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Developer Diary | Art & Achievements

Hello! And welcome to the last Dev Diary for the DLC Götterdämmerung!
I’m CreamGene and I hope you have had a good time reading previous Diaries and are as excited as we are for the release. Since I’m here, I would like to share with you some of the art we on HOI have loved to see the most as well as show off some behind-the-scenes… or WIPs of how some of the features took shape and came to be… as well as a passion project from me that I’m very excited to finally unleash!

Features
From my point of view, the features took some time to nail down and feel right, and I think it's very important to invest time and effort in that.
Here I’ll showcase some of the steps and directions that the Special Project and Raids went through.
I believe that you have already gotten some nice run-throughs from earlier DDs so if you want to refresh your memory, please head to the earlier DDs where our fantastic Content Designers explain the ‘hows and whys’ since I’ll mainly showcase the art journey for them.

Special Projects
Let me tell you that I already had the vision here and I’m so happy that it came through! Since we wanted to introduce scientists and all the things they can do I wanted to make it look and feel like stationary! Paper and folders, ink and coffee stains to really tie this together. I started to change the font as well to match better and I’m so happy that it could stay in.

GTD - 1. SP mock-up.png

GTD - 2. SP history cabinet mock-up.png

Mock-ups of how the windows could look

GTD - 3. SP.png

GTD - 4. SP.png


Fixing the Scientists and the List to hire scientists WIP!


GTD - 5. SP.png

Window coming together (WIP)

GTD - 6. SP.png

The project windows starting to look alright. Still, some tweaking left to do.

GTD - 7. SP.png

Adding colour-coded ribbons in the research tech tree to better tie the techs together.

GTD - 8. SP.png

GTD - 9. SP.png

GTD - 10. SP.png

GTD - 11. SP.png

Current In-Game look for Special Projects



Raids
This was interesting because we really wanted to make this one feel right, and also stand out as its own thing. You primarily play from the map but the icons shouldn’t look like any generic icons but still not steal too much attention, yet be visible enough for you to interact with. Also, the window should feel linked to this as well. There was a bunch of trial and error and a lot of playtesting involved but in the end, I think we managed to get some really nice-looking art for you to go along with a cool feature!

GTD - 12. Raids.png
GTD - 13. Raids.png

The launch window.
From concept (and this is just the most recent concept, there would be too much to share if I showed the whole iteration process) to in-game.

GTD - 14. Raids.png
GTD - 15. Raids.png

The outcome window.
Again, from concept and prototype to how it looks in-game.

GTD - 16. Raids.png
GTD - 17. Raids.png

The on-map icons, from concept (again, so many iterations) to how they look in-game!

GTD - 18. Raids.png

And some fancy iconography that shows how the landmarks look in the province view.

GTD - 20. Raids.png
GTD - 21. Raids.png

GTD - 19. Raids.png


GTD - 22. Raids.png
GTD - 23. Raids.png

GTD - 24. Raids.png
GTD - 25. Raids.png

Current In-Game look for Raids



Focuses
You know the drill! Here are some of our favourite Focus icons for this DLC.

GTD - 27. Focuses GER.png

German Focus Icons

GTD - 28. Focuses AUS.png

Austrian Focus Icons

GTD - 29. Focuses HUN.png

Hungarian focus Icons

GTD - 30. Focuses BEL-CON.png


Belgium/Congo Focus Icons



Portraits
And of course some of our favourite Portraits as well!

GTD - 31. Portraits GER.png

German Portraits

GTD - 32. Portraits AUS.png

Austrian Portraits

GTD - 33. Portraits HUN.png

Hungarian Portraits

GTD - 34. Portraits BEL-CON.png

Belgium/Congo Portraits

GTD - 35. Portraits Scientists.png

Scientist Portraits


Loading Screen
Another DLC, another loading screen!
Directions for the loading screen this time around were: Alt-history with the feeling of a rally, personal and a nod towards the cathedral of light!

I can’t say that buildings have been my strongest suit to put on but I believe it turned out pretty alright in the end! I hope you guys enjoy this too!
and not a boat in sight

GTD - 36. Wunderwaffe loadingscreen.png



Horse Coat Colour Project
Maybe you already know this but I’m passionate about a four-legged creature called ‘horse’. During one of our internal development times, meaning not planned development time for this DLC, I felt something needed to be done with this poor outdated little guy. Everyone else gets a shiny new update… like, all the time! Why not the horse too!?

