• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
I am intrigued by the 'Export Grain' mechanic. I wonder if this could be developed further so that countries with a 'Trading in X' bonus could export that good?
Very good idea, surely there will be mods that will utilize these mechanics and build on them!
All of this looks very nice indeed.

However a minor suggestion is for the Export Grain diplomatic interaction. I think it should also give a more tangible monetary reward for using it. One mercantilism seems a bit low imo for 100 adm. I think it should also give +5% goods produced on owned grain provinces as long as you maintain the relationship.
Yeah, I am thinking of lowering the cost to 50 or increasing the Mercantilism you gain to +2, what do you guys think?
Will Egypt continue to use mamluks as a unit after forming and westernizing? If you abolish slavery after embracing enlightenment, shouldn't the mamluks be freed from their service?
Very very cool idea
 
  • 11Like
  • 6
Reactions:
Wouldn't a bonus to Professionalism or Drill gain be more appropriate?
Likely yes!
Mercantilism is such a weak modifier that lowering the cost to 50 and bumping it up to 2 at the same time seems reasonable. Speaking of which, have you guys considered lowering the cost to promote mercantilism? As it is, nobody in their right mind would ever click that button unless going for the achievement.
In my opinion, it's too costly for what it provides right now. However, I like the mana sink it provides so instead of lowering the cost, maybe we should tweak the benefits to make them more relevant ?
Can you make it so that the AI can form Arabia? It's really silly that they can't. It's not an unrealistic tag at all. I was really annoyed when I was gassing up the Mamluks to form Arabia and be my big rival in one of my games and then I found out they literally can't.
I think this is a good idea, not sure why the AI is not allowed to form Arabia, stay tuned!
Also, @PDXBigBoss , you stated that only about half of the mission tree was shown, does that imply even more Mamluk content not shown in the DD or just missions that we already did see on your screenshot and you just didn't go into the details?
The latter, I don't want to spoil every single mission, but I am excited for you guys to get your hands on em.
Maybe Egyptian Westernization should compensate for that instead of using Western-European units?
I don't want two paths granting the same reward. Whilst discipline is great and all, I am fine with alternative rewards that may not be 1:1 in strength, so long as both paths are interesting and diverse. Otherwise what's the point of having 2 paths ?
Love the Mamluks love but very confused as to why Knights would fight for them lmao
Yeah, in hindsight it was not a good idea thematically, I should change it.
but will Arabia get new missions (And also new ideas) or will they get the same missions that the country had before it formation?
we will see.
I kinda hoped for some ancient Egyptian stuff
No ancient Egyptian larp, that's a can of worms that I don't want.
Diplomatic-wise, Mamluk should begin with Cyprus, Al-Abwab (Nubian Muslim kingdom), and Dulkhadir as their vassal. You can also add alliance with Karaman as an option (Although the diplomatic slots will be full, then)
I will look into this but I would rather not change Cyprus' status since they have content that leads them into becoming a subject fairly fast.
A lot of free manpower events from Caucasus
Not a good idea for balance, you already get that from your government interactions and the manpower you get is quite a lot already.
An event or mission should fire of "Puchase of Cyprus by Venice"- which give Mamluk money and boost the relationship with Venice
This is a cool idea thematically but it's something that can be done naturally through game mechanics, I would not necessarily oppose it but at the same time it would not be very high on my to-do list, this late in the development cycle of the DLC.
An event should fire when a new Sultan throned in Ottoman, which automatically set Mamluk as a rival.
You can do that through game mechanics already, 99% of the time you will already be rivaled though ?
An event should fire about "The betrayal of Syrian people" during a battle with Ottoman which automatically release Syria as rebelious vassal.
This will likely already have happened, especially in 1.36
In case of Mamluk lost the war with Ottoman, I believe a choice should emerge whether Mamluk will get annexed or vassalized by the Ottoman. Historically, the former was picked by the Sultan although the Sultan did offer the second.
Included in the Ottoman content already!
I like the selling devcost mechanic but in MP it seems very strong and in SP it seems not useful at all. The recipient should probably get a request for it in the same vein as share maps or share institution, and it should cost the recipient something (ducat value would make sense if they are buying grain) that would be given to the mamluks player. Otherwise in MP it costs a player nothing to get dev cost from their Mamluk ally, and in SP it returns nothing much to the Mamluks player for proposing it.
I intend to shift the action into a request, if I have the time
Mamluks are going to be way overpowered with these changes. Will cause alot of imbalance in the region.
They will do fine
Again an alternative could also just be increasing the Production Efficiency of the Mamluks by +5% per Export Grain relation you have up to a max of +20%.
Doable but might require extensive rewriting of either the code or the script on my end, I will investigate.
 
  • 5Like
  • 1
Reactions: