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Groogy

Fossilized Platypus
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Sep 4, 2009
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Hey! So today we will talk about some mechanics we’ve added to make other rulers react to what happens in the world. We want to slow down the snowball and prolong the time it takes to conquer the world, so it shouldn’t be as easy to do. Snowballs are pretty evil, just like medieval rulers.

Just as with the shattered retreat mechanic we took inspiration from Europa Universalis 4 in our decision to add Coalitions. Our coalitions however are based on an Infamy value instead of Aggressive Expansion. You might recognize the name Infamy from our old games, but even though it shares the name it will work quite differently.

Infamy is limited to be within the range of 0 to 100% and will slowly decay over time based on how strong your max military potential is. When you hit 25% infamy, coalitions will be unlocked and AIs will start joining them based on how threatened they feel.Your infamy will serve as a hint on how aggressive and dangerous other rulers think your realm is. You gain infamy primarily by conquering land through war or by inheriting a fair maidens huge tracts of land.

The amount of Infamy you gain is based on the action you do, how much land you take and how large your realm already is. So for instance the Kaiser of the HRE declaring a war for Flanders and taking it is going to make the neighbours more worried than if Pomerania manages to take Mecklenburg.
capture(56).png


Coalitions themselves are mostly defensive in Crusader Kings, if any member gets attacked by the target of the coalition they will automatically be called into the war. If a member starts a war against the target they only get a normal call to arms which they can choose to decline.

For an AI to join a coalition they will consider the relative strength between the target and themselves, how threatened they think they are and how much infamy the target has accrued. You can view the current coalition someone has against them by the diplomacy field on the character screen.

capture(54).png


But it might not be the easiest way to view it so we also added a mapmode to more easily visualize Coalitions. A nation which turns up white is the nation you have currently selected, blue will be targetable for coalitions, yellow means they have a coalition against them and Red means they are members of the coalition against the currently selected one.

capture(55).jpg
 
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If a vassal conquers stuff outside the realm you gain 50% of the infamy he generates. (this propagates up so if a count of a duke conquers something, the duke gets 50%, the king 25%, the emperor 12.5%)

And no, Infamy stays over generations. You can't be a dick then die and think you will get away with it.
 
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But thats completely inconsistent. I'm a person not a nation this isn't EU4.

Just because you switch to your heir doesn't mean that suddenly all the conquests the father did magically disappears. Neighbors would still be worried about you even if you are a 18 year King.
 
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In EU4, loosing a coalition war is dangerous because peace deals are determined at the end of the war, so a victorious coalition can weaken your country. However, here in CK2, all that happens when the aggressor looses a war is that he gives up money and prestige. Will this be the same case against coalitions, or will loosing the war result in something other than "too bad, try again next time"?

Will be pretty much that if you are the aggressor yes.
 
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I would assume that there's some weighing based on religion. As in Christians don't much care if you attack pagans or heathens etc.

It is affected by that a little but mostly it's about realpolitik. "You can kill me? Then I'm gonna try to defend me "
 
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Can't wait for Charlemagne to conquer half of Europe and have 10% infamy to show for it
In my test he get 300% for conquering Iberia. So 10% is a bit low for half of Europe.
 
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The concept of 'this guy has more pointy sticks than me, so I will get everyone who hates him to poke him with their pointy stick's was invented about roughly the same time as the pointy stick.

No coalitions are not something humans invented because we created nation states.
 
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The small fry, vassals and small kingdoms, shouldn't face the exact same penalties that Empires face.
Which it doesn't, the dev diary even tells you that we have thought especially about this.
 
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I honestly don't understand how you all can be so obsessed with this trivial infamy stuff, when we have yet to determine the true and deeper meaning of hedgehog.
+1
 
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They added Badboy/Infamy to a game they promised us would not have that due to its character focus.

Promise? Are you referring to the first dev diary? It just states that we don't have it at the time of the writing that dev diary., no promise was given that it would never have it.
Also we are free to change our mind, just because we say something over 5 years ago doesn't mean we will keep the same mentality, ideas or ambitions we had at that time.
 
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To the wretched sir Vogelious the hedgehog, your low character is the subject of greek plays. This is a formal declaration of war. Our armies shall meet on the field of battle.
oFXXqNI.jpg
 
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