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Cordelion

Corporal
Paradox Staff
Oct 11, 2023
25
1.227
Good day, everyone!

I'm @Cordelion: we’ve not had the pleasure of meeting before, and that’s because since I joined Paradox last year I’ve been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to Power. I’ve been closely following what you have to say about it and I cannot overstate just how happy I am to see people excited by it, and so today it will be my pleasure and honor to give you a closer look at all it has to offer.



The Who, What, When, Where, and Why

Let’s start with the obvious question that I know some of you have been asking: why choose 1178 specifically? That’s a great and very natural question; unlike our preexisting start dates of 1066 or 867, 1178 isn’t well known for any major, paradigm-altering historical events, but there are a few key factors that weighed the scales in its favor.

One of the first things we look at when adding something like a new start date is who would be alive and interesting and playable at the time; we want to give you as many options for worthy historical figures as possible. This part of the process involves a little bit of back-and-forth at first; every time you move the year forward or backward you gain some figures and lose others, so we have to decide whom we can’t live without and who we’re willing to consider an acceptable – though unfortunate – sacrifice.

We knew, for example, that we wanted to have the Crusader states and particularly Jerusalem under Baudouin IV – which gives you a preliminary range of 1174 to 1185 for his reign. Then we thought it could also be good to have Heinrich the Lion as Duke of Saxony and a rival and counterweight to the Holy Roman Emperor Friedrich Barbarossa, which would require a year before 1180/1181, when Heinrich was deposed. Just imagine doing this with a few more names and you should have a reasonably solid picture of the calculus involved.

However, that’s not to say that this was our sole consideration, although it certainly accounted for a healthy amount of the discussion. Another factor that heavily influenced our choice was that we wanted to make sure that any new start date would be in a good position to integrate not only the new mechanics being introduced in Roads to Power, but also a wide range of components of potential future expansions going forwards – whatever they may be.

No matter whether it’s the allied city-states of Lombard League asserting their independence from imperial suzerainty in northern Italy, or the iron men marching eastward to wage holy war at the urging of the men of the cloth, or a young man of as-yet untapped potential named Temüjin beginning to make a name for himself on the steppes, we will relentlessly and enthusiastically take advantage of everything 1178 brings to the table whenever and wherever the opportunity occurs.

And please don’t take the above as indication of any specific plans for future expansions or the order in which they may or may not appear – I’ve merely highlighted a few relevant aspects that I personally find compelling – and take it instead as a declaration of our intent to make sure that 1178 remains a vital, thriving, fully integrated, and fun part of your Crusader Kings gameplay experience from here on out.

Hopefully this has given you a bit more insight into the logic behind our choice of 1178. It’s perfectly alright if you still have more questions – in fact, I hope you do – because next we’re going to delve much deeper into the bookmarks themselves.

Call of the Empire

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[Overview of the “Call of the Empire” bookmark]


Now, since Roads to Power is the expansion introducing Administrative government, let’s take a look at Call of the Empire first. For those of you who may be unfamiliar with the particulars of this era, the Byzantine Empire is presently enjoying a resurgence under the adroit rule of the aging Basileus Manuel Komnenos, but the specter of his cousin Andronikos (an ambitious and reckless adventurer of preternatural charm) looms forebodingly over the prospects of Manuel’s underage son and heir, young Alexios.

Furthermore, the Byzantines have suffered a recent blow to their aspirations of reclaiming the Anatolian interior – defeat at the Battle of Myriokephalon at the hands of the Seljuk Sultan of Rum, Kilij Arslan II (whose name means “Sword Lion”, for the etymologically curious). The great-grandson of Suleiman ibn Qutalmish (the sultanate’s founder), Kilij Arslan has reigned ably in both war and peace thus far, but an abundance of potential successors (no less than eleven sons!) may bode poorly for the sultanate’s future stability.

A more auspicious future may be in store for princess Tamar Bagratuni, the eldest daughter of King Giorgi III of Georgia, and another one of those historical figures who was an influencing factor on the start date; 1178 was the year her father officially confirmed her as his successor after he’d put down the rebellion of the Orbeli family. Historically, her subsequent rule over Georgia marked her as one of its greatest rulers – to quote a chronicle of her reign (The Life of Tamar, the Great Queen of Queens), “the entire world was full of her praise, and every language in which her name was pronounced, exalted her.”

Governing along the Wallachian frontier of the Byzantine Empire you’ll find Ioannes Kantakouzenos – according to Niketas Choniates’ Historia, a man “huge in size and most courageous of heart, and with a booming voice.” However, the historian goes on to add that despite Kantakouzenos’ extensive military experience, his arrogance and impetuosity resulted in failure more often than success. As a bit of interesting genealogical trivia, the 14th century Byzantine emperor of the same name descended from a cousin of Ioannes’.

The early genealogy of the Palaiologoi is more than a little Byzantine – pardon the pun – and so I’ll clarify that our Alexios Palaiologos, governor of Bulgaria, is the Alexios Palaiologos who was the grandfather of the (future) emperor Michael VIII Palaiologos, and not his younger cousin of the same name (the Byzantines were not renowned for their innovative choice in names), who is historically best known for his association with the emperor Alexios III Angelos.

And, lastly, we have Andronikos Angelos governing in Epirus (where his illegitimate nephew Michael will one day establish an independent despotate), cousin to Basileus Manuel and grandson of Alexios Komnenos himself, and among whose sons are the future emperors Alexios III (mentioned above) and Isaakios II Angelos. Although exhibiting an authentically Byzantine inconsistency in what surname they prefer to use, the Angeloi are a sizable family by contemporary standards and well placed to stack the empire’s offices with their kindred.

