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PDXBigBoss

Second Lieutenant
Paradox Staff
May 31, 2022
104
2.879
Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them around new flavor in the form of a mission tree for Japan, new events as well as government reforms. Let’s take a look!

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[WIP] All values, art and even layouts showcased here are work in progress![WIP]​

Note, as you probably might have guessed already, Japan also gets access to the Emperor of China dedicated branch that I showcased a few weeks ago albeit the descriptions and titles are curated for immersion and accuracy reasons.

The tree will be granted upon forming Japan and it houses 30 new missions, 46 if you count the Emperor of China branch, as well as a dozen new events (both tied to the missions AND independent from it) as well as several new government reforms and even a special new unit, the Samurai.

The top half of the mission tree will deal with the internal affairs of the island, instructing you to guide the nation through military, commercial as well as administrative changes you may wish to enact. As we will see in detail further down, nearly every single mission is tied to either a new mechanic specifically made for Japan or a dynamic set of rewards.

Alongside all these cool new additions, we have also created a new special unit for Japan, the Samurai! They will not be easy to recruit and the intention is that they make about 10-25% of your forcelimit as your elite frontline, as shown below:

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Give us some ideas about what color they should be and feel free to chime in with some overall feedback regarding these very powerful bonuses​

Every Daimyo, Shogun and Indep. Daimyo will have access to the new unit either via their national ideas or via their government type, which are accessible in the base game. Furthermore, Japan has a +15% Samurai Forcelimit in its ideas!

Let's take a look at some highlights around new events and missions:

The mission ‘Bushido’ has not only been reworked from the ground up, but it also interacts with the aforementioned new special unit for Japan, the Samurai. By elevating your army professionalism and presenting a robust and powerful army, you will be rewarded with the following event:


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Kept you waiting, huh ?
These options will reform a significant part of the following 2 missions, based on your choices.
Should you choose to focus on the matter of land, you will be greeted by the mission ‘Bugeijuuhappan’ (or ‘18 types of martial arts’), a carefully curated combination of warfare techniques. Here’s Bugeijuuhappan’s reward:

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While, opting to focus on maritime warfare, would yield the mission ‘A New Naval Academy’ with the following reward:

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[This will probably be nerfed, it’s quite powerful!]​

But the dynamic nature of these missions does not stop there! The mission ‘Train the Samurai’ will also be impacted by your choice in the Book of Five Rings event as shown below:

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A very interesting part of the missions revolves around the fact that many of them will have their outcome depend on how you handle certain Shinto Incidents (if you own MoH and are yourself Shinto):


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[Glorious Nippon steel, folded over 1000 times!]

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The tree also plays around some new government reforms, as shown below:

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[That trade value will definitely be nerfed, at the very least! Please keep in mind these numbers are FAR from final]

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[Max Effect of Absolutism amplifies your current Absolutism’s potency. If 100 Absolutism grants
30% Administrative Efficiency, then “20% Max Effect of Absolutism” will amplify the 30% up to 36%]

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Before we move on to the conquest, second part of the tree, here are a few events that are independent of the mission tree:

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Moving on to the conquest branch of the tree, you will have the opportunity to seize land in both Korea and China as well as the Malacca Trade Node:

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[Should you claim the Mandate, you will be able to fabricate Tributary CBs on anyone, as long as they are weaker than you development-wise and independent]

The event ‘Fate of the Mandate’ which is granted after finishing the ‘Mandate to Rule Them All’ mission may grant you the opportunity to seize the Mandate, mid-war, and gain a powerful modifier to go with it:

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[Should you complete the mission while already a hegemon, you will gain a special easter egg modifier called 'Unleash the Shinkirou']

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The above 3 missions will have their rewards depending entirely on the current level of isolation! While we are at it, I took the liberty of changing the bonuses of isolation as I felt that the Open-side was incredibly more powerful than the Isolated side. I chose to have the extremes (0 and 4) be somewhat more powerful in most ocassions, so they are something a player will actively work towards during the entire game. Of course, this does not mean the other levels of isolation are useless, on the contrary:


