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Feeona

First Lieutenant
Paradox Staff
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Mar 27, 2019
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Good evening Kindred,

This week, as mentioned in our last dev diary, we’re bringing you our first video recap. Straight from The Chinese Room and their Community Manager Josh Matthews, you’ll hear from earlier dev diary authors Michele Nucera (Senior Concept Artist), Alex Skidmore (Project Creative Director) and Ben Matthews (Associate Art Director). In this recap, they’ll summarize their individual diaries, share additional thoughts and answer fan questions.

What’s Next

We’ll be back with the next dev diary in two weeks and we’re looking forward to our third clan reveal at PC Gamer Show: Most Wanted.
 
It's a summary yeah but they still decided to pick questions from the community and answer them and even then what they picked was awfully boring so I don't really see the point of this if it says nothing new. We already knew about the snow being caused by an uncommon event.
We picked the ones that were relevant to the previous Dev Diaries. These were sourced from Discord and explicitly clarified what we were taking questions for.
 
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To answer a lot of questions here (and from elsewhere, heh), we see your questions and queries, and we're doing our best to get you all the answers you want that work within our timeline. I know there's a lot of 'tell us now, tell us more' and we will! We can't wait to show you the extended gameplay in January, and we'll try to answer more questions at that time.
 
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Most are asking "Please reassure us this isn't awful"... but frame it your way if it helps you guys feel better.
Hi. I can understand your frustration; as I've said previously, we will work throughout this and next year to get fans answers, info, and a greater look into the game.

It's been many years and ups and downs of hype, and I get that it can be exhausting for you.

But y'know, there's no need for barbed words. We don't know each other, but I'm sure it doesn't improve either my day or yours. Perhaps it doesn't even matter to you either way, but I'd ask, when on this forum, to bring it down a notch. Just a tad. Thank you.
 
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Unfortunately video game developers seem to almost universally live in a bubble where they do not interact with their customers outside canned press junkets and pre-approved posts. They don't interact, you know, like human beings. They also tend to almost universally ignore their customers and fans, insisting they know better.

I am a developer, and as you can see, I work in the industry. People in my position see and pass on everything. We interact constantly with customers and fans. It's not the job of a Concept Artist, a Level Designer, or a QA to come forward and spend time speaking to the community. Of course, they can if they wish to, but they're busy working on their game.

Marketing isn't always perfect, but saying they 'do not interact like human beings' is a wild generalization to make.
Fine, that's your choice but don't be surprised if people get more annoyed or pessimistic. By the time they get to any real information that might be beneficial people will have been stewing for so long nothing you say will be well received. You don't need to be a 20 year veteran game publisher or community manager to know how to read a room and pivot.

No one's asking Paradox to dump all their work on the internet for the world to see, just information about what kind of game we're getting given the title and pedigree it's tied to. Quite honestly, video game publishers take themselves way too seriously sometimes and protect their game information like it's state secrets. I sincerely doubt there is anything so cutting edge about your game (or anyone's these days) that it just can't fall into the wrong hands too soon.

Game development is always ongoing and is governed by scope, cost, and what can be delivered in the allotted time frame. It's not about "state secrets"; it's about us being respectful to fans and not promising something that can't be delivered. As such, we can't always say outright what will be in the game because we 100% want to ensure it's correct. There are many things we've not talked about and are waiting until next year because of this. I believe that overpromising something would be worse.

Personally, even if things are a little conservative right now, we're taking in feedback, and when we can completely confirm and talk about things in the game, we will.

I'm especially pessimistic because I work in film and know that if voice acting has been recorded, that means the game is almost complete because that's one of the last things you do. At this point there isn't much room for change.

I'm sorry, but this isn't always true. Voice Actors are often called back to do more line reads if things have changed. Bloodlines 2 is still in development, regardless of the voice work completed. In film, I assume that ADR is done after the movie has been cut and edited, in games, development continues until the last moment, and as such, there's no time to bring in voice actors at the end when you need them at various stages of completion.

Honestly, I would try to talk to each of your points more, but it does feel that you have your thoughts set on these matters, and I can't change that. I will say that I appreciate your response. I'm around daily on the forums to try and answer questions that I can answer.
 
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