Swords of Faith

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[Overview of the “Swords of Faith” bookmark]


Before we get into detail on Swords of Faith, I do want to be transparent up front that an overhaul for crusades themselves is not a component of this expansion. Something of that magnitude and significance would need – and deserve – more than would be possible as second billing in an expansion with a very different mechanical focus. We know it’s important to you, so it’s important to us that we make sure what we deliver meets or exceeds your expectations.

Now, to many of you, I expect some of the names in this bookmark will seem a good deal more familiar, in large part due to Ridley Scott’s Kingdom of Heaven (and, of course, the CK3 mod of the same name). Though set a few years earlier than the events adapted by the film, here too the leprous Baudouin IV rules the Crusader kingdom of Jerusalem with immense dignity and dedication despite his dreadful affliction – although our historical Balian d’Ibelin is a baron from the beginning, not a blacksmith.

Given the nature of his malady, particular attention must be paid to his heir, his elder sister Sibylla, who is historically (and conveniently for us) between husbands in this particular year. Although historically Baudouin would be succeeded by Sibylla’s son, also named Baudouin, before Sibylla herself, at this point she was still being treated as the presumptive successor over the newborn infant. In addition, while bouncing baby Baudouin takes after his father’s dynasty at the start of the game, worry not – as Sibylla, you’ll get an event shortly to let you determine which side of his parentage he ought to take after.

Rounding out the Jerusalemite cast is Raimon de Toulouse, son of a murdered father (Nizari assassins happened) and brother to a spurned sister (Basileus Manuel happened), a regent of the kingdom during Baudouin IV’s minority who had previously endured nearly a decade of captivity in a Zengid prison. The ruler of the county of Tripoli, the future of his lands is inextricably intertwined with that of the kingdom of Jerusalem itself.

And, of course, what mention of Jerusalem could be made without acknowledging the exceptional character of Salāh ad-Dīn Yusuf, the last vizier to the Fatimid caliphs and the first Ayyubid sultan of Egypt? Of all our bookmark characters in this start date, he perhaps requires the least introduction – his victory over the crusaders at the Battle of Hattin and the reconquest of Jerusalem in 1187 would soon lead to the launch of the famous Third Crusade in response.

As an additional point of interest, I’d like to mention that we’ve made some slight adjustments to how names are structured, in that Salāh ad-Dīn, his famous honorific (meaning “Righteousness of the Faith”), is now a prefixed nickname. Previously, many such honorifics were treated as components of given names and could be inherited as such, and so in the interests of accuracy and better representation we’ve gone through and reassigned a great many of them as historical nicknames instead.

Segueing into our next bookmark character, Muzaffar ad-Dīn Gökböri is one of the preeminent military commanders in service to the Zengids, as was his father before him. Deposed and exiled from his fief of Erbil in favor of his younger brother, Gökböri presently rules in Harran but historically would go on to betray the Zengids and joined forces with Salāh ad-Dīn (even playing a key role at the Battle of Hattin) to reclaim his patrimony, which he ruled prosperously until his death on the eve of the Mongol invasions. Truly, a man with an excellent sense of timing.

Last, but certainly not least, is Levon, younger brother to Roupen III, ruler of Armenian Cilicia. Historically, Roupen III is remembered as a kind and humane ruler, but one of retiring character who abdicated in Levon’s favor – perhaps his noblest deed of all, for Levon would be crowned the first true king of Armenian Cilicia and thoroughly earn the appellation Metsagorts, which is commonly translated as “the Magnificent'' or “the Great”, but can also be read as “the Thaumaturge,” in the sense of one who performs marvels.

Various and Sundry Concluding Words

It’s been an immense personal pleasure to play a part in bringing 1178 to fruition, and I truly hope you’ve enjoyed today’s look at our new start date – because we’re not done just yet. You see, my mandate is to tell you all about the new start date, and that just means I have no alternative but to tell you all about all the other interesting parts of it, too, doesn’t it?

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[Overview of England and France in 1178]

King Henry II of England has imprisoned his wife, Eleanor of Aquitaine, for inciting his sons against him in a significantly more literal form of teenage rebellion than is typically meant by the term. Among said sons is the athletic 12th century tournament celebrity Henry (called the Young King for having been crowned during his father’s reign), leonine Richard, smooth-tongued Geoffrey, and young John, who would go on to enjoy such harmonious relations with his vassals during his reign that they enthusiastically invited the future king of France to replace him.

In this period, the French are ruled by king Louis VII, the former husband of Eleanor of Aquitaine and perhaps better known as the Younger than the Young at this particular stage in his life. Louis’ eldest daughter is married to one of his preeminent vassals, Henri the Liberal, ruler of Champagne, who contributed greatly to the expansion of the famous and prosperous Champagne fairs. Meanwhile, in the south, the heretical Cathar creed has taken hold in the lands of Raimon of Toulouse, which would soon lead to the Albigensian Crusade.

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[Overview of the Holy Roman Empire in 1178]


The formidable Hohenstaufen Holy Roman Emperor Friedrich Barbarossa (“Redbeard”, after the color of his…well, you get the idea) is rivaled within his realm only by Heinrich the Lion, duke over both Saxony and Bavaria – the feud between their families gave rise to the enduring labels Guelph (after Heinrich’s house of Welf) and Ghibelline (after the Hohenstaufen castle of Waiblingen). Within the empire, I’d like to draw your particular attention to Berthold von Andechs, patriarch of an interesting and mildly obscure family that rose high in both the empire and Hungary and then burned out and went extinct within only a few generations.