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Finally, let’s take a look at the mission ‘A New Buddha?’ This one will deal with the relationship between Edo-Period Japan and Christianity:

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Note, the modifier Protectors of Eastern Catholicism will also grant Papal Influence, which is not visible right now​

Should we complete the mission by eradicating Christianity, we will gain access to the following mission and reward:

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Note; all these new reforms will also bolster the amount of Samurai you can recruit, by +10%​

Siding with the Shogun will rename your country to ‘The Shogunate’ and grant you a new and powerful T1 reform whereas siding with the Emperor, will yield the following event:

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[Note; your title with this reform is ‘God-Emperor’]

HOWEVER, if you choose (for whatever reason) to embrace Christianity in the Shinto incident, you will gain the following mission and reward:
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The above event proclaims the ending of the Kirishitan Incident. You won't need to conquer any land outside


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[NOTE; the art is PLACEHOLDER!]

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Please keep in mind the art and the numbers showcased here are a WIP!
The Government buttons showcased here were created from scratch with our new and fully moddable mechanic, which will allow you to create your own government buttons as you see fit should you wish to mod them. You can add 0 buttons or up to however many you can stuff on the UI and have them act accordingly or even evolve based on requirements or rewards you subscribe to them.

These particular ones operate much like the Tsardom buttons, but I could just as easily remove them and have a large bar in their stead, akin to the one we showcased last week for the Ottoman Decadence.


Thank you so much for taking the time to read through this Dev Diary. Next week we will be discussing new content for Russia with @Ogele!

This week's chapel comic, courtesy of Father Lorris:

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Please reconsider your stance on colonization speed and institution spread speed. They are both way too fast (institutions after 1600, colonization always), making the game more like 4X than a historical one. I am only reposting this in hopes that you will take note. I will now shamelessly summon @Johan . I just want my favorite game back.
We're aware that you have posted this in the last three Dev Diaries, as we're aware of these issues. So, if at some point we plan or make any changes to them, we'll communicate to the community thoroughly, as we've been doing for some time. But, please, it's not necessary to repeat it on every single DD; let's keep the focus on the new content, in this case for Japan.
 
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Starting to think Paradox Tinto's historical research process is just asking each other what pop history myths they know about a country.

"Uhhh I heard that the Ottomans declined because of decadence"
"Samurais are so cool steel folded over 1000 morbillion times can cut through steel"
"The Japanese worship their Emperor as a god right?"
We actually have people in the team that have lived in Japan, and that do research on Japanese sources. But we have to take into account how to make that material attractive and funny to play, so it's impossible to have a game being 100% historically accurate (and, to be honest, tackling correctly Japanese Early Modern history would require a new Sengoku GSG).
 
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I personally really dislike the idea of my country being renamed as a direct result of a mission. I want to play as Japan, not as ''the shogunate''.

Maybe have it pop up an event in which you can choose to rename your country, or to just stay as Japan.
Hey guys, I wanna take a couple minutes and address some comments. First off, you're right. No name change should be enforced. If you do not like it , I can just as easily make a little decision that will revert you to your original name, this is good feedback!
It's pretty weird to me that going Catholic renames your country to "Kirishitan Japan". It would be like if forming Prussia changed your name to "Protestant Prussia". There should at least be an option for keeping your country name as is.
It s no secret I really like renaming my country, would you like to offer alternative suggestions ? I am all ears!
So, what if we don't want to stay catholic? What if we embrace protestant or reformed christianity? There were some dutch people in Japan too during that time. There were protestant and reformed missionaries trying to get permission to preach by trying to convince the local lords, that catholics and protestants were not the same. The rulers were mostly concerned about the catholics who were primarily loyal to the pope, and they didn't want that. But the protestants failed to convince the lords that they were different. The japanese rulers felt like the westerners who all looked the same, wore the same clothes, wrote the same and basically practised the same religion were trying to decieve them by pretending to be different. But what if they were successful, the japanese cracked down on catholicism, but allowed protestant to preach? That is a plausible what-if scenario.

