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Console Edition Development Diary #60 - Console Stability and Toxoid Civics

Hello Console Edition Community!

We’re back with another exciting update on content coming in the Toxoids Species Pack for Stellaris: Console Edition! Today we’ll be talking about the three new Civics and the new Ascension Perk coming alongside the Toxoids Species Pack, but first, we should take some time to address the elephant in the room: issues with crashing on Console Edition.

Console Edition Stability

For a bit of context on this issue, we’ve heard loud and clear the reports of Console Edition crashes since the release of Overlord. We thought we had addressed the most egregious of the crashes with the last Console Edition hotfix, and the reports we have received about crashing issues since the last hotfix we have been unable to reproduce internally.

That is, until recently. We recently received news from Behaviour Rotterdam (the new developer working on Console Edition), that having a lot of older saves will cause Console Edition to crash in the current release version of the game, and we have anecdotal evidence that clearing the game's data will resolve crashing issues for at least a certain number of players (shoutout to some of the people on the Stellaris Official Discord for helping test this!). For those of you who have experienced crashing issues, we recommend clearing your Xbox or PlayStation game data, to see if this resolves your issues with crashing.

Please note that this will clear your empire data and save games.

Instructions to clear Game Data on Xbox
Instructions to clear Game Data on PlayStation 4/PlayStation 5

We also have word from Behaviour Rotterdam that there are several other crashing issues that have been addressed in the upcoming release, including an issue where zooming out too quickly on the galaxy map could cause the game to run out of video memory on some systems.

Let us know in the replies if clearing your Game Data works for you, and if you still experience crashing issues after the update on November 21st, please report your issues on the Console Edition Bug Report forums!

Detox Ascension Perk

What would the Toxoids Species Pack be without the ability to live on some of those delightful Toxic worlds currently floating around the galaxy? In the Toxoids Species Pack, you will find a new type of Terraforming Candidate, the Toxic Terraforming Candidate.

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These are worlds that are currently too toxic for your species to live on, but contain the right conditions to be terraformed into just the right kind of toxic environment for your species. Only a certain number of Toxic Terraforming Candidates will be available in each galaxy, and the terraforming process itself will have lasting effects on the planets that you terraform.

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Note to Self: Playing as a Machine Intelligence for the purposes of getting Terraforming screenshots was a mistake.
Choosing the Detox Ascension Perk requires the Climate Restoration technology.

Scavengers Civic
(Available to Corporate and Regular Authorities)

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Expanding on the new Debris Policy introduced in the Toxoids Patch, the Scavengers civic allows your empire to both research enemy ship debris, as well as harvest destroyed enemy ships for resources.

My Great Game - My Great Capture_2023-10-03_11-25-42 (1).png

Mutagenic Spas Civic
(Available to Gestalt Consciousness, Corporate and Regular Authorities)

Your species engages in ritualistic mutagenic bathing with a special Mutagenic Spas building. Processional attendants oversee the use of highly dangerous substances, boosting your population’s growth rate, but reducing overall planetary happiness and habitability.

My Great Game - My Great Capture_2023-10-03_11-25-44 (1).png

These effects will be increased based on how many industrial districts you have built on the planet.

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Relentless Industrialists
(Available to Corporate and Regular Authorities)

Your species believes in squeezing the maximum amount of profit from every ounce of matter available for exploitation. This Civic grants access to the Coordinated Fulfillment Center building, which provides extra Alloys and Consumer Goods in exchange for reduced pop growth.

My Great Game - My Great Capture_2023-10-03_11-25-55 (1).png
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Extreme exploitation of planets is not without its drawbacks, however. Planets that are exploited by Coordinated Fulfillment Centers over a long period of time will start to environmentally degrade.

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The Environmental Deterioration situation has three approaches:
  • Take No Action
    • -10 Stability
    • End of Situation: Planet will turns into a Tomb World
  • Launch Cleanup Efforts
    • Coordinated Fulfillment Center gains significant Unity upkeep
    • +100% Pop Upkeep
    • +100% Building Upkeep
    • End of Situation: Planet will not become a Tomb World
  • Embrace Change
    • Reduced Pop Growth Penalty from Coordinated Fulfillment Center
    • +10 all Sciences Upkeep
    • End of Situation: Gain the ability to Terraform Tomb Worlds
It's important to note that after this situation progresses so far, you will be unable to change your approach and your choice will be permanent.

That’s it for this week folks, next week we’ll be talking more about Toxoids and what you can expect on November 21st! See you then!
 
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I have deleted all old saves but currently the game still crashes... However... THANK YOU for this post. :) Gives me renewed hope of being able to play Stellaris again in the near future.

Bring on the November 21st update! :)
 
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finally the information most players have been waiting for... so what do you want me to throw away my 50 empires that I created in the menu or just my saved games?
 