Some fifty years past, a young Afonso the Conqueror knighted himself on Pentecost in the Cathedral of Zamora, assembled a host beneath the banner of rebellion, and proceeded to emancipate himself from his mother and her Galician lover in near-legendary fashion, triumphing over them in the battle of Battle of São Mamede. For anyone else, this might have been enough adventure for a lifetime, but for Afonso this was only the prologue; he would soon become the first and founding king of Portugal. Now in his twilight years, Afonso has largely handed over management of the kingdom’s affairs to his favorite daughter Teresa – named, curiously, after his mother.

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[Overview of Iberia in 1178]


Sharing the name of the Portuguese monarch are Alfons the Troubadour, king of Aragon, and Alfonso VIII, king of Castile. Of the two, the former has managed to expand his realm to encompass territories well beyond the Pyrenees, possessing lands of his own in the south of France as well as having seated his brother in Provence – although said brother would soon be murdered after embroiling himself in a war with the lords of Languedoc. It is the latter Alfonso, however, who will earn enduring fame as the future victor over the Almohad army at the Battle of Las Navas de Tolosa.

Jumping now to another corner of the map, the historically last of the Seljuk sultans of Persia, Togrul, is still a child, with true power in the realm resting in the hands of Jahan Pahlavan Mohammed, the Ildeguzid atabeg of Azerbaijan, subjugator of rebellious princes and emirs, and one of my personal favorites among the cast of this start date – his honorific, incidentally, can be translated variously as “Hero of the World” or “World Champion.”

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[Overview of Ciscaucasia in 1178]

Immediately east of the dwindling Seljuk state is the realm of the Ghurids, where power is presently split between Muhammad of Ghor and his older brother, who is technically also Muhammad of Ghor – they share a given name. Of the two, the younger is the more famous, and his exploits into India would ultimately give rise to the Delhi Sultanate only a few decades later. Standing in opposition to the Ghurids is Prithviraja III Chauhan, whose resistance against the foreign invaders earned him a legendary reputation, and has perhaps had more films made about him than anyone else in this list.

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[Overview of Mongolia in 1178]

Lastly, even further to the east, as mentioned earlier, you’ll find a young man named Temüjin Borjigin, who will soon earn himself another appellation, one to make all the world tremble – Genghis Khan. Need I say more?

The Almost Very Definitely Real Final Conclusion

This time, truly, we’ve reached the end – the list of those I’ve named is by no means exhaustive (I could easily name a good dozen more, and don’t even get me started on Montferrat, but if I start thinking of more names we really will be here all day), and I fully expect you’ll turn up countless more interesting figures to play as… or against!

However, there’s still one more thing the team would like to share with you today – and it’s something I’m pretty happy about, too.



A Special Message

Before we go, also coming with the free update is a small but oft requested quality of life improvement, Message Settings! You will now be able to customize the appearance of a variety of common interface messages to your heart’s desire.

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[Location of the Message Settings options]

Messages are now sorted into Filter Groups. How each Group should appear is now up to you, as either a tried-and-true Toast message (banner messages that display near the top of the screen), a familiar Feed message (messages that appear in the notification feed at the bottom-right side of the screen), a Popup window (a new addition!), or simply be disabled entirely.

image-10.png

[Examples of Message Filter customization]

As you might have noticed, it is also possible per Filter Group to set whether the game should automatically be paused as it appears, regardless of its display type.
Note: Certain Filter Groups, integral to giving the player information about the game state or the outcomes of their actions, cannot be disabled.

image-11.png

[The new ‘Popup’ message window]

This is possible thanks to a new and fully moddable database of message_filter_types that may be freely edited or expanded upon, adding new types for more granularity or mod-specific needs.

image-12.png

[An example of how Filter Groups can be manipulated via modding]




Vassal Directives

In the last two Dev Diaries we picked up on the idea that some of you would be interested in giving your vassals orders, and after thinking about it we came to the conclusion that it’s not only a sound suggestion, but one that can help reinforce the difference that Administrative realms has over other government forms.

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[Overview of the Vassal Directives menu]

You will now be able to give Directives to your vassals, presuming that they respect you! Directives are either given from the character interaction menu, or via the ‘Vassals’ tab in My Realm, the latter having the benefit of showing you the current directive. All government types can issue directives to their vassals, in the picture it’s the Holy Roman Emperor doing it.

image-14.png

[Requirements to give a directive to a Feudal vassal]

As you can tell from the requirements, it’s not too easy to make them follow your orders. You have to work your way to a high level of crown authority, pursue specific lifestyles, or gain significant opinion with them. If you no longer fulfill this trigger, they will not follow your directive until you regain their trust. Directives are inherited, so you do not have to worry about setting them again as your vassals die.

image-15.png

[Differences in Vassal Directives for Administrative vassals]

Of course, if you’re Administrative, then following the directives you set is simply your vassal’s job! They will only ever refuse your directives if they are your rival, but otherwise you’re free to set any directive you wish. They’re fully baked into the Administrative UI’s to maximize visibility. Oh, and Administrative also has access to three more directives; Improve Development, Boost Men-at-Arms, and Recruit Men-at-Arms - all significantly more powerful than the default set.

