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Arheo

Game Director - Hearts of Iron
Paradox Staff
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Feb 13, 2018
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Greetings all,

Today we have two important topics to cover, for which we have reinstated @podcat with a battlefield commission, in order to detail our latest efforts to combat the width meta. In addition, Comrades @Bratyn and @Wrongwraith return for a dive into changes to the Soviet Exiles branch of the focus tree, based partly on community feedback.

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Hi everyone, @podcat here for a little guest appearance to tell you some more about the combat changes coming with Barbarossa. Back in the Combat and Stats Changes diary we outlined our quest to break down the 40 width meta and try to combat an “overall best division”.
In there we outlined several changes such as varying terrain width without easy multipliers to exploit (meaning you can still make optimums for particular terrains but not all), as well as reduced penalties to going over widths.

To expand on this we have changed how targeting and damage spreading works. One way 40 width (and also larger) divisions were stronger than smaller ones was how they could concentrate all of their damage into one target overpowering defense more easily. Targeting is now changed so that divisions will select targets up to its own width (so a 40w can fire on two 20w), but doing so spreads the damage over them relative to their width (and just to be clear, it’s not just for 40w. This applies to any widths that match up like 30+10 say).

Screenshot_21.png
?
‘tis mathematics innit

With these changes I can say that I am not really sure what the best meta is anymore. I think there are likely some optimums depending on your opponent and location (when balancing Org versus cost and piercing and such) but what that is I look forward to see you players try to figure out :)

We also have one more change that I think will have a pretty big impact. When deciding if a division can reinforce to the battle line inside combat we no longer check in order of the order they joined combat, but instead we will now pick randomly among all waiting divisions with their chance weighted by their reinforce chance. This means that to optimize reinforcing you no longer need to pull micro feats to get the right divisions in order, and can much more safely toss in your newly designed tanks to save the day in an ongoing combat. Also, don’t forget your signal companies, they should be more impactful now!
image.png

________________

Hi guys! This is @Bratyn and @Wrongwraith, part of the CD team on the Exiles branch for the Soviet Union. The last month has (other than lots and lots of keyboard-scrubbing...) seen some significant changes to the branch, and while we’ve kept much of the original design, we’ve also incorporated feedback from you guys, the community, and did some further iteration of our own on how the tree looks and works.

I believe we mentioned last time around that the civil war was hard if you chose to go down this path of the focus tree. Really hard. “Realistically hard” someone might argue. "Unwinnable", our testers might say. And while that might be to some degree realistic, it isn’t that fun. So we decided to make it _slightly_ less hard, while also introducing a few new elements to make the war even more interesting. Among other things, you now use Command Power to recruit units, rather than Political Power. And we have increased the amount of things you can get from countries supporting your cause.

We also added a few new focuses.

DD_pict_1_civil_war_tree.png


As you can see, the main structure of this section is similar to what it was before, with some minor changes. Maybe it should be stated at this point that most focuses are short focuses. The new ones that you can access before the war are these:

DD_pict_2_covert_operations.png

DD_pict_3_smr.png


Why do you need these? Well You really, really need to be the one triggering the war, and you want to ensure you have control of as much land and units as you possibly can. So you need to be juggling your PP’s and CP’s while keeping an eye on the Political Paranoia of the Soviet Union. If Stalin starts the war before you are ready, it will still be very hard to win. And in order to do the latter, you can use the Covert Operations focus to try and divert the attention away from you - by providing fake evidence that e.g. the army is plotting against the state. This will cause an inquiry into army affairs, and this in turn will both damage Stalin’s army, and lower the Paranoia level temporarily - allowing you to continue with your schemes. The other new focus here is intended to give you a better supply situation when the war breaks out. Fighting through Siberia can be tough. Extra so if you don't have a supply system that supports it. So why not get some more help from the Japanese, right?

But I suppose the most interesting thing is this set of Focuses:

DD_pict_4_breakaways.png


What do they do? Well, they give you different options in how to deal with nations that declared independence during the civil war…

DD_pict_5_uprising.png


A number of countries can declare independence during the war, especially if it drags on for too long. You then get the choice to see that as an act of war, or as a potential ally (for a while at least). Getting help from minor nations can be a good distraction, and something that can greatly reduce the time you need to fight against the Bolsheviks. However, being the empire -wanna be, you might not want that situation to last forever, hence the post war options.

DD_pict_6_uprising_map.png


DD_pict_7_breakaway_focuses_detail.png


This, together with a few other events that can happen during the war, should make the 2nd Russian Civil War winnable for the exiles, although still a challenge.

DD_pict_9_desertions.png


Some of the biggest criticism we received from you was the fact that the Western and Eastern expansion branches depended on whether you went down the Tsarist or Fascist branches. And rightly so! It made no sense to arbitrarily lock some of these options behind an ideology choice; a Fascist Russia would certainly have cause to wish to reconquer in the West, and a Tsarist Russia might well have even more reason to exact vengeance upon the Japanese than the Fascists would.

Making these two expansion paths available to both branches would, however, mean other focuses were required to continue to offer a unique identity to both of the ideological branches. Some people suggested more focuses geared to creating alliances, and we paired these with certain focuses intended to offer some flavor to the branches. This is the current state of the post-civil-war branches:

dev diary total branch new.png


The difference will be immediately apparent. The tree has ‘thickened’ quite a bit, with over 10 new focuses, and the branches against Sweden, the Baltics, and Finland on one side, and Japan on the other, are now available regardless of the political choice you made, clustered near the center of the branch. Nothing has changed in these focuses, except The Lonely Island, which, if you relied upon Japanese aid too much and thus were puppeted after the end of the civil war, converts into a “war for independence” focus.

dev diary lonely island independence.png


Let’s explore the newly-added focuses. On the Tsarist side, Capital of the Tsars moves the capital to St. Petersburg, and adds a bunch of goodies for the state itself. Reforge the Triple entente does what it says on the tin: reach out to the UK and France to re-establish the old alliance aimed squarely at Germany.

dev diary capital of the tsars.png


To emphasize old Tsarist Russia’s emphasis on being a ‘defender of the Slavs’, there’s yet another “Slavic Commitments” focus. If you elected to go down Third Rome, this will still give you an option to send guarantees to the various Slavic powers (along with some other bonuses), after which you may invade Romania (The Fate of Romania) to establish a land connection to the Balkan powers. And finally, “The Iron Wall off Russian Resolve” gives major bonuses to research and production cost, reliability, and armor for Super Heavy Tanks, incentivizing their use by offsetting the most detrimental aspect of them (their production cost), and thus offering a more unique playstyle for the Tsarists.

dev diary iron wall of russian resolve.png


On the Fascist side, Russian Corporate State offers some factories and industrial bonuses. There is a focus to create a Berlin-Moscow Axis, and follow-up focus Japanese Overtures allows for an alternative choice to simply avenging the war of 1905 by going to war with the Japanese: you can invite them into the new Axis and secure Russia’s flank that way.

dev diary japanese overtures.png


Eastern Expansion is now Fascist-only. After this, there is still the option of meddling in the Americas and, ultimately, declaring war on Canada and the USA for the old Russian colonial possessions on the continent. A second branch can be taken, however, offering wargoals on Afghanistan and Iran, and ultimately leading into Iraq, Turkey (if it hasn’t already been taken as the Third Rome), Syria (France), and India.

dev diary last break southward.png


These changes should offer a bit more identity to the Exiles branches, while also allowing both to fulfil the ‘basics’ of recovering Imperial Russian possessions in the West and avenging the war of 1905 in the East.

Finally, here’s some pictures of certain characters:


DD_pict_8_generals.png
dev diary tsar vladimir I.png
dev diary archpatriarch meletius.png


As usual, the tree is still under development, and even what you see here might not match what ends up being released :) See you next week for another dev diary!





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Looks good - can we retain the Romanovs as the Tsar if we empower the church? Sort of like Italy and UK where the King remains a National spirit?
Unfortunately not. As Meletius is both enthroned as arch-Patriarch and crowned Tsar, he replaces the Romanovs.
 
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do you get to choose a fascist leader (if you don't do Third Rome) or are you locked into Konstantin Rodzaevsky? Also do the fascists *have* to do Third Rome or is there a different 'formable' open to them?
Rodzaevsky is the only leader available.


You never *have* to take any focuses ;) They're all optional. But yes, you can take Pan-Slavic Nationalism as well (the line connecting it to the left part is only connecting Westward Bound to the Triple Entente - not the other way around).
 
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Thanks for the changes and listening to the community Bratyn!

In the first dev diary about the Soviet exiles you answered my question "Will we have the possibility to rename cities like Leningrad and Stalingrad back to St. Petersburg and Tsaritsyn?" with:



Can you give us an update on this topic?
Yes, there is an event after the CW ends that renames all communist-renamed cities.
 
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I know you guys get a lot of slack, and personally I was quite unhappy with the exiles branch previously. But it's always nice to see that you do listen to feedback when you get it, although a lot of it may be very rude. Please never stop listening to the community, the communication between consumer and developer is one of the best things about Paradox. <3
o7 That's what we're here for!
 
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Vladimir Romanov would be Vladimir III, not Vladimir I
Depends on how you count! The other Vladimirs either weren't from Russia or they weren't kings, but dukes. There's just as much reason to call him Vladimir I as there is to call him Vladimir III. We elected to go with the former.
 
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The changes to divisions and exiles are nice, except for Arch-Patriarch part. However...

What is "Free State of Saint George"?
Do you mean US breakaway kingdom-state?
Because Georgia is NOT named after Saint George ;)
That's actually the current name of non-aligned Georgia in the game... So not a new thing. But yeah, agree that it is a bit odd.
 
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Why can't we use Third Rome, Pan-Slavism and invade both South and Alaska at the same time as the Russian Empire? I mean, everything with the exception of getting back Alaska was used as policies in day-to-day life of the Empire throughout the 19th century. There is no reason for newly created RE to choose between its old policies, it can follow each of them as it did before.
And you're perfectly able to do this - just justify a wargoal for whatever you'd like to go to war for :) The reason the focuses are mutually-exclusive are because they give some other bonuses (which would be way too powerful if you got all of them), and they give custom cosmetic tags to Russia, and those cannot be active at the same time.
 
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I love these new additions to the exiles path! :D The addition of being able to recreate the Triple entente completely gets rid of my worries that I had from a democratic path not being included.

Btw will there be any interaction between the Triple entente focus and if the French creates the Little entente? Maybe the Little entente and its members could be integrated together into one alliance when Russia chooses to recreate the entente.
It works sort of like this. It checks first whether UK is in a faction and is leader - if so, it will request to join the alliance and rename it. If UK is not leader, it will check if France is in a faction and is leader - if so, it will request to join the alliance and rename it. If one of them isn't in a faction it will then also get invited to that faction. If neither are in a faction, Russia becomes faction leader of a new faction and invites both.
 
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Can you confirm wether you could implement the changes I proposed about changing the penal battalions into orthodox militias? Or is it not yet decided?
We considered doing that, but we felt there was no need since Penal Batallions are far from being communist-specific. It should work flavor-wise regardless of the ideology you follow as SU/Russia.

However, I believe you made several proposals for focus flavor changes in the common branches when SU goes non-communist, and as I said in that thread there were really good ideas there, and some of them have been implemented into the game, such as:

1632928577586.png


So, thank you for your feedback!
 
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