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Johan

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Hello everyone, and welcome to another Europa Universalis development diary. Today we’ll take a deep look at the Manchu tribes.

As we added support for country & province modifiers for culture and culture-groups, we have tied the new unique paid mechanic for Manchu to the manchu culture itself.

If you are primary culture Manchu, in our next expansion, you will be able to raise Banners from states that have manchu cultures provinces. Each manchu province provides 1 banner for each 10 development it has, but it is all calculated on a state level, so several low development provinces together can add enough support for some banners, even if they individually can not support a banner.

Banners are required from the State Interface, and and the cost for a banner to be raised, is purely corruption. For each banner you gain 1 divided by your force limit.

Banners do not use manpower at all, but reinforce at normal monetary cost. If they reach 0 strength, the regiment is disbanded, just like mercenaries.

Banners are raised instantly at 100 men strength, so it will take a while for them to reinforce fully.

Banners are raised so that you get enough cavalry for your cavalry to infantry ratio, and the rest is raised as infantry.

If a state can no longer support enough banners, it will convert banners to regular troops at the start of a new month.

During the Absolutism Age, if you are Manchu or Qing, you can unlock the ability to increase the amount of banners you can raise by 50%, if you gain enough Splendor.

So what makes banners cool, except for having a nice purple background and not costing manpower to raise or reinforce? Well, each banner also have a +10% discipline while fighting.

The Eight Banners idea for Manchu increases the amount of banners you can raise by 25%, but if you don’t get the expansion, it will be 5% discipline still.

Another thing that’s cool with us adding banners is that we now have a nice flexible category system in the code, with normal, mercenary and banners as unit categories, and can expand upon that in the future.

If you compare the map of Manchuria compared to 1.19, you’ll notice a fair amount of tweaks as well..

eu4_14.png



Next week, we’ll be back to talk about State Edicts and the new State Interface..
 
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Do any other cultures have stuff tied to them?

No..

but modders can do it in their mods if they want to.

My "+20% discilpline to swedish culture" proposal was turned down by the team :(
 
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So you can both raise banners and recruit normal armies in Manchu provinces?

The corruption cost must have been added from purely gameplay reasons. Historically it makes little sense, given that whole Manchu administration was based on banners.

Yep.. purely from gameplay reasons.
 
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Is the horde support ratio different in 1.20 @Johan , or why there is banner infantry?

kinds.. cavalry to infantry ratio is no longer a techgroup variable, but is a normal modifier.

- Cavalry Ratios removed from techgroup, and added to other modifiers. Default is 50%.
- Steppe Horde government now have +25% Cavalry Ratio.
- Winged Hussars Idea gives +10% Cavalry Ratio now.
- Happy Cossacks Estates give +10% Cavalry Ratio now.
- Sunni Religion lost tolerance own, but gained +10% Cavalry Ratio.
- Tengri lost 2 unrest, but gained +25% Cavalry Ratio.
- Tengri now have 20% cheaper regiments, up from 10% cheaper regiments.

is the current stuff we have.
 
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Also, is the +10% discipline (I assume modded value) is for the entire banner mechanic, or can we mod so that for example banners for Manchu are +10% discipline, while banners for Poland are +20% Cavalry Combat Ability?

entire banner mechanic.
 
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So how to form Prussia and then turn to primary Manchu culture

We didn't worry much about that, because if you manage to be big and strong enough to both get manchu and prussian culture, you have already won the game.
 
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Are these modifiers additive or multiplicative? E.g. does Steppe Horde gov't get 75% cavalry ratio, or 62.5%?
additative
 
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Ah, now i see why Russia is Zerg Swarm. Are you consulting with nationalistic polish historians about Russian history?xD

No, just Swedish historians, cause they are the only unbiased ones.


(yes, i am ironic)
 
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So, if there are cultural bonuses besides this one, say someone mods Persian and Turkish cultures to have each their own bonus, would I only get the bonus from my main culture or would I get both if I accepted the other?

Could it be modded so that it does if not?

Country bonus is only on primary culture.

Province bonus is for the set culture..