• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Belgium

We’re going to be talking about a nation that was invaded in both World Wars, and were present and fighting until the end in both, despite being either partly, or wholly occupied for the majority of those conflicts. Their people were very much on the front lines, and the landscape remains scarred by the wars even to this day.


Hello! My name is Mordred Viking, though some of you may know me as Gareth. I am a Content Designer on Hearts of Iron IV, and I very much wanted to see this nation given more content in the game because they contributed so much, but are often so little known.

As such, I’d like to present the real story of the plucky underdog: Belgium.

1_Belgium_FullFocus_high_blur.png

Behold! The Belgian Focus Tree!
Plus a weird blurry bit in the middle. I wonder what that could be?

I had a couple of goals starting out with the design of Belgium. Firstly, I wanted to give them a chance to actually hold out. Secondly, if this failed, I wanted them to be fun to play in exile. Thirdly, I wanted to showcase the close relationship between Belgium and Congo. As is always the case in these diaries, please bear in mind that all you are about to see is a work in progress.

Overview
Right! So with those goals in mind, let’s start taking a closer look at what all this actually means.

2_Belgium_GameStart.png

Paul van Zeeland is the Prime Minister at the start of the game.
You can see from his fancy top hat, that he is clearly a very trustworthy fellow!

At the start of the game, Belgium finds itself in an interesting position. The memory of the Great War is still very much in mind, their economy still recovering from its impact and the countryside still scarred by the many trenches meandering through the fields of Flanders. In order to avoid a second Great War, the Belgians embarked on a policy of neutrality, much like the Dutch and Swiss. They even cancelled their alliances with Britain and France, something which took both those nations by surprise as they had fought to protect Belgium previously.

3_Belgium_StartingNSs.png

The Chasseur Ardennais give Belgium some unique fighting options in terrain other nations would find too rugged.

The political landscape wasn’t much better, corruption plagued the government of Prime Minister Paul van Zeeland, causing a furor which was whipped up by the fascists under Leon Degrelle who demanded an investigation- we’ll talk more about this later! Complicating all this, Belgium is of course a nation of twin cultures, the French speaking Wallons and the Dutch speaking Flemish. To reflect all this, they have the above starting National Spirits.

4_Belgium_StartingSituation.png

Which to tackle first? Security or corruption?

Despite increasingly hostile rhetoric from neighbouring Germany, the Belgian government historically refused to sanction further military spending needed to bring state forces and defenses up to scratch without the promise of a declaration of neutrality from the crown, so that they could avoid being drawn into what they saw as other people’s wars. Simultaneously, Fascist agitation against the widespread government corruption can cause the Democratic government to resign, triggering political manoeuvring which can ultimately lead to any of the ideologies rising to power.

Military and Industrial

5_Belgium_Defensive.png

Following the declaration that Belgium is “Independent, Neutral and Loyal”, you gain access to the defensive branch

The so-called Defensive branch is about, well, defending. When hostilities seem inevitable, Belgium would be wise to invest some time and resources into these. The Redoubt of Antwerp line will see the rise of impressive fortifications, while Belgian Gates and the Iron Wall act as force multipliers and improve the effectiveness of these defenses. The latter part of the branch provides additional defensive options, including the radical decision to really tap into Belgium’s position as one of the Low Countries, and saturate their enemies with more than just bullets.

6_Belgium_Land.png

The Belgians boast a number of powerful MIOs, particularly small arms producer FN Herstal who partnered closely with Browning (and would later go on to buy them).

Belgium’s army was surprisingly potent, having been able to muster 600,000 troops before the German invasion, with decent officers and well developed industrial support providing high quality equipment particularly in terms of infantry equipment and artillery. I’ve also chosen to tap a little into their WW1 penchant with armoured cars to give them that option, and they can eventually overcome the Scars of WW1 and turn those experiences into their strength.

