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Caligula Caesar

Stellaris Technical Scripter
Paradox Staff
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Nov 1, 2014
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Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to show off, so I’ll first of all hand you over to @Ofaloaf to talk you through that.

---

Hey all, @Ofaloaf here with another tidbit of mapwork we've been working on. With all the new provinces added to Italy and France, the Genoa trade node was getting rather large compared to its neighbors. Along with the Pest node (which we have since added an additional route to from Crimea), we decided it was time to split up the Genoa node.

Here's what Genoa used to look like:

upload_2019-7-29_16-40-21.png


That's a pretty considerable chunk of the Western Mediterranean! Even the Venice node doesn't control the whole Adriatic. It was necessary to carve something out of Genoa's trade node. So, since Genoa proper is in Italy, the best option seemed to be to peel away the westernmost provinces. This inclined us to pick to some province in Aragon. Valencia and Barcelona seemed to be the best candidates there, and of the two we ended up going for Valencia, as it was a fine commercial port at the time and it's slightly further away from Genoa on the map.

So the new setup has ended up like so:

upload_2019-7-29_16-41-2.png


Valenica interrupts the flow of trade from Sevilla to Genoa. If you still want trade to flow to Genoa (and that node is now located actually next to Genoa now!), you can still force trade to keep flowing through Valencia through the judicious use of merchants and trade fleets, but you can just try to hold onto all the trade you can at Valencia as well. This change should help make trade in the Mediterranean a little more challenging, and still offer more opportunities for more countries to get a slice of the action.

That's it from me, back to @Caligula Caesar for some Savoy-specific content!

---

To recap on their starting position and their national significance, they are situated between France and Italy with lands in both countries. During the first half of EU4, they were basically fought over by France and the Emperor as both tried to extend their power in Italy. Having successfully managed to avoid being absorbed into either, in the 18th century they were then ceded Sicily (along with the title of King) for their participation in the War of the Spanish Succession. A couple of years later, however, the Emperor forced them to swap Sicily for Sardinia, thus forming the Kingdom of Sardinia-Piedmont. Still a relatively weak power compared to its neighbours, soon after the conclusion of EU4 it would emerge as the strongest independent Italian nation (almost by default, since Austria controlled much of the rest of Italy either directly or through puppet states) and so be the focus for the Italian unification movement. By playing their cards well, they were able to capitalise on the situation and form a united Italy, though they had to give up their French lands and Nice to achieve this.

This situation opens up several paths for Savoyard missions. Firstly, there’s the historical path: Early missions focused on surviving and being good at diplomacy, some good economic missions and a path for Italian conquest. However, although EU4’s Savoy remains Piedmontese culture, it felt wrong not to give Savoy missions to do in France. Hence, Savoy has also been given a full tree helping them become King of France.

upload_2019-7-29_16-41-29.png


One of the first missions Savoy might look to complete is an economic one: Prosper in Piedmont. It is achieved by adding three development to Turin (which is coincidentally also the reward for annexing Saluzzo and Montferrat) and getting 120 total development, plus the Renaissance. Doing this will give you an event that will let you either gain even more development in Torino or let you convert to French culture and gain development in French Savoy instead. The AI will choose what to do based on how it is doing in France and Italy.

upload_2019-7-29_16-42-39.png

Occitan starts out as an accepted culture for Savoy, so this switches the cultures around.

Following on from that mission, there are several more economic missions – after all, it was partly Piedmont’s economic strength that led to its ability to unite Italy. Glory to Ciamberi (<capital name> - it changes based on the last mission) requires six buildings to be built in your capital and it to have 30 development. This is quite a lot for mountainous provinces, but the reward is good too – the capital will become a center of trade. Finally, Powerhouse of the North (renamed Powerhouse of the South if you go French) requires the steep task of 100 development in your capital’s area, along with several other economic conditions – but if you get it, you will get +5% admin efficiency and +5% goods produced for the rest of the game.

Another bonus Savoy can get from the same branch of the mission tree, this time via being a very good Christian, is being able to found the Order of Saints Maurice and Lazarus.

upload_2019-7-29_16-42-52.png


In terms of conquests, Savoy is well-covered in Italy with a set of missions that basically track their progress towards Italian unification. Once they have images, they may or may not end up with some blatant references to the Risorgimento. On the other side of the Alps, there’s a branch to go east and one to go north. Going north will lead you to clash with Switzerland (Monter l’Estcalade – a reference to an attempt by the Savoyards to take Geneva by surprise… Geneva was historically not an easy vassal for Savoy, something we are keen to represent ingame). You will then have the chance to take Burgundy. On the other hand, going west will have you first clash with Provence and then, if you dare, with France. Once you dominate southern France, you will gain claims on Ile de France. You then need but seize Paris and you will be able to claim the French throne via a personal union CB.

