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Johan

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Hello everyone, and welcome to another Europa Universalis development diary. We are now working fully towards 1.16 and our next big expansion. While I’ve always been the lead designer for EU4, I’m now the project lead for this expansion, as Wiz has moved to another project.

One of the biggest changes in concept is the introduction of sailors. Sailors represent the trained seamen of a nation. Sailors differ from manpower both in what they are used for, and in how you get them. Only coastal provinces provide sailors, and the amount of sailors depend on total development in that province. Sailors are required when constructing new ships, and when ships are “repaired”. Of course not all ships require the same amount of sailors, with heavy ships needing the most and transports the least.

Docks and Drydocks now provide 50% and 100% more sailors from their provinces instead of increasing forcelimits, while Shipyards and Grand Shipyards have been redesigned to increase naval forcelimits & decrease shipbuilding times in those provinces.

Natural Harbours and Coastal Trade Centers increase the amount of sailors you get from a province, while Merchant marine now gives +50% Sailors & Press Gangs now give +20% Sailor Recovery. Some nations also have ideas giving them more Sailors from their provinces with Netherlands and Norway having the biggest boosts at +25%. There are also policies, parliament issues & norse gods boosting your sailor pool as well.

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If you have the expansion, you also gain sailors from occupying another nation’s coastal provinces, even if your maximum possible pool is not increased.

One of the most feared things in europe in this time-period was the arrival of slave raiders from the north african coast. Countless villages were razed and millions of europeans were sold in slavery in Algiers, Tunis, Tripoli & Istanbul until the European nations were finally able to stop it at the middle of the 19th century by simply conquering the North African coast.

Now Barbary Nations lose their 10% cheaper ship tradition, and they gained the ability to raid for slaves. Raiding for Slaves is now something fleets can do at sea, where they gain money and sailors from coastal provinces that are not their allies or subjects. To raid a coastal province, you need be able to blockade it with that fleet, and you can only raid a province once every ten years. The efficiency of raiding is reduced by fleets on pirate hunting patrol. Raiding of course hurts your relation with the owner of provinces you raid.

The reason for why you get sailors from raids, is that plenty of them historically ended up chained to an oar at a galley.

wuoomf6.jpg


Next week, we’ll take a deep look at how we have redesigned the espionage system.
 
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Whoah. When do you wake up then?

4.30, take it easy and slow with a calm breakfast reading the forum, walking the dog, shower and take the 5.40 bus to office.
 
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Wiz isn't working on the HoI AI now by any chance, is he? ;).

Stellaris AI for a while, after that secret assignment (still at PDS tho).
 
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From facebook:

'do you even embrace the concept of making a game that people would have to pay only once for? Now it looks that pure eu4 consists about 10% of full features. And to buy a DLC you have to pay way too much. I understand this is business, but it doesn't really seem fair towards us, fans of EU4.'

I'm sorry to say this but I agree 100% with the guy. I have all the dlc's which did cost a lot of money if you add it all up. Please don't do things like that in the future.

Revert the game to patch 1.3 and do not buy any DLC, and you will have the same experience as if the game never got any DLC in the first place. DLC is what funds such a long time of continued development.
 
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From facebook:

'do you even embrace the concept of making a game that people would have to pay only once for? Now it looks that pure eu4 consists about 10% of full features. And to buy a DLC you have to pay way too much. I understand this is business, but it doesn't really seem fair towards us, fans of EU4.'

I'm sorry to say this but I agree 100% with the guy. I have all the dlc's which did cost a lot of money if you add it all up. Please don't do things like that in the future.

We could make a new EU every year instead..
 
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As Wiz came on for Art of War, I'd like to name a few of the totally gamechanging feature that made a good EU at launch into a very complex, entertaining and full of opportunities game:
  • Religious League -> Sometimes it's disappointing, it doesn't trigger, victory for a camp is assured... But other times, it's an awesome tooth and nail fight, with AIs everywhere and winning it gives a great fealing of accomplishment.
  • Forts and Zone of Control -> Wars are not the same and so much more entertaining. Yes, ZoC movement should continue to be tweaked but it's so much better than Win a Battle -> Follow and stackwipe -> Carpet Siege.
  • Development & New Buildings -> Also something to continue tweaking, but do you remember the time you needed monarch points for buildings? This same time you had to build one type of building in every frigging province to make a effet? I remember, but I don't miss it at all.
  • Custom Nations -> I'm not really a user of this, but for those who like it, I assume it's great.
  • Estates -> I mean ESTATES! The community had asked for this since the beginning of the game. I assumed this would only come in EUV, but no, Wiz put it into the game. We're far away from the "risk on steroïds" quote.
  • Horde mechanics -> After numerous nerf, Wiz came back on his own "reform or die" quote. Sure, it's been nerfed since the Cossacks, but Hordes aren't doomed anymore.
  • Revamped Random New World -> Which company modifies features from a 2 year old DLC instead of releasing a new one?
I've been playing the game since launch, and I'm still playing it. Thanks a large part to all those changes that renewed the game every time. Wiz for sure has a great responsability in this, and I want to thank him for that. :)

Wiz was behind religious leagues, custom nations & estates, while Forts/ Zoc, Development & Horde Mechanics were mine, and new world was JohanLerstrom
 
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Let's hope raiding doesn't go over the top. One million people over 400 years is 200 a month or 2,500 a year. Not nice for the victims but hardly crippling a nation's economy.

1 million from parts of western europe.. just the black sea is another estimated 2.5 million.
 
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@Johan -- Will new naval revamp include changes to naval tradition? Currently, as per the tooltip, you can gain NT by protecting trade but not by blockades. So during war, instead of getting that nice monthly tick upwards protecting trade, I'm actually losing tradition by blockading my hated enemies.

Yes
 
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johan back in lead for this expansion ? so its oldstyle time again ? xD

Not gonna be any major difference, as i designed 90% of the stuff before Cossacks. Designteam for eu4 still includes @Wiz and now we added @DDRJake to it.

The next expansion has some Wiz designed features that he has implemented already.
 
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