Choose a New Destiny Improvements

In previous Dev Diaries we gathered some feedback regarding the upcoming Choose a New Destiny feature, where it seemed as if a popular addition would be to add a ‘random’ mode. If you’re not interested in any of the three options, you can now choose to let the die of fate determine your destiny for you!

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[Overview of the new Random Descendant options in the Choose a New Destiny screen]

We based the choices on what we could gather were popular fantasies, and added some extra for good measure!

image-17.png

[Several different options are available when selecting a random character]

Some restrictions still apply - such as being of your Dynasty, and keeping the difficulty reasonable (anything above Extremely Hard is, essentially, a game-over situation.)

It’s still possible to add further categories, so if you feel like you think we’ve missed something feel free to give feedback!



And that's everything for today! I sincerely thank you all for your time and attention; I hope you’ve found today's dev diary interesting, and that you’re looking forward to Roads to Power as much as I am (and especially 1178, I say with a deep and profound personal and professional bias).

We still have a few dev diaries to go ahead of the release of Roads to Power, but it'll be a bit longer until the next one - it’s now the start of the Swedish summer break, and so we'll be temporarily parting ways until the team returns in early August.

We intend to make it well worth the wait, though! When we come back, we'll be showing off another major feature that I think you'll find very intriguing: Landless Adventurers. Until then, if you have any questions about today’s topics, I’ll be here and do my best to answer.

Thanks again, and have a great summer!
 
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Hello, could we get screenshots of the culture and religion setup of various regions and more screenshots of the political situation of different areas :)
I don't see why we couldn't post a couple examples. Give me a specific region and I'll post it as soon as I've got a moment.
 
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I hope there are events for vassals that dont do their tasks like for example greedy character keeping money instead of spending it on buldings
Vassals who refuse your directives will simply do whatever they want with their resources, just as if they didn't have a directive.

Love the vassal directives, is it possible that if a vassal really hates you they actively work against you ?
Not in any directive-related way, but they will still faction, scheme, etc. as per usual of course.

can you as a vassal get a directive? can your liege order you to do things or is this an AI-only thing?
Not right now, it's AI-only for the time being. We did discuss ways of making them work for players, but those plans are on the backlog for now, we might revisit them later.
 
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A big one for many would be the culture setup of the Balkans.

A personal of mine would be Northeast Europe namely Novgorod and Perm regions.
Unfortunately the person who made specific cultural changes in that area isn't available right now, so I can't get their blessing to show off their work before it's fully finished. Anywhere else?
 
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A very nice post,but I will raise my objections with regards to the Rum borders @Byzantium2000 has made an excellent post with regards to that

This thread is already on my radar and I'm looking into it, but I thank you. :)
Temujin is LANDED!?!?! Holy...

I knew I wanted him to be playable, but I also wanted to avoid doing anything too permanently specific to keep him available and flexible for potential future steppe-focused content, so he won't be particularly unique at the moment beyond his traits and stats, but he'll definitely be able to make his presence felt.
Does the new start date, as well as the main focus of the dlc being BE mean we got a good rework on the history files, especially regarding BE?

I can't speak for the existing start dates as my work was primarily on 1178, but if there's anything you'd like to bring up in the particular, I'd certainly take it under consideration. :)
Heinrich the Lion in the game should be Welf House of Bonifazi Dynasty, not Welfen House of Welfen Dynasty.

I will look into this further, thank you. :)
I'd like to know more about cultures, as it has been discussed on both Reddit and the Paradox forums.

There are a lot of culture names found in the files (result of hybridization or divergence). Some of us would argue that at least some of them should exist in 1178. (i.e. Anatolian Turkish, Outremer, some divergent cultures that would result from collapsing empires). Would you make some of them a full culture, or would you at least raise the starting acceptance for the AI to hybridize more easily?

On an unrelated note: I'd like to point out that the 4 secular electors (or precursors to them) has already existed on the starting date. (Duke Heinrich "the Lion" of Angria, Duke Bedřich of Bohemia, Duke Konrad of East, Franconia, Duke Otto of Nordmark)

Anatolian Turkish, at least, will exist for the Seljuks of Rum in 1178 as Türkmen. In general - at least personally - I try to take a restrained approach when it comes to culture, in that it can be deceptively easy to label vast swaths of the map as this or that, but then I wonder to what degree of accuracy am I representing how these people thought and felt about themselves and each other? And if I do add a new culture, does it feel sufficiently difference from what it diverged from as to feel meaningfully unique, or does it just come across as the same thing by another name? I will look over the hybridization numbers, though.

Kinda amazed with the high-level detail you showed us, but... Could you add the trait "Poet" to Alfons II of Aragon to represent his nickname, pretty please?

I will look into this also, thank you. :)

Is the new start date with the update or the DLC?

1178 will be releasing as part of the update!
 
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What is the relationship of Anjou House and Plantagenat House? Do they belong to the same Dynasty?

They do, yes. :)

I wonder if Andronikos will be a landless adventurer? Or am I just reading to much in this.

You have read my implications precisely, I assure you. He is indeed an adventurer.

Personally I can't wait to play as Béla III and unite the Eastern Roman Empire with Hungary.

Glad you're looking forward to it, as well - Béla's a favorite of mine, also.

How about Knights Hospitaller, Teutonic Order and Knights Templar? Do they serve Jerusalem?

The Hospitallers and Templars, yes. The Teutonic Order wasn't founded until a few years later, and so isn't present at this time.
 