The final branch of Savoy’s mission trees focuses on diplomacy and self-defence. The Savoyards after all had to be very good at both to survive. The first two of these missions require you to first make a strong ally, then make sure you are covered no matter the situation by getting two good friends who happen to be rivalled to each other. This having been done, Savoy will be tasked with having four up-to-date forts in Alpine areas; doing this will give the reward of said forts being upgraded. Finally, the best way to ensure Savoy’s safety is to have a bigger army than any neighbour; doing this will give a useful +10% morale and +1 army tradition for the next 30 years.

---

We didn’t just add missions to Savoy – we have also added two small early-game events (we’re also open to suggestions for more!). The first of these regards the Duke’s father, who resigned his position as Duke to become Antipope Felix. You get the choice on whether to support your father, which gives a healthy military boost in return for somewhat burning your bridges with the Pope.

upload_2019-7-29_16-43-6.png


The second new event concerns Cyprus. Historically, the Savoyard rulers from Charles II in the 1480s right down to Umberto II, the last King of Italy, would claim the Kingdom of Cyprus (and Jerusalem and Armenia) – at least in their titles. This was based mainly on the descent from one of the last Christian Princesses of Cyprus. Fortunately for us, the starting Savoyard ruler is married to a Cypriot, which means that, should a non-Christian nation annex Cyprus, this may happen:

upload_2019-7-29_17-0-42.png


Edit: Almost forgot to show this, but we've also added some new ideas for Sardinia-Piedmont, to make it a more interesting nation to form:

SPI_ideas = {
start = {
idea_cost = -0.1
improve_relation_modifier = 0.25
}

bonus = {
global_tax_modifier = 0.15
}

trigger = {
tag = SPI
}
free = yes #will be added at load.

spi_flexibility = {
diplomatic_upkeep = 1
}
spi_defensive_prowess = {
defensiveness = 0.25
}
the_shroud_of_turin = {
papal_influence = 1
prestige = 0.5
}
spi_royal_sardinian_army = {
discipline = 0.03
global_manpower_modifier = 0.1
}
spi_centralized_state = {
development_cost = -0.05
core_creation = -0.1
}
spi_piedmontese_manufacturing = {
global_trade_goods_size_modifier = 0.1
}
spi_risorgimento = {
ae_impact = -0.1
}
}

SPI_ideas:0 "Sardinian-Piedmontese Ideas"
SPI_ideas_start:0 "Sardinian-Piedmontese Traditions"
SPI_ideas_bonus:0 "Sardinian-Piedmontese Ambition"
spi_defensive_prowess:0 "Defensive Prowess"
spi_defensive_prowess_desc:0 "From the French in Savoy and Piedmont to the Spanish in Sardinia, our lands have long been tempting targets for our neighbors' expansionist ideals. In protecting our sovereignty through the years, we have honed our fortification techniques and mastered the art of defending a fortress."
spi_flexibility:0 "Diplomatic Flexibility"
spi_flexibility_desc:0 "Wedged in between stronger powers and under constant threat of falling too far under their influence, we have been forced to practice nimble diplomacy - some would say shameless opportunism - in order to safeguard our independence and find some new opening to advance our state. Though distasteful in the eyes of traditionalists, opportunism has its upsides."
spi_royal_sardinian_army:0 "Royal Sardinian Army"
spi_royal_sardinian_army_desc:0 "The golden age of mercenaries has passed, and our army shall keep with the times. By implementing reforms to professionalize it, we can establish a standing army capable of projecting our power abroad in Italy and Europe as a whole."
spi_centralized_state:0 "Centralized State"
spi_centralized_state_desc:0 "By imitating the means and methods of the great powers of Europe in our own territories, we can forge Sardinia-Piedmont into powerhouse capable of dominating Italy and standing our ground on the European stage."
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
spi_piedmontese_manufacturing:0 "Piedmontese Manufacturing"
spi_piedmontese_manufacturing_desc:0 "Situated on the key trade route between Venice and France, there are many markets on which to sell our produce. By adopting the latest methods pioneered elsewhere, we can increase our production and bring plentiful riches to our lands."
spi_risorgimento:0 "The Risorgimento"
spi_risorgimento_desc:0 "Italy has not been united since the fall of Rome, but the idea of a united Italy has never died. Now, as the dream enjoys a resurgence, we have emerged as one of the main standard bearers of the Italian people's hopes and dreams."

That's all for today! Next week, as mentioned, we'll finally start telling you about the changes to game mechanics we are in the process of implementing. Until then, have a great week!
 
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A small remark: isn't the name of the order Saint Maurice without the s in saint?

The original one, yeah, but this one is the fused on of Saints Maurice and Lazarus - https://en.wikipedia.org/wiki/Order_of_Saints_Maurice_and_Lazarus

The changes in the genova node indirectly nerf Aragon. probably 1/3 of their income is lost and for heritage it nerf spain.

They have a lot more control over their trade node now, so they don't lose so much. Also, both Aragon and Spain are really strong right now :p

Como and Ticino are still nonsensically fused, and the Valtellina is still blanketed in PTI, despite being - I repeat - one of the most important passes through the Alps, one that got wars literally fought over it, with such a level of strategic importance for Austria controlling Lombardy that everyone else tried hard to make sure Switzerland controlled it instead.

Valtellini is there. You can see it starting in Como, and then connecting Lombardy to Austria via Illanz and Chur. The Valtellini was a territory of the Three Leagues that people marched their troops through. I fail to understand which part of this isn't covered on the current map :p

Also, there is certainly no space for another province there. We can only go so far in adding more detail to the EU4 map before we get diminishing returns from provinces getting too tiny, all of them being 1/1/1 development and a pain to administer and conquer.
 
So im wondering if savoy getting claims over Italy and a PU over france, not to mention other great bonuses is balanced. If the answer is because of how they performed historically fair enough, but if not i hope that the other italians get sweet bonuses from their missions and the italian tree is hefty. Otherwise it will feel like you're forming Italy with the wrong country a bit.

I may have forgotten to mention the bit where they need to own 20 provinces in southern France (plus Burgundy and Paris) to get that, so there may not be much left of France by the time they get that CB ;)
 
No ideas for Sardinia-Piedmont?

Check the OP again ;)

But representing Savoy proper as Occitan is quite wrong. Savoy is not part of Occitania and was never considered as it. Maybe adding a Savoyard culture (or Arpitan) for Savoy proper and Vaud will be a better solution.

Yeah, Arpitan is not Occitan, it is true. But it would have been a pointless nerf for Savoy to be given an accepted culture that is only present in about 3 provinces. We figured it was better to do it in a bit less detail and make them Occitan or Burgundian (I went for Occitan as I figured expansion versus Provence was most likely, to be honest).

It is weird to see Savoy considered as a potential "French" country. Savoy was actually considered as a distinct nation during and at the end of the EU time frame (even if a majority of is inhabitants speak french).

Well, they do start off as Italian ;)
 
First of all, Valtellina was on the other side of the Alpine PTI, compared to the Graubunden. Tirano was the main pass through the Alps in that area, and the one that allowed Switzerland to be connected directly to the valley. It is in the northern parts of the Bergamo and Brescia provinces.

Second, there's no space? Those provinces are not Siberia-gigantic, but they're double or triple the size of a lot of HRE provinces. You can well snip off a third province from their northern part, and that province is still large enough to be very comfortable.

Nah, Como is tiny, even by HRE standards. Only Free City provinces are smaller, which is by design (they are meant to be smaller than anything else).

I'd be interested to know how you Valtellini as you describe it could fit on our map (especially if the Alps as a barrier are to remain a thing). Fancy sketching it onto our map for me? :)
 
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What happens to the Savoyard missions after you form Sardinia-Piedmont? Are they are exact same or do they get additional missions similar to England forming Great Britain? If the missions are the same, would a Sardinia-Piedmont formed by a released Sardinia gain access to the Savoyard missions?

They keep the same ones, and yep Sardinia would get the same missions if they form Sardinia-Piedmont. They will not however be given the choice of becoming French unless they move their capital to an Occitan province.
 
Nice addition in splinting the Genoa trade node I would even consider in the future adding South Italy trade node, but I need to check how the game works with only Valencia trade note.
Could You please crisp the looking of the trade node lines? I mean in Tunis they are liberally crossing each other and the line from France do Genoa is almost invisible.
The lines could be refined a bit, yeah. You don't know how tempted I was to add little loop-the-loops the first time around, though. :p