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DevBlog #57 | Foundry Fridays: Screen Panel Pass

Greetings Founders!
I’m trying really hard to make that stick

We have been hard at work on the next update, tinkering away on systems, recipes and buildings - as well as a few surprises. But, I wanted to take some time to show how we have addressed a very common piece of usability feedback, the almighty screen panels.

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The Problem
As you know, Foundry features a world space UI on many of our machines, adding a sense of immersion and context as you interact with these devices. It’s a great mechanism for allowing you fine grained control of a building, even as your factory grows in complexity. We have done a ton of work to make these world space interfaces performant and scale with your builds- but in many dense configurations (or when playing on small screens like the Steam Deck) it can be difficult to both read and interact with these panels. Even more common, is that a friendly loader blocks you from getting right up against the panel.

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The Solution
It’s hard to take credit for this solution, because it was directly suggested numerous times in feedback reports and on the game's official discord. When looking at a screen panel you can now press interact (E) to open up a screen space representation of the UI. This UI is consistently placed in the center of your screen and does not block other screen space UI interactions, like moving around your inventory.

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This new UI space panel has much larger, more readable, text. Your mouse opens at the center of the screen each time, and the UI is consistently placed/sized, which means configuration movements will be consistent between panels. And for those prone to it, you also have a locked camera rotation helping reduce nausea.

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Right now we have the interaction set so you need to look at the panel to interact with it. We did this because a few buildings have multiple panels, but it may be possible to tweak the system so you can interact with the panel simply by targeting the larger building. We are still unsure if the context of having interacted directly with the panel is worth the loss in usability of being able to sloppily interact with the building. I’m really looking forward to hearing different thoughts on how this should be rolled out.

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Quality Of Life
We have received tons of feedback on how to make the minute to minute experience of Foundry better, but we are always looking for more. What’s the one thing you wish we would fix/improve/rework in Foundry to have a better time? Let us know in the comments or on the official discord.

Cheers,
-Mark

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First of all: I love interactive panels in a game world. So far everything has done right for me.

I'd love to have more flexibility to place the panel. That's more important, if machines, factories or storage facilities have a large but not square footprint. It would be so great for me to take a panel and place it at another position (i.e. panel-port).

If I get a new window now, it's comparable to the research or energy panel. It's a good idea to bring it more in line with other info interfaces. The usability and usage experience should become more consistent. So I have to say thank you.

The one big thing for me (manager and peaceful build-up simulation gamer):
Bring the fluid systems in line with item production lines.
- I need to know the last minutes output of a pump.
- I need consistent units per minute instead of liters per second.
And beyond:
I need a plannable income of import stuff.
What I have to sell, to get the needed amount of firmalite?
How much my transprt ships carry at once or at least?
How can I see, wherther I need more transport ships or not?
Freighter info panels should provide an overview of the last minute item/futurally fluid flow comparable to mining drones.

At the far end I'd wish to have a possibility to link all production systems to a central management panel. No more running by all machines to count the items per minute for each item in order to optimize the production. A better handling of production flow with counting splitters would be nice too.

But hey, there are so much things I would like... :) But it's my personal opinion only. Other player types prefer other solutions of course.