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A few questions:
which culture will my vassal promote with the vassal directive if we are of different culture?
They will promote their own culture. The directive will state which culture they have so you don't make mistakes. I left it like that because sometimes you want, for roleplaying reasons or hybridization reasons, to have other cultures spread in your lands.
I really like Vassal Directives. The requirements aren't too high (especially the 50 opinion), which will make it possible for everyone to use it.

But I just need to know - how does that work exactly? For example if I ask a vassal - whose personality traits (and character score) make him into Warmonger - to construct economy buildings in their realm will they build only one of them before returning to manpower boosting buildings/conquering more stuff? Or does it completely overwrite their personality? Is it fulfilled immediately after constructing one building/converting one province/recruiting one MaA or does it work for X years?
It does not affect their personality directly! It feels wrong that a liege would command someone to essentially be another person - that is reserved for Administrative who can, via Theme Administrations, have vassals adopt the Builder or Warmonger archetype, for example.

If you ask a Warmonger to construct Economy buildings, they will greatly prioritize building economy buildings over any others IF they decide to build a building at all. You will see the effects eventually (warmongers do build buildings, just not as frequently), but the directive is going to be much more effective if used on a Builder archetype, for example.

As a general note, Directives are permanent and cannot be completed - the Vassal will do their best to fulfill it in perpetuity as long as they are placated.

Will he still become the greatest of khans and do the Mongol invasions?
If Temujin is present on the map as the historical invasion spawns, he will assume the mantle! If Genghis happens to be a player, they will start the Conqueror story cycle instead (as the Mongol Invasion story cycle doesn't work for players). If Temujin is dead but a Borjigin is alive, they'll pick up the mantle instead.
 
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Will Eleanor hold the duchy of Aquitaine or will it belong to Henry (and it it does belong to Eleanor, will it be somehow possible to play as her without immediatly getting it revoked?)

Richard will most likely be the duke.

It's Eleanor, actually. She starts the game under house arrest with Richard as her regent, and she should be playable, although how interesting a game that would be may be variable. :)

Do the laqabs changing to nicknames affect any 867 or 1066 characters. Will "The Missionary" for Hasan actually be a laqab now?

Edit: Are Abu, Umm and Abdul gone now as they aren't (full) names

Abdul I can confirm has been pruned as I did that myself, I will double-check on the other two, but if not, they'll quickly vanish also. I've set laqabs for a number of historical characters prior to 1178, but I'll need to check on Hasan specifically, since that one would've been overwriting an existing nickname.

Will hohenzollerns hold Nurenberg or Ansbach? I am just asking and will Wittelsbach family be available

Hohenzollerns and Wittelsbachs are both playable - although I believe we're a bit before they took over Nürnberg and Ansbach. They're still in Zollern in this period, to my knowledge.

I'm really interested in playthrough as the Přemyslids from Bohemia, at the time until 1197 there were power struggles. In summer that year Soběslav II. was deposed by Bedřich and there were wars for the trone until 1180. During this time also lived Přemysl Otakar I. who was the first king of Bohemia that got hereditary title and possibly insspired the legend about king Bruncvík. In 1179 he was granted the county of Olomouc when Václav II. fled the country. I would like to see if and how these events will be incorporated in the game.

Also, please devs, change the family tree a little bit when you have time, I posted to suggestions so I hope you at least look at it and consider it.

Although it's one of my favorites, Bohemia was admittedly one of the more complex regions to work on, especially in terms of trying to pin down exactly what was going on down to the specific months and days. There isn't much of a scope for dedicated Bohemian content in this particular instance, unfortunately, but I've done and will continue do as much as I can. I will take a look at the family tree, however. :)
 
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Hi, Jens here! I'm the coder behind Message Settings. This is my 2nd appearance on the forums since last time when I brought the Barbershop upgrade. So if there's any questions just fire away!

Could you add a scheduled pause feature to the message settings, where we can enter in a date and a message and have the game automatically pause when it reaches that date and show that message as a pop-up?

This would be immensely useful for all sorts of random things like managing guardians as your child approaches adulthood.
I like this idea! Stealing it for my backlog of improvements.

The Character UI change is subtle, but well appreciated!
You're welcome :)

Thank you for the message settings!

I am a bit disappointed, however, that it does not include the notifications at the top of the screen and the "current situation" UI, so I guess we'll just have to start asking for that now ;). Any chance we can get some explanation as to why these were left out?
Yeah I also want to touch them too at some point. The explanation is that we wanted to seamlessly be able to switch between the different display types: Toast, Feed and Popup. The problem with adding "Alerts" and "Important Alerts" to the mix (+Tutorials?) was that both their text presentation differs a bit too much and they often fire an action, such as opening a different window on click. This makes it more sense for them to have their own thing suiting their needs instead of piggy-backing on the rest of Message Settings. No promises here, but its also on my radar of things I want to tackle at some point.
 
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I asked in the last diary about reworking Ethos pillars a bit, because Bureaucratic is already powerful and the new Administrative adoption bonus will only make it more so, and this part has given me an idea. If you have a Communal Ethos, you should automatically be able to give directives to a Vassal of the same Culture so long as they don't actively dislike you. I also think you could give a couple of Traditions some boosts in this regard - for instance, the opinion requirement is reduced somewhat if you have Loyal Subjects, or if you're asking a family member with Family Business, and it's raised somewhat if you have Quarrelsome.

I might also suggest that non-Administrative vassals can be given the Increase Development directive under certain conditions, for instance if they've got particular Traditions (perhaps Collective Lands? Though I haven't played with that in a while, so I don't know how well-balanced it is at the moment) or if they're Clan vassals with Muqata or Maguh status.

