
Dear Colossal Order Dev Team, I've never had any reason to comment until now, but this word of the week is pretty much useless. You could've just created a FAQ page and answered the questions there.

Anyway, I will try my best to be a bit more constructive.

First of all it would be nice to receive bi-weekly (or even weekly) patches for the game, because the game is just not fun. It get's boring really fast and the lack of assets or variations of the existing assets limits replayibility massively. For example the train station is either too big or too small for most use cases. We should at least get a suburban smaller station or a bigger version of the existing one.

The base game needs to be fixed, before you release any dlc's. We all have noticed that you already integrated a ton of feautures from the CS1 dlc's into the base CS2 game, but it all feels sometimes useless due to them only being partially implemented.

I know that you are all under a lot of stress, but please just listen to the community before you run your reputation into the ground. It would be nice if you would pull a "No man's sky" or a "Linus Tech Tips" moment off, because the base game really has a lot of potential.

Nevertheless thank you for all your work until now.
 
Last edited:
  • 82Like
  • 10
  • 8
Reactions:
I'd love to see a word of the week dedicated to the influence of transportation on my citizens and their behaviour, since I've got the idea that deleting lines or not-creating any transportation doesn't affect my simulation whatsoever. I think PT is one of the most important factors in keeping my sanity while playing CS1, but in the successor it doesn't seem to matter that much. I'd love to see massive traffic jams when my PT isn't working; and v.v.

Still I appreciate the semi-active communication.
 
  • 13Like
  • 1
Reactions:
Every week, again and again, I am simply baffled by your Words of the Week. You always claim you want to interact with the community, yet you completely choose to ignore the community. You answer "questions" that most seasoned CS-players (the majority on this forum are seasoned, not new players) already know the answer to. You completely ignore the real questions, frustrations and sentiment that lives in your community.

You made it really clear that these Words of the Week are only continuing because Paradox kind of made you do it ("we received a phone call from Sweden"), and it really shows. These WotW's are becoming more and more bland, could have been written by ChatGPT, and completely lack any human emotion. Even if Paradox made you do this, just make the most of it! Because this way you are only losing more and more of CO's reputation.

Yes, you claimed there isn't really any news until the next patch. But, there is! Let me give you a couple hints for the next WotW:
  • Job openings: people have seen that you have 4 job openings for senior personnel. You could've written a whole post about it. And please don't say that isn't a topic people would be interested in this. People have been asking for you to expand your team for months now. It would actually be a WotW that would be welcomed by the community, and you would for once get kudo's
  • The streamers: come on. Everyone has seen the numerous YouTube-video's from well known streamers. Address the issue!
  • It's been a couple of weeks since the last patch. You could give some insights what has been worked on. We get that you don't have a weekly update on bug fixes. But you must have made a bunch of progress since the last patch.
 
  • 86Like
  • 25
  • 16
Reactions:
I've been (somewhat) confidently predicting these past couple of weeks that the WotWs were finally going to address the patch cadence, and that the phone would ring with another call from Sweden telling @co_martsu how much everyone loved the current cadence but how much MORE everyone would love an increased one.

I now realise I was mistaken and I apologise for that, wholeheartedly and sincerely. It was not my intention to make such poor predictions, far from it, my underlying predictions are good, but I have been guilty of rushing these predictions out of the door without actually doing any of the work required to look into the future and make satisfying predictions that actually come true.

Barring a phone call from Sweden or anywhere else, I shall now step back and refrain from making any more predictions - actions speak louder than predictions, after all, and I'm sure you all trust me and think that's great.
 
  • 21Haha
  • 10Like
  • 1Love
  • 1
Reactions:
I feel like the cims should continue to try to get to their destination if it’s work or school until a certain time of day instead of staying at home. I’d certainly get fired if I don’t show up to work
 
  • 25Like
Reactions:
Hello, any word about the perceived "lacking challenge" or "nothing matters" from a big part of the community and content creators?


Are there any plans to make a more challenging mode with impactful consequences in the future?
second this, im actually having fun making my city, but without even trying im making more money than ever and i have absolutely no idea how. I don't think you can actually lose money unless you really make that your objective and try hard. it's pretty crazy whats happening in the community with no reply to it, just information that should really be written into a user manual. and that should be written before the games release. Even IKEA give you instructions in the box.
 
  • 14Like
  • 7
Reactions:
Excuse my language but holy shiz! I'm pretty mad... these WOTWs are so useless! Again, you confirm what everyone already knew- the simulation is completely faked with tons of failsafes to prevent anything from actually happening if you're not doing well. If there is somehow a traffic jam, then citizens will just start despawning instead of adding to the traffic jam, which will eventually just clear up the jam and solve your issue.

And let me get this straight, you noticed while developing that too many agents was making the game slow down, so instead of like fixing it, you just tried to take their cars away? So they wouldn't try to pathfinder and add to the simulation load? But then that didn't work so you just made them like sit at home and do nothing?? I honestly question who is making these terrible choices. None of it makes any sense in a SIMULATION game!

And then you admit that education isn't balanced... Is this something you noticed before or after everyone else who played pointed it out? If it's after, how did you not notice this before and fix it? Why isn't it fixed yet??

And why aren't you answering any of these questions that EVERYONE is asking??????

I think I'm gonna just give up and move on. Steam keeps denying my refund, so looks like I'm just out 90 dollars... who knows when I'll be getting that dlc
 
  • 53Like
  • 16
  • 9
Reactions:
Every week I hope they will come forward with some action plan, that they will adress the youtubers that spoke out, give us a roadmap or a genuine sincere apology, just... something.

Every week I am dissapointed.

I don't even care to read the 'question answers'. What's the point? The game won't get fixed anyway, they don't care.
 
  • 46Like
  • 5
  • 2
Reactions:
When a citizen is educated, they will get a job with a better salary which gives them more opportunities to live in different places.

Then why do we have people of “wretched” wealth living next to higher wealth levels? High land value should have a more educated/higher wealth population and vice versa.
 
  • 16Like
  • 6
Reactions:
I would ask why people don't study at High School, they seem to prefer study at College, that also fills up fast.
These two are actually not competing with each other, because high school students in the game are teens and college students are adults. I suppose if you have a city full of barely educated adults and suddenly build a college, a lot of them might want to update their degree in the beginning. The game does make them evaluate whether it is beneficial to study instead of just working. But I guess the lack of high school students is more related to the low number of teens to begin with.
 
  • 8Like
Reactions:
"For example, the number of Elementary Schools needed in the city is quite huge because the percentage of the population that goes to Elementary School is big."

Easy fix: Stop enrolling babies at the moment they are born and just enroll kids from 7 to 12 years old to elementary schools.
 
  • 24Like
  • 7
  • 6Haha
  • 1Love
  • 1
Reactions: