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I find the speculation on the next DLC based on this post kind of weird, to be honest.
Could it be monuments? Maybe, but there is literally zero hint that this is anything more than polishing up the immersion factor as an onboarding task for new staff so they get used to the toolchains and work flows.

Hitting the nail on the head, this was pretty much a warmup task for our new hire where he got to work on monuments as well as giving us an opportunity to flesh out an existing monument.

Interesting. Right now, I believe Canterbury Cathedral is just a generic holy site, with only a single level of monument (i.e., built or unbuilt).

This presumably means it is being expanded to be a unique building with multiple tiers, all holy site buildings get multiple tiers, or they are making the graphics style for it change more with either time period or culture.

Indeed, this is a bit of an experiment into multi tier monuments, there's a sparse set that's had this previously, like the Hagia Sophia that can be upgraded if captured to have minarets.

Just Monuments would be rather bland, yes, but also reworking monuments to be more meaningful would be good, and probably not take up too much time compared to mechanics/event programming.

Its a small in between tasks thing we're working on, and there shouldn't be a worry that this is all we are working on, the environment team has had some extra time to work on this while the others have been busy with other things. The next DLC wont be an old school monument pack like in CKII or EUIV :p
 
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Likely tied to geographical region which is a static feature of the game. If this is the case it won't change with culture which will look good artistically in game.

Most players don't notice, but most holding art styles (IE continental European, Mediterranean, etc.) have different textures depending on what geographical region they are in so "static" bridges would fit. As an example, Normans culturally converting a county in Sicily will have their holdings be continental European but in a nice warm "Mediterranean" texture that matches with the normal Mediterranean holdings in the region. Similarly Mediterranean holdings outside of the Mediterranean region adopt different textures (see Vlach counties for example).

Bridges are currently for the foreseeable future basing their look on their geographical regions.

The ability to build them and change them over time are interesting, though we'd probably want to make that a proper system if we expand further on bridges in the future. Currently they play a part of geographic features that might need to be part of planning army movements, and the ability to build or destroy them would be a larger kind of action/system needed.

But monumental bridges that were mentioned earlier in the thread is a good idea, I'll keep that in mind.
 
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