I may regret this, but I guess it's a teachable moment and I've about had it up to my eyeballs with this kind of attitude.
Okay... We're going to ignore the debatables of the rest of this diary to talk about the middle-finger you just gave your community as a whole (especially modders) with Presets... (This will be a bit passionate, but I don't care at this point. Disagreement tally be damned.)
In short, you just said...
"We're going to give you half of what you asked for, with historical presets ONLY that we determined through half-backed research and didn't bother to playtest, but it's moddable so you modders can do custom presets for yourself."
"In short" is doing a lot of heavy lifting here. If you reword someone's statement - to summarize or not -you do not change the intent or sentiment: that is an intentional misquote.
We did not say any of what you suggested, nor did we intend it.
Do you have any idea how Lazy that makes you guys sound? This is a bare-basic feature people have been asking for since NAVAL designers... to SAVE and LOAD designs across games. You finally get around to the idea after adding three more designers, but can't be bothered to do anything more than hard-set Historical templates? With no way for common players to save alterations we'd like??? Say "we'd like to do it" as if there is no reason (and without giving explination) as to why you couldn't do it right now????? And then say "But it's moddable for metas!" as if that's the only thing modders care about???????
Free features are generally harder to apply resources for than paid ones. I know it isn't the done thing to acknowledge it, but I think it's better that we're open about the truth. We're a business. We're also passionate about HOI. Those two things just have to coexist - it isn't one or the other. That means a balance has to be struck: doing part of this now and part of it later is.. .well, a balance.
I clearly state that we all want to do saving/loading of templates as a next step.
Why isn't it happening right now? Because I decided there were more important things to focus on. I stand by that. I do not owe you my time to work on something you want for free.
And to clear up another oddity: making this feature moddable was not
just for you. There are a dozen reasons why it's a
good thing to have presets be moddable - maybe MP communities want to have restricted presets, maybe detailed historical mods want to give you some suggested designs, etc. If you choose to translate that into some sort of tacit insult, that's your choice: but it will make you look silly.
Modders don't care about "Meta," we care about "Gameplay." Something you guys have seem to lost understanding of since you don't playtest. Yeah, cool, we have another tool to use... Can you not pressure us into using it so you can avoid adding this feature youself?
This was an odd segue, but fair enough. If we didn't playtest, you'd find out pretty fast. I invite you to apply for a job here and come and show us all how it's done, though.
The latter attitude is something we (sadly) see often. It's fairly common amongst hardcore fans of almost any game or vice; the assertion that since '
I' mod/understand/use/engage with this game an inordinate amount, I have a better understanding even than that of the developers. It becomes a bonding sentiment amongst groups even, and is quite harmful. It's the same psychology that gives us fan gatekeeping.
And it's
so easy to do. I even hear industry professionals speak exactly the same way when they're talking about a game they play instead of work on.
I honestly wish I knew how to tackle it constructively, but I'm not sure there
is an answer. It's human nature - but that doesn't make the sentiment fact.
Because if you're going to treat modders like they're part of your QA and Testing Staff... We're all going to tell you to get over yourself, as a collective company, reguardless of which of your Execs or team-leads thought it was a good idea to braodcast "We're lazy so the modders can do it," in a "Developmer Diary" which at this point should be renamed "Community Outreach Blog."
We have a wide and constructive relationship with a lot of our modders. A lot of them seem pretty happy with this feature, and I recognize several in the comments here. You do not speak for the modding community: stop trying.