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Baron von Shoes

Content Designer
May 3, 2019
65
2.135
Hello everyone! Shoes here, back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation! One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!

Artifact Features​

All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.

The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.

ArtifactExamplesItalian2.png

A screenshot containing 6 example Artifacts. NOTE:Under active development. Values and content subject to change.​

The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.

Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!

ArtifactExamples2.png

A screenshot containing 6 example Artifacts. NOTE:Under active development. Values and content subject to change.​

Artifact Modifiers​

As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no ‘slotless’ Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.

One guiding principle we used while designing these Artifact Modifiers is the “no overtly supernatural effects” rule that guided us during the base game’s development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though — we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.

Historical Artifacts and Trinkets​


Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way — this meaning doesn’t need to be purely economic or functional!

Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemage’s Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather… dubious provenance, yet still useful for those who believe in their power (or at least claim to).

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Growing Pains​


Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.

We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.

Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.

For now we’ll leave you with this little extra teaser:
teaser.png
 
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What is the progress bar that every artifact seems to have? A timer of some sort is obvious, but for what?
That represents the Artifact's durability. Artifacts lose durability over time, especially when worn or displayed, and can also be damaged in events such as sieges or duels.

You can repair an Artifact's missing durability by paying gold to reforge it. The cost shouldn't be too burdensome, but it does incentivize selling off or giving away old Artifacts you're no longer using instead of just letting them accumulate in your treasury. As always, these values are under development and subject to change.
 
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Looks very nice. I have a few questions though.

1) What is the prowess range that a weapon can have?
2) You mentioned armor but there is no picture of it. Does it provide similar bonuses as weapons?
3) How does inventory system looks?
4) Are artifacts located in your primary holding or they magically teleport with character? Getting them through sieges seems to give impression of having permanent location?
5) Are Crowns associated with certain titles (by giving you claim) or are just cosmetic with mentioned buffs? Is it possible to connect it with certain KIngdom/Empire, at least through modding?
6)Can you gift any artifact to anyone?
7) Any thoughts on possibility of relics being used also to create a shrine on barony level or just aformentioned ones?

Otherwise a very good dev diary. Also, which types of artifacts are free feature and which are part of paid DLC?
1) Currently up to +9 for the absolute highest quality weapons. As I've mentioned before, however, all values are subject to change during development.
2) Similar bonuses, yes, but some differences. For example, armor reduces the chance of injury or death in battle.
3) Not ready to show this off yet ;)
4) Unequipped and displayed artifacts are presumed to stay in your capital, and can be looted in a siege. Worn artifacts are presumed to be carried on your person, and cannot be looted in a siege.
5) The team is currently investigating this :)
6) Yes
7) The Royal Court expansion focuses on your Court, rather than minor baronies, so this will not be included in the expansion
It all looks very exciting, but I'm still worried about both artefacts and the court itself being fully DLC-locked features (AFAIK).

In case of culture changes, the base mechanism would be a part of a free patch. That means that all future content releases (especially flavour packs) can contribute to it and the variety would increase over time. It is not fully perfect, as the DLC-lock on culture divergence means no lifestyle perks and other modifiers affecting it, but it is a very self-contained feature, so the loss is not that big.

The court and artefacts, however...oh my... To think that there will be no new court visuals added in flavour packs. No new artefacts. No cross-interaction with any future systems. It makes me really sad. So much potential will be wasted because of the DLC policy.

Now, I know that the team has to be paid (and the stock owners need their profits) - but I still feel that a better business model (for the game quality, not even necessary for our wallets) is possible. Maybe something similar to the IDE licenses (you pay the fixed price -> you get the most up-to-date version of the product -> you can keep that particular version forever; you already own an older version -> you can upgrade to an updated one for a fixed fee). This will allow the devs to assume, that any person owning CK3 will (at some point) have the royal court unlocked too. And build upon that foundation.
Artifacts are a Free Feature, and available to everyone. This decision was made early in development for exactly the reasons you state — it allows us to continue adding new Artifacts and interactions with the Artifact system in future patches.

What is a Paid Feature are Inspirations, which serves as an important way to acquire Artifacts in The Royal Court (especially Court Artifacts). However, even without owning the DLC, we will have multiple ways to acquire Artifacts with the launch of the accompanying patch.
 
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So, does the time limit mean that artifacts will eventually decay? If so, will this be represented as penalties increasing over time, or the artifact disappearing after a certain time? Will we be able to find inspired people capable of preserving/repairing them?
It would be nice if we could have a "Master Smith" character in our court, who would maintain our artifacts and increase their durability.
Perhaps a minor title for certain unlanded characters?
I believe the answer to these questions have been teased in earlier dev diaries or talks, but there is a antiquarian position. If not... well then I just teased it :D

When you mention artifacts requiring court slots, what happens to court-slotted artifacts if you lose your court do to going back to a duchy or county level?
This was actually mentioned in a previous diary:
If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.
 
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I think the books might feel more realistic, and a little more unique if it was named something more specific- perhaps "Maharaja Jayasimha's Guide to the Feast" or "Keeping Vassals Happy, by Maharaja Jayasimha" rather than the more generic name (Maharaja Jayasimha's About Diplomacy) it currently has.
I think there is some variation in how we name them in game, and we might well add more during development, but it is worth noting that book titles as we know them did not really come about until later :)
Mostly older titles were known by the first line in the book itself. This is how we ended up with so many historical works being called "on architecture", etc. That's how the first sentence of the work begins.
(of course all of the above is true for the western book tradition - particulars may well vary between different times and places ;) )

Side note:
Your example of the Maharaja's book of feasts makes me think of this title...
 
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You can't honestly tell me that having a "simple sword" makes every army be better defenders in territory you control is a sensible, reasonable effect. It's clearly an absurd, magical effect that requires a suspension of disbelief.
The in-development examples are still being worked on, however I don't think it to be entirely unreasonable.

Maybe not for a simple sword, but in the case of a relic with cultural significance, the wielder of the sword may get more support from the local population, which can translate to local guides being more inclined in pointing out features of the local geography, which translates to a tactical advantage of the army in question.

"This weapon is the symbol of the rightful lord of this land, therefore the locals are more happy to give their support, which gives me a better understanding of where and how to pick the battle against these would-be invaders."

There are many ways to interpret it.
 
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