I made it my project during two PDTs (personal development time as it's called) to breathe new life into the companion that brings the soldiers to the battlefield.

Opening the 3D texture for the horse made me realize my limitations. The legs are mirrored, so that limited me making individual markings and gave me less customization than I really wanted. Oh, cruel world.

Maybe updating the 3D model can be something for me in the future?

Anywho, I got to work pretty quickly and started to map out different shades and colours and took requests from the team if they had a favourite colour I should add as well.
When spawning the new looks for the horses into the game I also realized how careful I had to be with the shades but also how little or too much could show up on the model in the game because of the zoom limitations. There were a bunch of tweaking involved before I got the hang of it. And when I did… no one could stop me.

This is how the UV map looks for the horse in HOI4 and me doing some shenanigans to create a new colour.


GTD - 37. Horse Coats 3D Diffuse.png

Painting new coats on the diffuse map (diffuse = colour).

And here is an image of the same UV-map but on the 3D model where the pink part has been highlighted so that I know which parts are mirrored on the model’s diffuse sheet. Of course, I had excellent help from our 3D guy slurpen whenever I needed it.

GTD - 38. Horse Coats 3D UV-map.png
GTD - 39. Horse Coats 3D UV-map.png

Nice looking 3D model


Skip this next part if you’re bored with sciency-genetics stuff cause I can yapp!

Welcome to CreamGene's Ted talk! Sit down, relax and enjoy a fun lil dive into some very basic horse genetics.

A horse has two basic pigments; Red and Black which create two colours, namely: Chestnut (red), which is a fully (and when I say fully, I mean body, mane and tail) red-brown tinted horse and Black (black) which is a fully black horse.

All other coat colours you see are created by additional genes and become a modifier of the two! I know how much you guys like modifiers.
So all the brown horses you see are actually called Bay and have a modification that creates something called ‘point colouration’. ‘Points’ in equine terms is a name for the mane, tail, lower legs and ear trims.
I would say in HOI terms the point colouration is a modifier that suppresses the black colour to all but the extremities of the horse.

Bay, together with Chestnut and Black is called a ‘Base Coat’ and it's from these three colours that we can get a vast range and variety of coat colours for the horse.

For example:
Chestnut colour variations and what they are named:
  • Liver chestnut: Dark red body, main and tail
  • Flaxen chestnut: Any shade of chestnut but with a significantly lighter mane and tail
Bay colour variations and what they are named:
  • Dark bay: Can look almost black
  • Blood bay: Bright red coat with black points
  • Seal brown: Can look almost black but the soft parts, such as the muzzle, around eyes, inner ears, and underbelly will be a light tan colour.
And as a bonus, I also want to add a lil snippet of some genes and modifiers that I’ll be showcasing just down below!

White? Horses are never white in terms of colour, but grey. Grey is a colour modifier that turns the original coat white with age! A pure white horse from birth is called “a dominant white” and is another form of mutation where the hairs are white and the skin is pink with dark eyes.

Grey variations and what they are named:
  • Steel grey: Looks steel grey in tone but with age turns white. More usual on a black horse than a bay.
  • Dapple grey: Looks like the body has rings of grey hair mimicking dappled sunlight if you will. Will eventually fade to white or fleabitten grey with age.
  • Fleabitten grey: Fully white coat with either brown or dark grey dots throughout the body.
Leopard gene: A white horse with either black or brown spots, resembling a Dalmatian or a leopard. Here I mimic the breed Knabstrupper which is a native breed to Denmark.

Silver gene: Affects the black base coat to a chocolaty brown, points will get a silvery shade and the mane and tail will usually range between a flaxen colour or a silvery grey.

And from here we dive into the modifiers that change, tweak and add patterns to the horse's coat. There are a myriad of different colours and a bunch of different ways that a horse acquires them genetically and me explaining these occurrences would probably explode the character limit of what we can post on a DD. So I’ll of course refrain from doing just that and just showcase the colours I’ve made so far that you can now find roaming the maps of HOI4.

However, If you are in fact curious, I highly recommend doing your own research.

Welcome back from the lil sciency bit if you skipped it!
So with the power of Zoom, I’ll present to you the different colours that you can now randomly find on your frontlines:
GTD - 40. Horse Coats Chestnut.png
GTD - 41. Horse Coats Flaxen Chestnut.png

GTD - 42. Horse Coats Liver Chestnut.png
GTD - 43. Horse Coats Liver Flaxen Chestnut.png

Chestnut, Flaxen chestnut, Liver chestnut and Flaxen liver chestnut

GTD - 44. Horse Coats Seal Bay.png
GTD - 45. Horse Coats Blood Bay.png

GTD - 46. Horse Coats Bay.png
GTD - 47. Horse Coats Bay.png

GTD - 48. Horse Coats Bay.png
GTD - 49. Horse Coats Bay.png

Seal brown, Blood bay and four basic-looking Bays

GTD - 50. Horse Coats Black.png
GTD - 51. Horse Coats Black.png

Just two cute-looking black horses with different markings

GTD - 52. Horse Coats Dapple Grey.png
GTD - 53. Horse Coats Steel Grey.png

GTD - 54. Horse Coats Fleabitten Grey.png

Dapple grey, Steel grey and Fleabitten grey

GTD - 55. Horse Coats Bay Leopard.png
GTD - 56. Horse Coats Black Leopard.png

Bay base and Black base… and my bad, I forgot the in-game look for the black leopard.

GTD - 57. Horse Coats Silver Bay.png

One cute Silver Bay horse!

Maybe you have a new favourite horse colour now or maybe even a little bit of interest in the vast variation of our four-legged friend on the battlefield. Regardless, I hope you enjoyed scrolling through my little passion project and I do hope that they will make you look twice on the map when you play!
Horse Designer when?

3D Models
And of course, the Art and Achievements Dev Diary would not nor could not be completed without showcasing some of our favourite 3D models as well!
I’ll hand over to slurpen for this ofc since he’s the one in charge of our pretty 3D models.

Thank you CreamGene
Wow, you really love horses! I suppose those 3D horses are a good segway for me to show off a bunch of the new 3D models related to this DLC! There’s a bunch of stuff to see so let’s not waste time and get right to it!

Let’s take a closer look at some of the soldiers that will be seen on the frontlines this time around:

GTD - 58. 3D Infantry.png

GTD - 59. 3D Infantry.png

Something new to Hearts of Iron is the landmark buildings that can be seen around the map.
They are fun to look at but even more fun to destroy. They will eventually get rebuilt but that may take some time.

GTD - 60. 3D Landmarks.png

Let’s move on to some models related to the special projects. Various unique models can be seen on land, in the air and out at sea. Let’s start in the air and work our way down!

Air-Based Projects
Somewhat steadily hovering over the battlefield are the helicopters. A groundbreaking new way of flying through the air! Are helicopters here to stay? Whatever the case, they may be of some use to you.

GTD - 61. 3D AIR Helicopters.png

GTD - 62. 3D AIR Helicopters.png

Helicopters

Next up, we have the motherships with their adorable little planes that are there to protect them when things get tough! A big plane paired with a small plane should give you the best of both worlds right?

GTD - 63. 3D AIR Motherships.png

Motherships with their cute babies.

One way to ensure air superiority is to be the fastest kid on the block. With the development of the jet engine, you can travel faster than the speed of sound. If you can manage to harness this power you might just be able to turn the tide of the war in your favour!

GTD - 64. 3D AIR Supersonic Jets.png

Supersonic Jets

If nothing else works there are always nukes. Missiles and nukes can be developed and launched towards your enemies. The question is, who will strike first?

GTD - 65. 3D AIR Missiles.png

Missiles



Land-Based Projects
On land, we will have to start with the crazy but wonderful land cruisers. They are hard to miss after all:

GTD - 66. 3D LAND Land Cruisers.png

GTD - 67. 3D LAND Land Cruisers.png

Land cruisers

You will need some big guns to take on those beasts. Here are some super-heavy howitzers that can even the odds:

GTD - 68. 3D LAND Super heavy howitzers.png

Super-Heavy Howitzer

GTD - 69. 3D LAND Super heavy SP howitzers.png

Super-Heavy Self-Propelled Howitzer

Things are heating up! Speaking of heat, next, we have the flamethrower tanks coming in hot:

GTD - 70. 3D LAND Flamethrower tanks.png

Flamethrower Tanks

Land vehicles can be used for more than just destruction. They can also help clear a path or help out with retrieval missions. These vehicles are categorized as engineering vehicles. Have a look:

GTD - 71. 3D LAND Recovery vehicles.png

Recovery vehicles

GTD - 72. 3D LAND Mine clearance vehicles.png

Mine-Clearance vehicles

GTD - 73. 3D LAND Crossing support vehicles.png

Crossing Support vehicles


Sea-Based Projects
The ocean is vast so there is a lot of space for some crazy experiments. If you truly want to show off the power of our navy these ships will make a statement. Whether it’s a ship made of ice (kind of), a supercarrier or a modern super battleship equipped with radar equipment you are sure to make a name for yourself.

GTD - 74. 3D SEA Special project ships.png

Special Project Ships

If you prefer the sneaky approach to naval warfare, don’t worry! We have got you covered:

GTD - 75. 3D SEA Submarines.png

Submarines

Before we go completely off the rails with the in-game screenshots and achievement icons we can’t forget the super heavy railway guns:

GTD - 76. 3D RAILS Super heavy railway guns.png

Super-Heavy Railway Guns

To top it off let me show you some of the models in action:

GTD - 77. 3D action.png

GTD - 78. 3D action.png

GTD - 79. 3D action.png

GTD - 81. 3D action.png

GTD - 80. 3D action.gif

Believe it or not, there is still more to see but I think we will wrap things up here. A lot of work has gone into making these special projects a reality so I hope you will have fun researching and utilising them in the game!

Until next time, Slurpen out!

Achievements
And here we finally have them. What you have been waiting for. The awaited shiny new achievements for you to conquer from Götterdämmerung!
Disclaimer: Names and Descriptions of how to get the achievements can have been changed on release.

Antischluss
As Austria control all German starting States
GTD - 82. achievement Antischluss.png



No Friends, Only Family
As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family
GTD - 83. achievement No Friends Only Family.png



Edelweiss Seedelweiss
As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral
GTD - 84. achievement Edelweiss Seedelweiss.png



Otto-man
As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.
GTD - 85. achievement Otto-man.png



Spaak of Genius
As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects
GTD - 86. achievement Spaak of Genius.png



Brentry
As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction
GTD - 87. achievement Brentry.png



The 501st Legion
As Belgium, have the National Spirit “Rexist Legion” and be in control of all of your starting neighbours’ Capitals.
GTD - 88. achievement The 501st Legion.png



Congolese Belgium
As Congo break free from the shackles of your old overlord and take control of all of their starting states
GTD - 89. achievement Congolese Belgium.png



The Lenin Boys are Back in Town
As Communist Hungary bring back the Lenin-fiúk and take control over Leningrad
GTD - 90. achievement The Lenin Boys are Back in Town.png



A Great Hunger
As Hungary proclaim Greater Hungary and control all of your historical states
GTD - 91. achievement A Great Hunger.png



Weltpolitik
As Germany take control of all of your former colonies
GTD - 92. achievement Weltpolitik.png



Naval Arms Race
As Germany led by an Admiral capitulate the United Kingdom
GTD - 93. achievement Naval Arms Race.png



Woman in a High Castle
As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii
GTD - 94. achievement Woman in a High Castle.png



American Prometheus
As the USA have Robert Oppenheimer complete the Manhattan Project
GTD - 95. achievement American Prometheus.png



Tsar Bomba
As Tsarist Russia complete the Special Project for Thermonuclear bombs
GTD - 96. achievement Tsar Bomba.png



Super Heavy Metal
Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships
GTD - 97. achievement Super Heavy Metal.png



Backfire
As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany
GTD - 98. achievement Backfire.png



Dam It!
Successfully execute a Dam Busting Raid
GTD - 99. achievement Dam It!.png



Bullseye
Successfully launch a raid on a Landmark
GTD - 100. achievement Bullseye.png



The True Successor
As Luxembourg led by Charles Marx control both Brussels and Trier
GTD - 101. achievement The True Successor.png

And with this Dev Diary on Art and Achievements we on HOI4 wish you a happy conquest and many, many hours of challenges and fun gameplay!




HOI_ExpansionPassOne_KeyArt.png
Make sure to check out the Expansion pass over on Steam HERE or click the above image


If you haven't heard just yet, we announced earlier today that we've launched a small Amazon Merchandise shop with the release of Götterdämmerung. You can grab a Hoodie or T-shirt to better equip yourself for your World Domination endeavours, or simply to sport something stylish.

(Some restrictions apply, check Amazon for shipping eligibility and costs)


Grab yours via the link below or by clicking the image!
GcKwKeHWgAAia72.jpg
 
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Reserved for Developer replies~

CreamGene replies;

Since portraits were mentioned and the DevDiary is about art, I simply have to ask: was Himmler's new portrait fixed for the release version? And if yes, can we have a quick look at it?
Sure, here he is!
portrait_GER_heinrich_himmler.png


Hungarian soldier models have a winter version?
Thank you for the feedback! We will look into this and see if we can fix for a patch :)

Damian Kratzenberg by contrast is very well known and I would assume he would also possibly be leading.
Can we get a sneak peek at Otto Strasser?
I dug around ;)

portrait_GER_otto_strasser.png
portrait_LUX_damian_kratzenberg.png


Can we see some Luxembourg and Liechtenstein portraits?
Sure!

portrait_AUS_johannes_von_liechtenstein.png
portrait_AUS_alois_of_liechtenstein.png
portrait_AUS_elisabeth_von_gutmann_small.png
portrait_LUX_charles_marx.png
portrait_LUX_guillaume_konsbruck.png
portrait_LUX_felix_bourbon_parma.png



Maybe I'm pushing it (you've already been generous enough)... but are Grand-Duchesse Charlotte and Gauleiter Gustav Simon anywhere in the game as well now?
Sure!
portrait_LUX_charlotte_wilhelmine.png

Can we see a couple of Reichskommissars that haven't been shown yet?
Sure! Tho, forgive me if they have been shown off before, I can't really remember all the DDs :)


portrait_GER_walter_warlimont.png
portrait_GER_erich_koch.png
portrait_GER_theodor_seitz.png
portrait_GER_arno_schickedanz.png
portrait_GER_heinrich_schnee.png


Can someone tell who all there people are?
Absolutely.
They are Johannes von Liechtenstein, Alois of Liechtenstein and Elisabeth von Gutmann
And Charles Marx, Felix Bourbon Parma and Guillaume Konsbruck
Great art overall, looking forward to Thursday :)

I spotted a minor typo, though:
I have never heard of the given name "Hemluth", should probably be "Helmuth".
Poor Hemluth Walter...
Or rather Hellmuth Walter

haha fantastic, I have poked the Content Designers about this! Thanks for the heads-up!



Robert R. Khalikov replies
Very nice to see the new variation in horse coat patterns. How scriptable is it? Could I script a country's cavalry to only use a subset of them? Could I script a country's infantry to use multiple different models? Could I script some variants to be more common than others?

Hello, Emoneh!

You can definitely make some variants more common than others! Each variant can have a different "weight" value assigned to it which would influence how often this variant will appear compared to other variants!

Unfortunately, limiting certain variants to a specific country is currently not possible. However, the feature is still kind of experimental, and we would like to extend its scripting capabilities in the future (no promises, though! :))

Let me know if you have any other questions!

~Robert
Thanks for the reply! I'm making assumptions since I don't know how it works obv., but if the weights are defined in the horse object or entity, could I make a 'horse 2' object/entity with different weights and define a particular cavalry entity using that? Thereby letting me make one country's horses different, or a special unit with all white horses or whatever.

Also, is the colour for each division fixed when the division is created, or can it change ever (like when the animation changes, or on reload)?

1. Great idea - this can actually work! We have an entity called "infantry_cavalry_horse_entity" that represents a horse, that horse entity is referenced by all cavalry units in the game. The horse entity references a mesh object called "infantry_cavalry_horse_mesh" and that mesh object has several weighted variations. You can create separate entries for both the mesh and the entity that will be specific for a country and then make sure that country-specific cavalry units reference that customized version of the horse entity. This is not how it is currently set up but it could actually work (we haven't tested it though!)