As ever, great stuff!
Good ideas, if I get to it during summer, I'll add some of these suggestions! I do, however, not want to overcomplicate the tooltip requirements if I can avoid it, so I might have to be restrictive or smart in how I approach it.

Okay, that explains it, thank you!

Also a follow-up question. Does their personality/archetype still influences the building they choose?

For example when there is only one building slot available and I order the vassals to build economy buildings - I'll the Warmonger Archetype one build a Pasture (or some other "mixed" building) because it gives both Levies and Economy, while the Builder Archetype will build a market/port/farm?

Or is it just too many calculations at this point and they will take "the best one"?
The only archetype that by itself influences building preference is the 'Builder'-archetype which prefers economical ones. The weight increases that directives give are generally big enough to render all other modifiers moot. The exception to all rules/directives is that the AI will always save a slot for the fort level building line (but if you ask an AI to fortify they will build fort level lines first and level them up before constructing other buildings).

Essentially, choosing a directive will hypercharge the vassals' natural preference for specific building lines.

Vassal Directives: May I suggest increasing the required opinion from 50 to 80 for disloyal, stubborn, arbitrary and paranoid characters.
Good idea, I'll see what I can do.
 
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I would like to express my joy about the addition of the 1178 start. I understand that many players prefer the earlier starts, but even they might benefit indirectly if the 1178 scenario draws more attention to late game issues. For me, Crusader Kings III felt lacking without any glimpse into the maps and characters from actual Late Middle Ages (as opposed to the crazy stuff that can happen in just 100 years when I play from 1066). One appealing aspect of a later start is that it makes a new game less daunting to start for those who try to make it to 1453. For a while, I had my fingers crossed for a 1337 start for the Hundred Years War, but I suppose there was never a chance for that in light of the plans for the Caesar project. In the end, I'm really happy with 1178. Thank you and good luck for making it awesome.

I'm very glad to hear that you're pleased with it. :) I admit to being a great enthusiast of the later medieval period myself, and I intend to do everything I can to interest as many others in it as possible, also.

I have couple of questions regarding the rulers. specifically King of Egypt and the future Mongol Emperor.

1. Since Salah ad-Din is a nickname now, can it stay untouched for the rest of his life? I previously had experiences when the decision and event based Nicknames (The Great, Genghis Khan, etc.) get replaced due to minor events (The Beautiful, The Longshanks, The Strong, The Impaler, The Able, etc.). It would be disappointing if "Salah ad-Din" gets randomly replaced by "The Strong" a decade into my campaign.

I'll check on the behavior of this. I've not seen it change yet, but you raise a good point that there may be some edge cases in which it does. I'll investigate further.

Is William Marshall playable? In 1178 he was mostly touring around with the Young King I think

William Marshal is, sadly, still hanging out with his good friend the Young King in this period, so you'll have to land him first in order to play as him.

Looking forward to playing Henry II and his fractious brood of sons. Who knows? Maybe Henry the Young King will follow after his father...

That's the joy of Alternate History. The What-ifs you get to see...

The Young King will feature prominently - one way or another - in the course of many a game, I suspect.

Good DD, really appreciate the effort you are putting into making this game better.

Since you mentioned the fact that you were going to rework the nickname system does it mean we will get a proper Laqab system for the Abbasids and Fatimids? yhe ability to choose a never used before regnal name for every new ascension to the throne. Its weird to have an Abbasid Caliph being called Suleyman III. and while we are at it, I wanted to point out a very weird occurence that happens very often in my games, basically, A faction installs a claimant of the Arabian Empire who is part of the Abbasid dynasty but the Head of faith title stays with the previous liege so you end up having the caliph being a vassal of his cousin.

A full and robust system for laqabs is absolutely something I would love to be able to represent, but is not in place at this particular moment. Changing the way they work now was sort of something I just picked up and ran with as far as I could, but be assured it's a subject of significant personal interest that I intend to expand at the earliest opportunity.

Looks good !
It's quite specific but is there the tiniest chance to have a playable member of the Asen dynasty playable in this start date, as it's quite close to the Peter and Asen rebellion (1185) and the creation of the Bulgarian tsardom

More than a tiny chance - there is indeed a playable Asen adventurer, though what exactly that entails I'm afraid I can't reveal before the next dev diary. :)

Anything interesting to note about Italy, where William the Good's rule over Sicily is soon to be cut short by a succession crisis that seems ready to redefine the power balance on the peninsula?

Yes and no, in that historically, William the Good died quite young at 35, and we're more than a decade prior to his untimely demise, which means at least at the moment, there's no looming succession crisis on the horizon, as there wouldn't have been much of one at the time, either. That having been said, it's certainly an interesting opportunity to explore what would have happened had not died prematurely. Or maybe he'll still expire suddenly when least expected, as many of my characters' heirs have been known to do.

Does Poland have house seniority succession type in 1178?
I wonder how do you plan to utilise Polish Fragmentation which started in 1138, when realm was divided between Bolesław Wrymouth's sons. Fragmentation deepened into smaller realms (especially in Silesia) and ended with reign of Władysław Elbow-High in 1320.

For most time of Fragmentation the highest authority (at least in theory) had the oldest member of dynasty, who would automatically rule Duchy of Lesser Poland whic was Senioral Domain. In practice in later stages the highest seat was only on paper.

During Fragmentation there wasn't a Kingdom of Poland for most of time*. Each ruler hold title of petty duke and as mentioned above - highest seat of authority held title of senior/princeps/high duke.



*Briefly between his coronation on 26 June 1295 and assassination on 8th February 1296 Przemysł II was King of Poland. After that title was taken by Premyslids and disappeared in 1306 until coronation of Władysław Elbow-High in 1320 which restored unified Kingdom of Poland.

Poland's a bit difficult in this period, admittedly. It was fragmented during this period, but the nature of the game means that if it were fully fragmented, it would likely quickly fall prey to its neighbors, so I'm wary to representing it in a way that may ultimately remove it from the game map sooner. Seniority is one way to do it - they're running partition at the moment under the theoretical high duke, to answer that original question - but Poland is one of the regions I still want to go back to and see what I can do to augment representation of its state without completely crippling it in the process.
 
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Thanks! There are a whole lot that can be added but I'd keep it as brief as possible with a few families off the top of my head that are also still around in your start date and also some only 867 ones that I think would improve 867 start greatly.

I can mention a few off the top off my head

Although they became obscure in 12th century, Aaronios and Alousianos families(houses in CK3 sense), descended from Aaron and Alusian, both sons of Ivan Vladislav, are still around as late as 14th century.

Katakalon family (still around in early 12th century, not sure if there are members that lived up to start date) most likely descended from Katakylas the nephew(perhaps cousin but more likely nephew) of Emperor Theophilos.

The first known Bryennios, a man holding some high office in 813, was the son of Bardanes Tourkos, considering it became a family name roughly a generation after this Bryennios with a Bryennios of unknown name being strategos of Dalmatia in first half of 9th century and a Theoktistos Bryennios being the Strategos of Peloponnese in 842. I'm not sure if there are still members of the family in the game in this start date but they are also around as late as 14th century.

There are some more I can remember would be related to your start date but not as straight forward as these above, if I recall any others as straight forward as the above I may post.

Edit: Not family and I can’t name names right now but about this start date there are Cuman pronoia holders in some places and also some prominent Rus refugees settled along Danube.

Some only 867 ones:

Amorians: Michael III had sisters and in fact one was the mistress of Basil due to the arrengement(or at least claimed arrengement) between Basil and Michael. In exchabge for Basil divorcing his wife to marry Michael's mistress Eudokia Ingerina, Michael recalled one of his sisters from monastery (he had previously sent them to a monastery along with his mother) and made her mistress to Basil.

Eudokia Ingerina: On her mother's side is claimed to be from the Martinakios family. said to be descended from Emperor Heraklios and his niece-wife Martina and she was also related to Amorian dynasty as a female relative of emperor Theophilus, thought to be his aunt, was married to the "elder Martinakes" whose name is not known but was perhaps Anastasios Martinakios. This Martinakios was a very good friend of Theophilus so when there was rumors of a prophecy(again, claimed story) that a member of the family was going to become emperor, he confined him to a monastery(his home turned into one) due to his fondness of him instead of murdering him. Empress Theophano, first wife of her son Leo, was also from this family and related to her. Although their names and genders are not known, Eudokia is also known to have siblings. I remember seeing some historians suggesting that perhaps Konstantinos, father of Theophana was a sibling of her but disregarded as it would be too close of a relation to be unmentioned.

There is also the possibility of her being of Gothic origin as there is at least one other person named Inger, decades before varangians in BE are first recorded. This Inger who was an Iconoclastic metropolitan of Nicaea from possibly around 815 until his death around 825. Some Goths were resettled to Mysia(close to Nicaea) in 7th century so her father being of Gothic origin instead of Norse is certainly a possibility. I also recall seing a claim in a source that Inger was actually not his name but it was his family name and it considered the possibility that perhaps somehow being related to Eudokia Ingerina.

As for why these specific 867 start ones would improve the game, Adding 4 sisters to Michael available for marriage (they shouldn't be added as nuns since unlike in Byzantine Empire, in game it is irreversible) would give oppurtunity for some marriages with claims and Eudokia's family would add another family with claims (maternal one, Martinakios) as well as a family that can vie for important positions being related to the emperor through marriage.

Just want to thank you for these - I'll be sure to go over it later. I can't make any promises when it comes to earlier start dates, but I'll certainly look into it. :)

Will Tamar the Great start as a diarch to George III in Georgia?

Yes. :)

> Ridley Scott’s Kingdom of Heaven (and, of course, the CK3 mod of the same name).

Hello There :)!

Excited to see this Cordelion - this is finally successor enough for me to put KOH to bed for sure.

Speaking as an enthusiastic player of KOH long before I came to Paradox, I'm glad to hear it. :)

How are the political setup in Norway in this new start date?

1178, is in the middle of the civil war era of Norway and is one year afther the Birkebeiner-pretender Sverre Sigurdsson arrived on mainland Norway and joined the civil war to push his own claim. His powerbase was mostly in Trøndelag, here one also have Bård Guttormson, a lendmann in Trøndelag, and supporter of Sverre. Bård will later marry his sister and become father of Inge Bårdsson and Skule Bårdsson, Inge will become a Birkebeinerene king later on.
Skule will become the first duke of Norway, father in law of King Håkon Håkonsson and last pretender towards his son of law in the civil war era of Norway. He is said to be a direct desendent of Tostig Godwinson.
But King Magnus V is still the king, we do also have his father Erling Skakke, no longer his regent, but still a political powerful noble in the country and with a strong position around western Norway.

Would Norway start in a defensive war towards Sverre? Or just be a blob under Magnus V with no real threat for a civil war?

