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This is a really interesting DD. I have a question about federation cohesion: if a native civilization manages to reform itself, it will be counted like the "hostile neighboring colonists" by neighboring unreformed federations or not?

It will, as the check currently checks towards the neighboring nation not having a government form that is considered "primitive"
 
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The borders of the empty provinces owned by tags should correspond to the color of the owner nation for better clarity.

It does, Evie took the pictures in a version where that was bugged. You can see hints of it in my pictures on federations.
 
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Aside from the usual concerns about performance due to additional tags being added, the content itself looks interesting. I do sincerely hope that you're able to make sure that there's not another massive performance drop like there was with 1.30.

Let me tell you that late game lags come even as there are way less tags than at start of the game, there's not going to be a major drop because of tags like these that only have ~1 province each to care about. It's when there's major wars late game where there's 2 nations or more fighting against each other covering each several hundreds of provinces where the evaluation becomes heavy.

That aside, any plans for North American formable nations? We already have plenty of alt-history formables in Europe and Asia, I don't think some form of "Grand American Federation" or the like would be too bad a formable. It would certainly give you something to shoot for once you reform.

No formables like that, but I do want the Federations to somehow be formable but not sure how to make that happen.
 
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What is a member of the beta program?

All of our games have their own closed beta, I usually use the members of the beta as sounding board for ideas or to test things. Some of them also from time to time contribute to the game like @Evie HJ done here.
 
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There is that now-empty advancement part of the menu, maybe there could be some system of unifying bonuses (at the cost of some cohesion and or other resources like mana) that at the end would have the nations unite into a new single tag. A bit like mini-HRE reforms.

That's a cool idea
 
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It's much better than it was before, but groups like the Powhatan in particular sill seem to have a relatively small influence despite having influence all over the bay IRL. At the end of the day though, the provinces do sort of have their populations represented even if it isn't colonized. And as Groogy said in the diary, Northern migrations are as a proxy to groups disappearing or various villages becoming dominant within a region over time rather than populations literally moving. There's no reason not to have the entire eastern seaboard depicted as tribal land, seeing as it can be colonized like anything else though, really.

Powhatan in that specific image is bugged, they do claim all of the area as their tribal land. Here you go

1600783778966.png


Also I love their flag
 
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Our general approach to name has been to use endonyms for provinces, and the best known english name for the playable nations, in much the same way that the playable countries are China, Muscovy and (when formed) Germany. There have been a few exceptions where the native names use outright english or french words (Saulteaux, Plains Cree),but these are not the norm.

Thus, the tag is called Maliseet, but one of their provinces is Wolastoqiyik.

Same applies to my favorite native tribe, who would be Meskwaki, but are called the Fox by the West.
 
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So... South America, which is the least updated, the least historical and the most boring place to play, will not be receiving an update, while North America will receive everything for this part of the update?
This is just ridiculous at this point. You reworked federations, but with this rework they aren't viable in South America, because you refuse to update the number of tags in there. Even though there were numerous indigenous tribes and even some that managed to fight back the portuguese, like the Tamoyo. Also, just like the Appalachians were troublesome in NA, the Serra do Mar was quite troublesome for early settlers in the south/southeast of Brazil.
Good work on ignoring tribal SA, not that I'm actually surprised at this point, but good work on the favoritism, I guess.

To be clear, the north americans was a passion project I mainly worked on using my own free time. And @Evie HJ who did the setup is not employed by paradox and also spent their free time working on this. There's only so much we can do using that. It's fair criticism including as others said about totemism & flavor like mission trees and events, but I only have so many hours in a day.
 
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There is no reason to worry, EU4 is maintained by the studio Paradox Tinto, me wanting to do a thing because I want to versus it being a planned thing are two different things you shouldn't conflate.
 
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