2. Mesh variants for every division are set when the division is created and they never change. Colours also persist when a game save is made and in multiplayer games all players should be able to see same colour variants when they are looking at the same division!


Slurpen_Paradox replies:

Will Hungary get some more 3D Tank and vehicles sprites? Like the Nimrod or the Zriniyi?
The tanks for Hungary have been visually updated from before. They also have new armored cars as well as two new mechanized vehicles.

Updated Hungarian tanks:
1731424560947.png
1731424628015.png
1731424687744.png




Vickers Crossley armored car and 39M Csaba:
1731424740890.png
1731424774530.png



Hansa-Lloyd Artillery Tractor and 43-M Lehel:
1731424874580.png
1731424959079.png



First of all I want to say that it is a magnificent work that you presented to us. In addition, you did not forget France in the provision of 3D models and I thank you very much (even if I still expect a lot from their special forces ). I just have a small question: do the French have a representation of the submarine cruiser Surcouf?
Thank you, Surcouf is indeed in the game:

image (20).png



They have various exclusive models related to the special projects. However, I want to make it clear that they won't be getting new models outside of things that are related to special projects as it is not the focus for this DLC.
View attachment 1215314

Is the american jet supposed to be marked as U.5. AIR FORSE or is this a mistake?
Hard to see but I would say that is a mistake that we will make sure to patch!

Mineclearing Vehicles????
Speaking of tanks, do Austrians use German tank models?
They don't use German tanks but instead of just having generic tanks they have their own re-skinned tanks with Austrian roundels.

In a previous Dev diary it was mentioned that Project Habakkuk will be possible for the UK, so is there a 3D model for the Habakkuk too?
The Habakkuk is actually the ship to the left here. It's maybe not what most people think of when they hear "ice carrier" but we went with the more realistic looking representation visually.
1731485097598.png




Nattmaran replies:
2. Are these all the achievements or are there hidden ones too? I’m a little surprised with how little Belgium and Congo specific ones there are.
These are all the achievements, we always attempt to get a fairly even spread for achievements across countries. This time, since we had a lot of countries, it means we couldn't have that many achievements per country.
The liechtensteiner portraits are for austria, switzerland or for an tag for liechtenstein?
They are for Austria and things that Austria might become.

ParadoxJonathan replies:
I know this is not exactly the Place to ask but since It's art related i will give It a try.....are the 3D models from By Blood Alone fixed? Codewise i mean, since some models that were showed in the dev diaries are nowhere to be found sadly :') like the code to make them show up is missing or something.
Thanks in advance <3 @CreamGene
An upcoming patch will fix the issue where planes spawned on the map get the wrong 3D model if you have BBA. Might that be what you're referring to?
 
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Since portraits were mentioned and the DevDiary is about art, I simply have to ask: was Himmler's new portrait fixed for the release version? And if yes, can we have a quick look at it?
 
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I LOVE you 3D modlers!

Thank you for giving us alt-history fans a Prussian Uniform with a glorious beard! And also ofc the Austro-Hungarian unit models!

1731421124397.png
1731421141086.png
 
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Let's hope so! It could also be that it's just the leader for the communist path in the generic tree..
They showed us in a stream that there's no Luxembourg tree unfortunately. I give it a .5 percent chance it wasn't in that build just to make is a true surprise but it's highly unlikely.

However I'm guessing they have done portraits for all Luxembourg leaders. They've shown us that Grand Duchess Charlotte has a portait. And I'm guessing Charles Marx will have one given he's in a achievement.
 
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I love me some new art, extra props for adding the Cierva Gyroplane!

I have some questions.

- Charles Marx? I imagine he's the new communist leader for Luxembourg? We were told that while Luxembourg isn't getting a focus tree this time around they are getting new leader portraits.

- Is the Woman in a High Castle achievement refering to Victoria or is Germany getting more female leaders?

- I know this is not really the place, but could you add the Urugorn achievement back? It was shown in the ToA achievement dev diary but wasn't added to the game for some reason, or at least an alternative achievement for Uruguay.
 
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Very nice to see the new variation in horse coat patterns. How scriptable is it? Could I script a country's cavalry to only use a subset of them? Could I script a country's infantry to use multiple different models? Could I script some variants to be more common than others?