Why is all the christian content locked behind being catholic?
Christian is christian, catholic or otherwise :)
What do these new missions mean for the Daimyo missions before forming Japan? Do those go away after forming Japan but still exist? Cause a lot of them do overlap
Daimyos still have the same missions, tbh it always bothered me daimyos and the formable shared the same tree, so upon reforming japan you get a new shiny tree, more flavor and leave the old tree behind!
I wish we could dismantle the mandate of heaven, like a revolutionary CV or something.
I have a lot of ideas for this...
 
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Yuan, in my opinion, should have exclusive Yuan missions when it's formed. Something like Ming will recieve with this DLC. 1st row should be abount your old Mongol days ( Mongol generic missions That could sort of be updated), 2nd row if you restore Yuan and 3rd if you take Mandate and become EoC. This is just my opinion.
So, let's address this. The way the Yuan missions are scripted right now is kinda convoluted in the sense that they are not tied to a tag of Yuan - if memory serves right - and rather, they are attached to certain cultures. If I were to add the EoC missions on top of those cultures, I would have to re-script the same missions into the Yuan file, with different names in the script (because same names conflict even between different files). I did this process already for Japan and it's a bit tiring and may itself present more conflicts in the future.

I know people really want Yuan to have access to these but I can't in good conscience promise it. If there is time, I will attempt it though, I got your back :D
 
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Good job, I only have some concerns:
"+25% ships cannon
+25% hull size
[This will probably be nerfed, it’s quite powerful!] "
Stacked with +1 artillery fire (some people maybe don’t know but Artillery affects the damage of the ship)

Yeah this is broken. if there are 25% ships with 25% more life is like having +25% global naval engagement modifier but with no need for the extra ships. also if you have global naval engagement modifier from other source this will multiply with ships cannon and hull size instead of instead of being additive. Also the +1 artillery fire to the base will be multiply by +25% ships cannon so there is a lot of modifiers multipling each other this means it can go really crazy very fast.

Also, i want to point out that in the mission that gives "Artillery fire +1" or "-10% fire damage recieved-10%" or "+10% fire damage". the first one is substantially stronger than the other 2, so there is no question which one to aim to have. nerfing the "Artillery fire +1" is the easiest way to have a decision here instead of one always being "meta". other option is making the conditions to have the "Artillery fire +1" substantially harder than the others.

The mission ”expand the Gokaido” the +5 local trade value seams insane except for the fact that is unlock in tier 8 government reform and is only for the region of japan. Even though I steal feal like is to strong because it affects the bace and also has other bonus. Mybe only +2?
I love that there is a mission that only affects a region I want more of this in others mission trees. It is a nice way to give a power full bonus with out being insanely broken.
To be fair, I overtuned these modifiers with the idea in mind that the community is a very good pointer for matters of balance. Please rest assured these numbers will be thoroughly reviewed after we collect feedback! I think for starters (as an example) 25% for both hull and cannons is way too much, and that arty fire, while a fun idea, is way too strong!
 
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Hey everyone, I am back to check how the thread is going after a very very busy week and I would like to reply to some of the feedback! I hope you are all doing well! Let's take a look!


So what happens if you switch to Republic or Theocracy (via the Ikko Ikki incident or otherwise), are all the missions giving monarchy government reforms still useful?
Currently, this defaults you into the Shogun v Emperor mission instead of the Catholic version of it. However, these reforms may be available regardless of government type (republic, monarchy, theocracy)
There's a lot of power creep in this one. The permanent modifiers to warscore costs and to monarch point generation and expenditure stand out, but the tree in general seems significantly too strong. Even some of the temporary bonuses appear too powerful.
Totally agreed, once I do a pass on Japan I think I can safely safe, they will lose most of these permanent durations and the numbers of the modifiers themselves will be lowered, trust me :)
With Japan getting defender of the Faith would it be possible to change how DOTF tiers work? If it was based on total Dev or provinces of your religion it would allow Japan and other nations like Britain to get higher then tier one.
No, this is a special one-time reward

Bigboss's own mod(now obsolete) had event for that. I'm hoping aswell it gets added to the main game now.
I thought about it, I am not sure why I decided against it, maybe because I thought people might not like it ? I might add it if there's time!
So as far as I'm seeing, is there any content for the daimyos? It feels like it is never convenient to have them around, when it's the main feature in the region (and adds a lot of flavour IMO). If the Japan tag is intended to represent Meiji's restoration Japan, then it makes little sense to allow this to happen in 1460. Maybe not allowing daimyo integration until a specific condition is met can improve the situation a bit, because currently 100% of the time the AI forms Japan before Age of Absolutism
The scope of the update does not involve the Daimyos in any capacity.
An event for Yasuke (black slave who became a samurai) would be dope.
That would be very cool. I would love to, at the very least, look into this. No promises though!
The samurai 10% discipline is just ridiculous with no basis in reality.

Japan's victories against Ming and Korea had more tô do with weakness of their enemies. Make It 5% then but not 10!
I completely agree and you are correct. I wanted to change it right before the DD but I wanted to also generate conversation around what people expect. I think a more sensible approach is to lower discipline and also lower the reinforce speed malus.
Concerning Kirishitan Japan, will they still be able to become the Emperor of China even if they are Catholic? Or will they be prohibited from doing so like most non-Eastern Religion Countries? Additionally, if they are prohibited, will there be some sort of alternate reward for conquerering/destroying the Mandate as Christians?
No, they will not be able to be the Emperor of China as a Catholic nation.
Japan is the Chrysanthemum Throne so perhaps samurai could be reminiscent of that with a nice purple color?
Regarding the color, I was thinking about changing Janissaries to the Ottoman green and giving their color to the Samurai. Although both purple and pink sound really interesting. Let's see :D
the province of Ise should really give an extra missionary.
That is a great suggestion ^_^
If I had any doubts that those in charge of new content don't even play the game I don't have them anymore. Guys wtf are those modifiers.
As I noted above, the final content will be very very different after we balance them :)
Im sorry what? A perma 10 percent buff to tactics?
Currently this is not a percentage per se. It's a flat increase, despite the % symbol. So it's 0.1
Hmmm, if it's too strong I would be open to suggestions
maybe you could add the effect of shinto incidents do you do'nt have to play with wiki open?
That would be very based and I will look into it but no promises!
Can you add the 25% hull size and ship cannons modifiers to the custom nation designer instead then? :)
As with Lions, these modifiers will more likely not appear in the release patch. I know this is disheartening because I love playing custom nations and I would love to also get my hands on these new modifiers. As consolation I would urge you to read the description we wrote for the 'Ignore Fort Zone of Control' custom nation modifier ;)
if you make the modifiers both permanent and plentiful, you need to make them individually small.
100% Agreed.
Please make the name changes optional. I hate having name changes forced on a country. Also, please make the Caliphate one optional too while you're at it. If I'm dominating the world as the proud house of Osmanoglu I want to be known as such, not just as the Caliphate.

Other than that part, it sounds great. Always nice to see extra content for Japan!
I did not expect such vocal push back against the name change, and because of that I will try to add a temporary decision - if possible - to allow you to revert to your original name, no promises though.
Will you be able to access the new missions if you start as a non-Japanese country, flip Japanese and become a Daimyo/Independent Daimyo/the Shogun?

Also, will there be religious options for the really silly cases, like Animist (Ryukyu starts as Animist after all) or Confucian, or really out there cases like Sikh?
1 - Yes if you form Japan
2 - No
Will Japanese culture sinicize after being Emperor of China like Korean, Mongolian, Tibetan and Vietnamese?

A question about the Ming updates: A new great project that spans several provinces has been introduced. Is that the Great Wall of China or the Jinghang grand canal? In fact, I suggest you do both;).

Moreover, I suggest that more Buddhistic great projects could be added to China, Japan, Korea and Mongolia since, at the time period of EU4, Buddhism had been widely spread in these regions.
Sinicization is a very painful mechanic to script, the way it's created by us is - to put it this way - very manual. Due to this I decided to not add sinicization and instead offer an increase to accepted cultures!
Completely agree. The same should apply to Manchu and Great Jin, as well.
Great Jin is a temporary rename till you form Qing!


That is all for tonight, I hope you guys enjoy the rest of your weekend, cheers!
 
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