Sverrir is currently waging war against Norway from strongholds in the interior, while Erlingr is one of the most powerful vassals of the Norwegian crown. I may make further modifications to this configuration depending on how often he succeeds, though.

It looks like Brandenburg doesn't exist. Has it been included?
Would you please consider changing the name of the Duchy of Nordmark to Brandenburg?

Albert the Bear only called himself Margrave of Nordmark until 1156. The name Brandenburg was also already in before then.
By the time Otto rules the Margraviate, the name should be Brandenburg.

Personally, I think that using Nordmark for the duchy at all blows the name way out of proportion. While it was the official name for the region between 965-983, Crusader Kings 3 doesn't have a way to change the name organically afterwards, meaning you are stuck with the Duchy of Nordmark for the entire game unless you change it manually or it gets (re)conquered by a slavic pagans. As things currently stand, it should rather be called Brandenburg as this was its name for most of CK3's game time and after.

There are some things I'm still to get back to, and Brandenburg's name is actually on that list. I appreciate the reminder, however. :)

What culture are the Plantagenets?

Norman, although with a modified namelist to account for the later period, so you'll encounter rather more Williams and Henrys and Johns and Richards than you would starting from 1066.

Does it mean that we will get a decision to create the Kingdom of Cilicia?

I love to create unique titles like this, so I hope we will get more new creatable titles both historical and fictional for alternate history. Some Angevin empire maybe...

Technically, Cilicia can have a kingdom without even needing a decision - Seljuk Rum has absorbed enough of the Anatolian interior that the southern coastline is a conveniently near-Cilicia-shaped de jure kingdom of its own. Make it far enough west, and its yours for the taking. :)

Another application of the new start date is that should the game map finally move towards the far east, we would also get the lead up to the Genpei War between the Minamoto and Taira clans in Japan. The late 12th century truly was a time of giants...

Not just the Genpei War, but the military dictatorship in Goryeo and the Jurchen Jin, too. (Yes, I do watch too much Korean media, why do you ask?)

Prithviraj Chauhan should be rivals with neighbouring king Jayachandra Gahdavala. And he should have claims over Delhi. I think this was primary reason for their rivalry. Their rivalry resulted into Successful Ghurid conquest.

I will look into this further: thank you. :)

The last quarter of the 12th century was pretty much the heyday for various real and not so real accounts of Syrian based Nizari Assassin shenanigans. In game Masyaf is a town barony in the Shayzar province if I recall correctly. Masyaf in CK terms should be controlled by the famous Rashid al-Din Sinan. Are there any additions to the map in this regard?

Shayzar itself in 1178 would technically be controlled by Sābiq al-Dīn of the Banū’l-Dāya. Granted it by Saladin in around 1176, he was active in the region controlling the area and serving various Ayyubids in some form until 1233 when he had to relinquish it. He ended up under house arrest in the Citadel of Aleppo in 1236.

Shayzar, as a result of containing Masyaf, is indeed in the hands of Rashid ad-Did Sinan. Similarly, since Alamut is part of a much bigger county and can't really be separated - changes to the core map are more of an undertaking and not in play here - Nur ad-Din Muhammad is ruling his independent imamate in a corner of southern Khorasan that was a Nizari stronghold.
 
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I must admit I am little confused by "Pick your destiny" options... - I do not see an option to pick the specific character myself - Am I blind or is this a feature?

Also what does the 50 % chance of becoming adventurerer actually means? - 50 % chance of becoming adventurer vs 50 % of becoming a man of Byzantine administrative realm? - Can I choose it myself?

For the "Choose a new Destiny" feature, we have also added a "Favorite Child" character interaction that you can use while you are alive on any of your direct descendants.
They will then be guaranteed to show up as one of the main three Destiny characters. If they're unlanded, continuing as them will make them an adventurer. :)

The "50% chance" of becoming an adventurer is an indicator that the pool of random characters we create is (at max) filled with 50% unlanded characters - and they will become adventurers if the random roll picks them! We keep this at 50%, because there are usually a lot more unlanded than landed characters in the pool, and we want to have both be present regularly.

As for administrative titles (such as Byzantine themes) - characters will have them or not on death via normal ways. The "Choose a new Destiny" feature doesn't give any landed titles, and it also doesn't change who gets what after inheritance. All the normal rules apply! :)
 
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I think I asked this when the feature was announced, but since I don't remember getting a response I'll ask again and hope someone sees it this time XD Will choosing a new destiny break the previous rulers screen? Because when you switch to play as a beneficiary of a crusade, the ruler you switch from always shows as having no accomplishments and the worst stat levels. I worry about the same kind of thing happening if you don't play as your normal heir.

I wasn't aware of the issue of the crusade beneficiary causing incorrect previous ruler info! Will look into that.
(A Destiny character change should not have your previous character be portrayed differently in the list, will double check.)
 
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A few questions:
  1. which culture will my vassal promote with the vassal directive if we are of different culture?
  2. how does vassal directives work for player vassals? can we assign directive to human players and can players be assigned directives by an AI ruler?
  3. please introduce a game rule for "new destiny". It feels like it can be easily exploited by players in multiplayer simply by landing a family member they want to inherit with. So it would be greatly appreciated if we had an option to turn this off for games and even better if we could set the game to apply the same player inheritance rule for everyone on character death (e.g. a random family member) as we need to use the Inherichance mod for this now
On point 3 - we're looking into making some game-rules that set a fixed "destiny type" to take on succession, for various reasons, and you just added another good reason! :D
 
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