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finally the information most players have been waiting for... so what do you want me to throw away my 50 empires that I created in the menu or just my saved games?
Mainly saves, delete those first and see how it impacts your gameplay

If you still see issues, then I'd suggest culling some of those custom empires [maybe start with stuff you haven't played in a few months/those who had ongoing save games that you just don't feel like redoing in any capacity]
 
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I have deleted all old saves but currently the game still crashes... However... THANK YOU for this post. :) Gives me renewed hope of being able to play Stellaris again in the near future.

Bring on the November 21st update! :)
Do you also have a ton of custom empires as well?

Maybe start culling some of them to see if that helps.


If you don't have a bunch of Custom Empires; are you playing with specific Galaxy Settings that may cause it?

Ex: A lot of AI Empires. habitable worlds, pre-ftl civs, tweaked pop growth/scaling for faster pops, etc.

Try using the following galaxy settings to see if this helps mitigate some of the crashing [this may result in gameplay being a bit boring, but it helps narrow down the cause]

Galaxy Size: Small-Medium
AI Empires: 4-6
Fallen Empires: 1-2
Marauder Empires: 0-1
Pre-Ftl Civs: Leave default or lower it as far as you can
Habitable Worlds: Leave default or lower it as far as you can
Pop Growth/Scaling: Leave default


If you are already playing on settings like this:
- What Console are you playing on? Older systems like the One/One S/PS4/PS4S might have some issues running the game.
- Is there anything you are doing in game that is mentioned in this post that is causing it? [If so, you may want to take a break from playing until the DLC comes out so the patch will fix those aforementioned problems]
- Is there anything you are doing in game not mentioned in this post that may be causing it? [If so, make sure to leave a detailed Bug Report in the console bug report area so that info can be passed along]
 
Do you also have a ton of custom empires as well?

Maybe start culling some of them to see if that helps.


If you don't have a bunch of Custom Empires; are you playing with specific Galaxy Settings that may cause it?

Ex: A lot of AI Empires. habitable worlds, pre-ftl civs, tweaked pop growth/scaling for faster pops, etc.

Try using the following galaxy settings to see if this helps mitigate some of the crashing [this may result in gameplay being a bit boring, but it helps narrow down the cause]

Galaxy Size: Small-Medium
AI Empires: 4-6
Fallen Empires: 1-2
Marauder Empires: 0-1
Pre-Ftl Civs: Leave default or lower it as far as you can
Habitable Worlds: Leave default or lower it as far as you can
Pop Growth/Scaling: Leave default


If you are already playing on settings like this:
- What Console are you playing on? Older systems like the One/One S/PS4/PS4S might have some issues running the game.
- Is there anything you are doing in game that is mentioned in this post that is causing it? [If so, you may want to take a break from playing until the DLC comes out so the patch will fix those aforementioned problems]
- Is there anything you are doing in game not mentioned in this post that may be causing it? [If so, make sure to leave a detailed Bug Report in the console bug report area so that info can be passed along]
No custom empires or old saves.

I play with the settings you suggested - but with Pop Growth/Scaling set to keep Pops as low as possible. I really hope after November 21st we won't have to reduce the game to a bare minimum in order to play.

Xbox One S.

Yes, I am taking a forced break while I (and everyone else) hope the patch will fix the crashing. But if it doesn't I really hope there will be more patches until the problem is fixed.

Thank you for your post.
 
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It’s awesome to hear you guys address this. I’ve gotten too used to company’s abandoning their games or at least the console ports. I’m still having some crashing issues as well. PS5, but I like to run max settings, but with the original pop growth settings, .75 habital worlds, and no xeno-compatibility. Always played with these settings, never had a problem before overlord. Problems with crashing only occur in late game. Occasionally in mid game, but not often. Never at the start.
 
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Thanks for the post so far.

Sadly, no improvement. But I had only two save games anyways after a longer pause since January?

Xbox Series S. Game installed on internal storage, not on a external one.

Crashes most often happen in the expansion screen starting mid game, which makes it a bit time consuming to test it out with different settings.

Will wait until confirmation after the patch hit how it behaves for others.
 
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At first I played this game on my ps 4, but I couldnt use the fastest mode.
So i decided to use my ps5.

I play on large galaxy side, use max number of ai's, 3 fallen empires, 2 marauders. The game runs smooth untill mid game starts (my midgame is ~2400).

Im certain that atleast for me the game starts to crash becausr of the memory. Atm i have over 50 planets, 8 fleets, each support 230 fleet size.

But few times the game has crashed when i created an empire, before the game started
 
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At first I played this game on my ps 4, but I couldnt use the fastest mode.
So i decided to use my ps5.

I play on large galaxy side, use max number of ai's, 3 fallen empires, 2 marauders. The game runs smooth untill mid game starts (my midgame is ~2400).

Im certain that atleast for me the game starts to crash becausr of the memory. Atm i have over 50 planets, 8 fleets, each support 230 fleet size.

But few times the game has crashed when i created an empire, before the game started
make sure to report crashes in the console bug report section of the forums

any and all details you can give will help narrow down what needs to be checked

this goes for anyone else experiencing crashes that fall outside of the listed fixes in this post in any fashion