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Johan

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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.


There is one.. its on the screen at all times.. You score and your rank.
 
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This is really only meant for MP games that want to play with score, AI does not get victory cards and you don't get them in SP period.
 
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I suppose that's true if your definition of "work" is just "function at all" - you can still eventually hit 300 development.

If you are unable to ever hit 300 development without developing you're probably extremely bad at the game. In these cases I would think score in MP is the absolute least of your worries.
 
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Tell you guys what, starting with the next dev diary I'm going to institute a new rule that goes 'stop complaining that the week's dev diary isn't about the precise thing you wanted a dev diary about'. You're of course free to critique the actual contents of the dev diary, but the flurry of 'why isn't the dev diary about X' posts is getting very old.
 
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Score in MP is always the absolute least of anyone's worries. :p

But seriously, it doesn't seem problematic to you to balance "victory points" around a specific development limit that obviously differs between different levels of DLC investment?

For what possible reason? 300 development is not hard to get. Some countries start with more than that in 1444.
 
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