"World Map Gameplay “Arcane Inspiration” - Spells gain a Potential when first cast. This potential can be exploited once the spell has been used enough, locking it away for 10 turns."
Does that mean the spell's uncastable for those ten turns?
It does! The idea with this subculture is that players want to research lots of spells and cycle through them, rather than always relying on the same spells through the session.
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