On the other side, education was important to the Belgian military, and high level courses in a wide range of different subjects were offered through the Royal Military Academy. Historically, Belgian integration into the British SAS met with excellent results, particularly in France… where being able to speak French was a real advantage... Quelle surprise? This combined with the Chasseur Ardennais modifiers, means that the Belgian Special Forces can indeed bring something powerful and unique to the battlefield.

7_Belgium_Industrial.png

For such an industrial nation, the Belgian industrial branch is curiously small…
I wonder why? Could there be another facet to this?

Although the economic situation facing Belgium at the start is quite poor, the scaling potential is quite impressive, with numerous ways to quickly get new factories up and running, and then to make those as efficient as possible. Historically, Belgian industry was in an interesting position, with companies having a very progressive attitude towards their employees, including the introduction of a 40 hour work week and paid vacations.

The cornerstone of Belgian industrial might was Cockerill, a company that suffered through the First World War, and continued manufacturing machines and ships throughout the interwar period and into the Second World War. Historically, they survived the conflict, maintaining high levels of employment manufacturing pig iron and trains rather than weapons for the occupiers. This gets to the heart of Belgian production at the time, trains, which were the primary export in the run up to war.

9_Belgium_Air.png

The Belgians were real innovators in the air, unfortunately their aeronautical industry never really took off in time.

Despite a good showing in the First World War, the Belgian Air Force was woefully under developed at the onset of the Second World War. The majority of Belgian aircraft in 1940 were old foreign planes, and despite a very brave attempt, the Belgians recorded only one German aircraft downed.

However, they did have some good home-grown design talent, particularly Alfred Renard who was a pioneer in the development of all-metal aircraft, and Nicholas Florine, the father of twin-rotor helicopters. Who knows what they could have achieved had that domestic industry been allowed to flourish.

10_Belgium_Navy.png

The Belgians had a huge and flourishing port in Antwerp, not to mention overseas colonial possessions, so surely they had a mighty navy to protect it all?

The Navy in 1936 was… well, there wasn’t one. Despite being granted ships from Germany in the Treaty of Versailles, the Belgians disbanded their entire fleet in 1927 as a cost saving measure. This means that you have to start from scratch in order to develop a fleet at all. This focus branch therefore is all about doing just that. Thankfully, the Belgians are not without resources and capacity, with Antwerp particularly being capable of quickly bringing naval production online.

This highlights another facet of the Belgian game we’ve not yet touched on, their excellent capacity for diplomacy. Through having the right people in Government and developing Antwerp, Belgium can enjoy a significant advantage when buying resources on the world market, spending fewer civilian factories for each trade.

10a_Belgium_Antwerp.png

The Port of Antwerp can really help your trade



Political Introduction

10b_Belgium_Political.png

Behold! Politics!

Now that we’ve talked about the industrial and military facets important to any Belgian game, let’s talk about the political sphere, the Democratic resistance, Fascist rise or Communist tough-decisions. Finally, the Monarchy was a real power within Belgium and can be involved in all branches, although just what role they will play remains to be seen - and of particular concern to the people of Belgium is precisely where the King’s loyalties lie.

11_Belgium_Election.png

Step one. Stamp on van Zeeland’s hat.

As we mentioned earlier, rife corruption is the first political hurdle to be overcome. In order to begin tackling those horrible corruption modifiers, Paul van Zeeland’s government will have to resign. This will call an immediate election, with two outcomes. Historically, the Emile Vandervelde’s Labour Party won the most votes, but did not have enough to form a majority government. Therefore they allied with Zeeland’s Catholic Bloc to get the numbers needed, and the Government of National Unity was formed with our main man, and master survivor, Paul van Zeeland at its head.

The other option is for Vandervelde to form his own minority government. While this will cause some instability, it will lead towards a left wing- possibly Communist path. We’ll talk about that in a bit.

Going back to the first option, unfortunately Paul van Zeeland is himself a ticking time bomb, and his luck can hold out only so long. The Fascist Leon Degrelle intensifies the corruption investigations, and reveals that, shock horror, Paul van Zeeland himself is implicated! This leads in time to the fall of the Government of National Unity.

