• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

PDX-Trinexx

Community Manager
Administrator
Paradox Staff
101 Badges
Jan 31, 2022
480
12.635
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Sengoku
  • Crusader Kings II
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
  • Empire of Sin - Premium Edition
  • March of the Eagles
  • Magicka 2
  • Magicka
  • Age of Wonders: Planetfall
  • Knights of Pen and Paper 2
  • Sword of the Stars II
  • The Showdown Effect
  • Surviving Mars
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Stellaris: Necroids
  • Empire of Sin
  • Stellaris: Federations
As the release date of “Wards & Wardens” draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations.


Icons​

Hey there! I'm Nicolas, 2D artist working on this royal game CK3.

I'm pretty sure many of you checking out this dev diary must get pretty stoked about game designers writing about numbers going up and down, but as cool as it is to dive into the game's new meta, my piece of this dev diary is all about the art! Let me tell you a bit about creating game icons - in particular, how I went about creating the new icon for the eccentric personality trait!

Alright, let's break it down in a kinda rough step-by-step. First things first, the game designers sent me a short brief describing what they needed, as well as ideas of what the icon might look like. Luckily for me, I was given the idea that the icon could depict a bag of marbles of various colors. I think it’s a pretty fitting metaphor for an eccentric individual, embodying their propensity for collecting unconventional ideas and perspectives, much like the colorful assortment of marbles within the bag.

A guideline we try to adhere to when creating icons is to not necessarily create an image that literally depicts what the function/meaning of the icon will be. Instead, we want to be more figurative in our approach. For example, the icon for craven doesn't show a person being cowardly, but instead shows a frantic chicken, a symbol of cowardice.

image-01.png

Starting off, I create a handful of initial sketches outlining the basic composition and values. These sketches don't require fine detailing; their purpose is solely for experimentation and estimating the best read of the image.

image-02.png

When I have decided (When my art director decides which one he likes the most), I move on to making a more refined value render of the image. Paying close attention to the values and how they aid in the composition. For example, how the image goes from brighter in the focal point in the middle of the icon out to a much darker value on the edges, forming a vignette of sorts.


image-03.png

Quite a straightforward step, adding colors to the image. Going over color theory is beyond my paygrade, so let's just say that these colors of warm red/yellow and cool blue look good together!

image-04.png

Now it is time for my favorite part of the process - the refining stage! Now, I fine-tune the image, adding those last touches of light, textures, intricate details, and any minor adjustments to give the icon that final polished look. Make it feel like “candy”, like an old art director of mine used to say.

image-05.png

And there you have it: resize it to the appropriate size and slap a border on it and we have anew, fresh personality icon! Hopefully the trait is good according to the meta, so people will actually see and appreciate it sometimes!

Here are also a few interesting images of game concepts that depict the same thing, but in various styles - depending on the context in the UI.

image-06.jpg

image-07.png


Illustrations​


Naturally, we are also adding some new scene illustrations. With the option to pursue education as an adult, we've incorporated a University setting tailored for your scholarly characters. Additionally, we've added a Nursery and several scenes that enrich the cultural diversity of some existing locations.

image-08.png

[University]

image-09.png

[Courtyard]

image-10.png

[Nursery]

image-11.png

[Tavern - MENA variation]

image-12.png

[Study - Indian variation]

Animations​

For this Event Pack we have added child-related animations, such as playing with toys. Among our new props we have a ball, a doll, stickhorses, and wooden swords, which all get used in the animations.

gif-01.gif


gif-02.gif


Nothing more comforting when running a kingdom than your favorite toy!



That’s it for this time. Stay tuned for next week's update as we gear up for the release of "Wards & Wardens" on August 22nd!
 
  • 90Like
  • 25Love
  • 7
  • 4
  • 1
Reactions:
Looking good:)
The birdcages seem to me to be related to the hostage-mechanic. On that note tho, unless I am missing something, we haven't heard anything about that during the DD's... Am I missing it or will the inner workings of that system be more of a suprise? (I mean the store clearly says it is still going to be included...)

I‘m very interested about this mechanic too… The initial Wards&Wardens DD said that we would get some more information about in in a future DD, which we haven‘t gotten as of yet. Can we expect next weeks DD to elaborate a bit on the mechanic and how exactly it will tie into gameplay?

Yes I'm very surprised we're on an art diary already yet have yet to properly discuss the most important mechanical change of the DLC.

We covered the Hostage mechanic in Dev Diary #130, so you can read about it there!
 
  • 13
  • 3Like
  • 1
Reactions: