Glad to see so many of you are excited!Hmmm, I am tentatively hopeful about this. Some sort of quest-chain system has been a request I've been hoping to see for the longest time, and even though it is bitterly disappointing that you are keeping this as DLC exclusive, the simple fact it exists is a positive sign.
6 Unique Happenings does not sound too engaging... but having 90 different variants gives this a great depth, and we can see this system fleshed out further with more Unique Happenings to be found in future DLC or updates, which I am very hopeful will be done.
Beyond all this, however, I have one question: How moddable are these Unique Happenings going to be? Because I seriously hope the team have done the legwork to make this system Mod-friendly. This is the perfect subsystem to let people add their own Unique Quests/Happenings into the game and flesh out the game even more! Tomes? Who needs Tomes when we have Quests?
Note that what we call "Story Events" (or sometimes just "Events") are the narrative blocks you see when you get a quest, finish a quest, start a story realm, enter or finish an Ancient Wonder et cetera. Every "screen" of this we call one "Event". For example, the Fiendish Takeover Happening contains about 16 Events, as can be seen in the wireframe shown in the top. One such Event is "A Disturbing Announcement", shown in the spoiler section.
90 Events means there are 90 of these content blocks, not 90 different outcomes/variations to these Happenings.
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As for it being moddable: I believe the modders can use the same tools as us developers. In essence these are elaborate quest and event chains, so if you can make those, you should be able to mess around with these Happenings as well ^^
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