12_Belgium_RoyalIntervention.png

“Don’t make me choose!” - King Leopold III probably.

King Leopold III himself steps and mounts a royal intervention, declaring for either the democratic Paul-Émile Janson, or acknowledging Degrelle’s work tackling the corruption inherent in the system and swearing Degrelle in as the new Prime Minister.


Historical Branch

13_Belgium_Historic.png

The Historical branch is short and sweet, and it was definitely not an intentional design decision to give more time to spend on certain other parts of the focus tree. Nope, definitely nothing so nefarious.

The Historical branch focuses on stabilizing Belgium following all the chaos that has dogged the democratic side.

The first step is implementing Henri de Man’s economic policies (historically, he was the Minister of the Economy), in the amazingly named “Plan de Man” which helps relieve some of the pressure from “Economic Downturn”. This in turn leads to the Economic Recovery, though it does require the Dyle Plan. What is the Dyle Plan you ask? Well, it was the result of Belgium’s declarations of neutrality and breaking of their alliances with Britain and France.

Despite this public neutrality, Belgium was under no illusions about Germany’s intentions and maintained secret back channel negotiations with the Allied nations. The Dyle Plan was a military strategy where Belgium would resist invasion to the Dyle River line, allowing French and British troops time to arrive and assist in the defense, much like in the First World War. In game-terms, this increases the likelihood that Allied forces will actually come and help Belgium, rather than leave them to their fate.

Unfortunately, the Economic Recovery was something of an illusion, and Janson didn’t survive as Prime Minister, this time being toppled by Paul-Henri Spaak who is quite possibly the most important Belgian politician ever.

Seriously, look this guy up, he was quite impressive. He was Prime Minister of Belgium several times, first President of the United Nations (and sponsored the entry of the Soviets Union into the UN, ensuring there was a platform for the two Cold War rivals to talk), President of the European Coal and Steel Community (forerunner to the European Union), and finally General Secretary of NATO.

This leadership was first tested with the Adriaan Martens Crisis, where a Flemish Nationalist, WW1 German Collaborator and Fascist was appointed to the Royal College of Surgeons. Historically, Spaak did not survive this crisis, leading to his resignation and the arrival of Hubert Pierlot to the office of Prime Minister, although here you have the option to pay the political price and keep Spaak around, allowing you to call the Council of Europe, and form the European Union. Pierlot was the historical wartime leader of Belgium during the Second World War, and fled with his Foreign Minister (Spaak), Economic Minister (Gutt) and Minister of Colonies (Vleeschauwer) to London and formed the Belgian Government in Exile.

Now it is possible to just… not capitulate, in which case Pierlot can reverse the Belgian Neutrality and join a faction. If however, the worst should happen and Germany (or whomever) does successfully invade…


The King Surrenders
Remember that I had a couple of goals starting out with the design of Belgium: I wanted them to be fun to play in exile - therefore there is a reason to keep playing if this happens!

14_Belgium_KingSurrenders.png

I won’t spoil the circumstances around just how this happens! You’ll have to play it to find out.

(We’re still waiting for La Dame Blanche icon art!)

The worst has happened, and Belgium has capitulated. Some of that blame will, rightfully or wrongly, fall on the King’s shoulders. Just how he is treated by the government in exile will determine whether he falls by the wayside, or becomes a figure around whom to rally resistance.

The historical path was to declare the King unfit to reign, and centralize resistance efforts around the Government in Exile in London. This path is all about gaining support from allies, and using the resources in Congo to fight back and reclaim Belgium.

The Prisoner King is a very plausible alternative path, and the real Exiles agonized about how best to mount the resistance. In this scenario, the King plays on his status as a prisoner in his own nation, using his influence to solidify Belgian resistance and begin a monarchist resurgence.


Fascist Branches

15_Belgium_Fascist.png

The rising power of the Fascists in Belgium have a lot of options open to them.

(We’re still waiting for Strength and Brotherhood icon art!)

Once Degrelle has been invited to take power as Prime Minister, he will need to make a choice between which Fascist group to support and empower. Degrelle will remain in power regardless of your choice here, this is because I absolutely cannot imagine him giving up that position once he’s got it, plus it was the King making *him* the Prime Minister, not the Fascists. They are still a minority in the country. As such, the decision here is not an indication of which faction is in power, but rather whose ambitions Degrelle is supporting.

There were two major factions at the time (and a whole myriad of smaller ones), and each has a broad set of goals they want to achieve but it can loosely be considered as follows:
  • The Rexists are the “Fascist Nationalist” path - Build up Belgium itself
  • The VNV are the “Fascist Expansionist” path - Make a bigger Belgium
  • The middle shared path - Things both sides can do
The Rexists believed mostly in a strong Belgium and worked with many different groups to this end. They were the primary collaborator with Germany during the war, so in this branch they are very Germany-aligned (early designs even had them become a puppet!), and have the most to gain from an alliance with Fascist Germany. The main thing blocking this tall approach is internal Fascist support, so Degrelle will need to work at consolidating his grip on power within Belgium.

The VNV (Vlaamsch Nationaal Verbond) were historically Flemish nationalists, and didn’t want much to do with the Walloons. However, I really didn’t want to add yet another civil war, nor did I want to break up an already small country (because a player’s first action would be just to unite it again). As such I thought they’d be most about embiggening Belgium, uniting with their Dutch speaking brethren to the north, and invoking the old ideas of Burgundy. If they’re feeling super bold, they can go after France proper in a bid to recreate the old Roman province of Belgica, including the ability to core a number of French states which comprised Belgica historically.

The shared focus tree allows Fascist Belgium to do a number of things, including a peaceful union with Luxembourg, abandoning neutrality early in order to join factions or attack other nations, plus it gives them a number of tools to consolidate power and enhance the power of the state.


The Constituional Crisis Branch - Turtle Belgium

16_Belgium_ConstituationalCrisis.png

What If Belgium held out? This is the branch to find out!

So Degrelle has come to power, but Hubert Pierlot, fearing what this would mean for the democratic traditions of the country, invokes Parliament’s own protections, declaring the King temporarily unable to reign before the monarch can sign the royal assent locking Degrelle in. This renders the appointment void, and Pierlot calls for a snap election. This will lead to King Leopold’s abdication, and Charles, Count of Flanders’ appointment as Royal Regent (Leopold’s brother).

For those questioning the realism of this, something similar actually happened in Belgium in 1990. King Baudouin didn’t want to sign a bill into law for personal religious belief reasons, so had himself declared temporarily unfit to reign, meaning Parliament could bypass royal assent.

The election is then between the Liberals, led by Pierlot and the Socialists, led by… you guessed it, Spaak! This gives Belgium a choice to gain Allied protections or go for another option- the Soviets. Internally, they build build build, combining defenses in this branch with the defensive branch will lead to some truly massive fortifications.

AD_4nXeJDANHOrQVBlgbwWw-X44U_J7ozFNUYLbMgNViJ0UXH-cEZdFyMke49YIhWv1v95IJ-1DJj-wHIn17ykajHuXu2LgN5xsaUIOi5b2EvLq50O5xRHSD5d6z1mGria9Ja4YF4BhZ3jOU3PBF_OJcmmjghfZA

Belgian Maginot

17_Belgium_StrongholdNetwork.png

Better than Maginot

18_Belgium_MobileMaginot.png

Mobile Maginot!



Socialist / Communist Belgium

19_Belgium_Socialist.png

Belgian Socialists had some interesting opinions on Spain and Congo.

Going down the other path after that initial election, choosing the Vandervelde Minority sets Belgium on the path of Socialism. At the time, there was very little actual support for Communism, with even the trade unions being quite weak. This was because, as mentioned earlier, many large companies were already very socially aware and progressive for their time. As such, in game Belgium will generally remain Democratic in this branch, though there are ways of going Communist further down.

Therefore this branch is less about radical shifts in policy, and more about their diplomatic outlook. Belgium has the potential to provide significant support for the Spanish Republicans (something that Vandervelde historically pushed hard for). Similarly, Socialist attitudes in Congo were quite paternalistic, providing a strange combination of imperialism with socialist values. Finally, Socialist Belgium can send peacekeeping forces (volunteers) without turning their back on neutrality.

Ultimately, lines in the sand must be drawn, and Socialist Belgium can turn to the Soviets (with “Raise the Red Flag” flipping them Communist for gameplay reasons), or form the European Union.

Advisors, Commanders and other bits and bobs

20_Belgium_Advisors.png

Belgium has a broad set of skills at their disposal

(Henri de Man’s art still to come!)

Belgium has a good number of advisors, with a wide range of different abilities. Of note are:

Paul Henri Spaak, who can increase the amount of raw materials per civilian factory in trade. Did I mention he was kinda cool?

Edgar Sengier, who realized the importance of Uranium to atomic research, and so shipped the Belgian Uranium supplies to America before Germany could take them. He was also critical in reopening Uranium mining in Congo. It was his foresight that basically made the Manhattan Project even feasible. He boosts the speed of Nuclear Special Projects.

Walthere Dewe, leader of the Belgian resistance in WW1. Anticipating the German invasion, he went back into hiding just before the outset of WW2 to rebuild his networks, and led the resistance AGAIN. In-game he [REDACTED].

Dieudonné Saive, the principal designer at FN Herstal, and who collaborated closely with Browning. He increases factory output, research speed and MIO funds gain.

21_Belgium_FN_FALxcf.png

I know this was a weapon of the 1950s, but hear me out!

While we’re on the topic of Saive, there is one slightly controversial topic that I just know will come up, so let's address it. I’ve chosen to include the FN FAL as the final tier of Belgian Small Arms. So why is this weapon, widely adopted in the 1950s by NATO forces, in a WW2 game? I sincerely believe that had Belgium not capitulated, then between Saive’s exceptional weapon design capabilities, his very close collaboration with John Browning and access to the German Sturmgewehr 44 that Belgium would have developed their own assault rifle in the latter years of the war.

As it was, the first prototype of this weapon was delivered in 1947 and it went into regular service in 1953. Ideally I’d have included this as a 1943-44 weapon, but as this is the final weapon tech in our tree this is where it had to go. After all, isn’t half the fun of these games the “what-if” scenarios?

22_Belgium_Generals.png

The Chasseurs Ardennais rocked the iconic green berets, although they were worn longer on the side.

Belgium was fortunate in generally having a competent officer class. While many of the generals here will not be available from the start, there is a good selection of skills available. Despite this, Belgium starts with no Field Marshals, and while a couple of the above would make good candidates in the interim, they can recruit the two below later.

23_Belgium_FieldMarshalls.png

Make the right choices and King Leopold III can also take the field!

Now, Belgium didn’t have a navy during WW2, and therefore I could find no admirals… but wait! The unknown designer before me who had added a couple of Belgians to vanilla had included an admiral. At first I thought he was just randomly generated, but no. Turns out he was the chap responsible for rebuilding Belgium’s entire fleet post-war, so he’s in!

24_Belgium_Admiral.png

If you get him a navy, he will lead it for you!

I know many of you will be curious about the Belgian units, well here we are!

25_Belgium_Uniforms.png

Belgian Soldier (left), Chasseur Ardennais (right)


Music
Before I sign off, there was one last thing I wanted to cover, and that’s audio. We have a super talented team who handles this, but it was the one area of development that I had never really collaborated with.

Therefore when we were told that each country would have 2 new music tracks added, I had zero idea about how to approach this. We had a sit down with the audio directors and composers who we’d work with, and they laid out the process. We then needed to find several reference pieces to give the general “sound”, as well as include the emotions we wanted the tracks to evoke.

Belgian Wartime Track : Proud, Stubborn, Defensive
Belgian Peacetime Track : Trepidation, Uncertainty, Loss

26_Belgium_Audio.png

This was the general premise I provided for the peacetime track

I’ve got to say they absolutely nailed those notes, and I am super, super excited for you to hear these tracks when you play Belgium in Götterdämmerung!

Final Notes
That’s all we have for you for Belgium!

I can’t wait to see you all give it a try when we release, and I eagerly await the stories from your playthroughs!

27_Belgium_Heart.png

Next time…


See you on the 4th of November!
 
  • 51Like
  • 29Love
  • 8
  • 3
  • 2
  • 1Haha
Reactions:
Reserved for Developer Replies~

Alright, we're NEARLY up to date with all the summaries of dev replies, here's this one's done now :)

MordredViking's replies;

Can we see the portait of Leopold III?
Of course!

1730297463516.png

I know this is a bit nitpicky of me but could you please rename "Scars of World War 1" to "Scars of the First World War"?
It was already changed to Scars of the Great War prior to this DD's release :)

So we can form Burgundy? Or what does the Focus "Burgundy Rising" mean?
I noticed from the previous dev diaries that there have been changes to the map for Belgium, with Antwerp and the Ardennes now being separate provinces.

I am curious when we'll get an idea of how much of the has changed.

Can you keep spies active even during the occupation, and can those bonuses then flow to the allies? I am guessing yes.
I haven't really played one of the WW2 occupied countries yet.
1730298480162.png


Excuse my lovely paint skills, this was the best way to show the borders.
Left: Vlaanderen
Top: Antwerpen
Centre: Wallonie
Right: Andennes

Not 100% sure on spies actually, but I believe so.

Now a question in terms of balancing: how successful is the new Belgium on historical in resisting the German invasion?
Have they been properly balanced to not now make this too hard as Germany?
I've been keeping a very close eye on this because obviously if Belgium doesn't fall, then Germany has a really tough time against France (and tends to push through the Italian Alps, eventually). Thanks to the King's Surrender event they capitulate roughly as historical.

Compared to the four nations in AAT, how powerful Belgium is gonna be? Will it provide some challenge?
Oh its a challenge! On historical its a big fight to win. I went the Constitutional Crisis "turtle" path the other day and still lost (double boosted Germany for extra challenge) so it can certainly happen!

Really nice, can’t wait to play this. One question so far, will the Mechelen incident be included and how will it work?
Not directly, however Edouard van den Burgen is included as an advisor with a Mobilization Speed modifier as a "what-if" they listened to him and actually mobilized at that point.

Wonderful thank you!

So the Monarchist path if I'm reading right is "The Prisoner King?"
Correct!

Is Belgica a new formables rather than a name change and core change (please new flags would be cool) and can we get a sneak peak of the hidden path?
Belgica has a super cool new flag. Not gonna spoil it here though, you'll have to form it and see!

Can we see Belgian tank models ? (AMC 35, T13, T15)
1730302012701.png


Really cool focus tree with some novel ideas, but I have some questions.

- Is there no dedicated Monarchist path?
- Could we get a look at the various leaders for the different ideologies?
- Can we get a look at Belgiums scientists, Intelligence agencies and unique agents?
Prisoner-King is the monarchist path.

Here is Vandervelde, the Socialist leader.

1730302292373.png


This is Nicolas Florine, responsible for the first twin-rotor helicopter (and the main reason Belgium has a Helicopter MIO!)

1730302365600.png


Nice! Belgium looks super fun to play.
Can you give us a Look at some more Portraits and cosmetic Tags Like Burgundy or belgica please? And will there be a separate Portrait for Leon degrelle Were he isn't wearing a Wehrmachts Uniform?
Regarding Degrelle, we're aware of Degrelle's clothing and are looking into other options. No promises though!

Will the unit voices be bilingual ?
Belgian French

What exactly does this bonus do? Or more precisely: How is it factored into a ressource trade? Do I get a single unit more of the ressource I'm purchasing (e.g. 9 instead of 8), can a single civ by twice the amount from the same trading partner (I can buy 2x8=16 instead of just 8 units) or can I even use the same factory to trade with two countries, allowing me to get twice 8 units of maybe even different ressources?
You get an extra resource per factory traded. So 9 for 1 Factory instead of 8.

This DLC has really the potential to beat No Step Back as best DLC in my eyes. But i am still wondering, why Congo? Luxembourg, or a small rework of the Netherlands or Czechoslovakia seem to be more fitting.
Wait and see, next Dev Diary will show you more...

Yes!! The Dev Diary I’ve been hyped the most for. So if we want the King, do we have to wait until 1940/we surrender or are there alternative ways to get him in power earlier? Don’t have to go into detail if they’re secret. Can’t wait!
It's impossible to get rid of the Monarchy entirely, even as a Communist, however if you want something more absolutist, then you need to surrender first.

This might just be my first nation to play for GD, looks really solid and inviting! I have played Belgium a lot in the past, but my goto was to turn them into this crazy "cossack" state (stacking cav buffs and having two all cav armies called the Flemish and Wallon Host respectively) and then just Leroy Jenkins until I could form the EU. So this is certainly gonna be a huge improvement for me in terms of flavour.

Hopefully they're fun to conquer too!:p
I kinda want to try this now, lol

Are 3D representations of massive fortifications exclusive to the Belgians or will all nations benefit from them ?
Everyone gets them. Except the Mobile Maginot (Belgian colours), that's ours :D

Wasnt the franco Belgian alliance only cancelled in 1936? So shouldnt there be an option to not cancell it and stay allied with the french?
You can indeed choose not to Repudiatre the Treaty with France if you wish, but it drops a mean negative modifier and leads to some cool stuff.

Hello,
it looks genuinely very awesome!
However as a dutch person i must say that i am quite confused to see that these modifiers are less bad than ours are in the current game. Especially the Shell shocked spectator vs the Scars of the great war.
Click to expand...
I wouldn't say they are any worse, they are just different.

Can we see the MIOs/designers, sil vous plait please?
1730375555912.png

So, as a Belgian, I'm quite excites to play my country with some actual content, but unfortunately, there are some things in here that really make no sense: the most glaring being Degrelle working with the VNV. The VNV, as a separatist organisation, was loathed by the rexists, them both being fascist doesn't make them friends. As such, I suggest the VNV path start with Degrelle being overthrow by the VNV, because I agree that he wouldn't willingly give up power.
I've seen a lot of comments about the VNV Vs Verdinaso and it was something I did go back and forth on a lot. In terms of game design philosophy I wanted a fascist branch to allow for Belgian expansionism because it's a popular playstyle. The big question then became how. Ultimately I settled on the VNV because of their closer ties to the Netherlands, giving an obvious early avenue for growth. I realize that they are a Flemish Nationalist organization who want to split Belgium in half, but for an already small nation I didn't want to make it even smaller. There was also the fact that Degrelle did have an alliance with the VNV in the 1937 election, and they did help the Rexists gain seats.

Also as a little addition, Verdinaso and the VNV did also work closely together in the 1936 election, they could therefore be used interchangeably in the way that Degrelle was using them here but ultimately I needed to pick one to work as the representation for this branch and the VNV was the larger group.

Belgium, my first country to play in HOI4 and to learn the game like +7 years ago or so...good times, glad it finally got a focus tree, can't wait to play it. Pls keep Degrelle's portrait, I kinda like it personally, don't put that dumb shouting one please, its just meme-y.
Ha! I still remember my first game with Brandenburg in EU3 too, and it always held a special affinity since then.

I'm pleasantly surprised by this DD. The tree sticks to its theme and it seems very flavorful.
Thank you! Very pleased to hear :)

I’m on the fence with the FN Fal being so early. But if it did exist so early, it certainly would’ve looked a little different. Could you consider maybe changing the Icon to align closer to one of these? They match the WW2 designs much more and would fit greatly.

Early Fal’s and M16’s had wooden stocks which would deflate the controversy with the Fal going in so early (the current icon is very modern).

- Picture of many guns-
This is a really interesting idea, I'll explore this and see what can be done. No promises though!

Hey, few questions :

1) Will Belgium surrender when the whole country is occupied, like historically in WW2 (and WW1, they tend to fight even with few territoty) ? Because currently, rushing Bruxelles as Germany leads to many allied division encircled by the surrendering...
Click to expand...
1. The whole country? No. Different factions have different capitulation rules, and a lot of this will depend on the man wearing a crown...
2. No, though by that point alarm bells should be ringing! They do have ways of breaking neutrality early though, if needed (but its not easy, and Neutrality does come with perks).
3. Belgium is very defensible thanks to the Ardennes and their rivers. They could prove to be a useful asset!

Any chance you would reconsider the unit voices being ONLY french? Dutch WAS, and IS, the language of the majority of Belgium's people... And It's a bit of a sensitive topic for us to this day, what with the whole "taalstrijd". Plus, shortly before WW2, the army did actually introduce linguistically separate units (which it still has today).

I'd be okay with simply reusing the Dutch voice lines, having them play 50/50.

Not going to lie, it's still incredibly frustrating when people hear you're Belgian and they automatically assume you speak French.
While it was the language of the majority, the "official" language of command at the time was French. One of the adaptations that occurred during and after was to make Dutch more commonly used by the officer class (with bilingual lessons becoming mandatory). There's a focus about just this :)
1730461208713.png


Think I got them all, thank you!
 
  • 3Love
  • 2Like
  • 1
Reactions:
YAY!

Personally looking forward to have Belgium on (would be nice to get Luxembourg one day too).

Having the theatre of operations switch to Africa sounds like a lot of fun, and I hope some local flavour for Congo under Belgian rules will be added.

Can't wait to have a fuller read as its just released.


Separate note:
A feature that hasn't been added yet, which I might also find cool: Open liberation, trials for the leaders of collaborationist governments, or at least a mention of what happened to them.

In the case of Belgium, Leon Degrelle escaped to Spain and lived out the rest of his life in exile there, particularly after being sentenced to death in absentia.
 
  • 3Like
  • 1
Reactions:
I assume the "Scars of World War 1" national spirit will be renamed to "Scars of the Great War" since the current name doesn't really make sense in the context of the game and isn't in line with the rest of the national spirits that allude to the great war in other nations. (Also "Scars of World War 1" feels like a boring name)
 
  • 22
  • 8Like
  • 1Love
Reactions:
I know this is a bit nitpicky of me but could you please rename "Scars of World War 1" to "Scars of the First World War"?
"First World War"? You mean there's going to be a second one?

In all seriousness, it should be "Scars of the Great War" as the term WW1 didn't start being widely used before WW2.
 
  • 11Like
  • 3
  • 1Love
Reactions:
I noticed from the previous dev diaries that there have been changes to the map for Belgium, with Antwerp and the Ardennes now being separate provinces.

I am curious when we'll get an idea of how much of the has changed.


They even cancelled their alliances with Britain and France, something which took both those nations by surprise as they had fought to protect Belgium previously.

That may go down in history as one of those really bad decisions, however maybe it wouldn't have changed much.


Quelle surprise? This combined with the Chasseur Ardennais modifiers, means that the Belgian Special Forces can indeed bring something powerful and unique to the battlefield.

Can you keep spies active even during the occupation, and can those bonuses then flow to the allies? I am guessing yes.
I haven't really played one of the WW2 occupied countries yet.
 
Despite this public neutrality, Belgium was under no illusions about Germany’s intentions and maintained secret back channel negotiations with the Allied nations. The Dyle Plan was a military strategy where Belgium would resist invasion to the Dyle River line, allowing French and British troops time to arrive and assist in the defense, much like in the First World War. In game-terms, this increases the likelihood that Allied forces will actually come and help Belgium, rather than leave them to their fate.

Now a question in terms of balancing: how successful is the new Belgium on historical in resisting the German invasion?
Have they been properly balanced to not now make this too hard as Germany?
 
  • 1Like
Reactions: