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Now Available: Wandering Nobles & Free 1.14.0 "Traverse" Update

Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse". Wandering Nobles is available now on Steam and Microsoft.

Check out the release trailer just below this text, and then the changelog a bit further down!



Update 1.14.0 "Traverse" Changelog

Expansion Features (Paid)​

  • New lifestyle, ‘Wandering,’ split into three new lifestyle trees
    • Inspector: Landed characters can survey and improve their realm; landless characters can specialize in a terrain type
    • Wayfarer: Travel to reduce stress and pursue fame for your exploits.
    • Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
  • Three new activities linked to the new lifestyle
    • Inspection: Inspectors can examine their realm and pursue improvements
    • Hike: Wayfarers can reduce stress with a walk in the wilderness
    • Monument Expedition: Voyagers can set forth to see special buildings in other realms
  • New events connected to travel, new lifestyle trees, and the associated activities

Free Features​

  • Added a new set of buildings, ‘Breweries,’ available to Catholic temples, a building giving a lot of county-wide bonuses
  • Added a new cultural tradition, ‘Brewing Culture,’ where you can unlock the Breweries building for cities of your culture
  • Added new Court Position, ‘Court Brewmaster,’ related to the Breweries building line, with three Court Position tasks:
    • Empty the Cellars
    • Share with the Court
    • Experimental Brew
  • Added a new decision to merge the kingdoms of France and Aquitaine in the 867 bookmark
  • Added a new decision to restore the Bosporan Kingdom
  • New Points of Interest, ‘Battle’
  • Added 11 Historical Battle Points of Interest:
    • Battle of Yarmuk
    • Battle of Aror
    • Battle of Tours
    • Battle of Talas
    • Battle of Lechfeld
    • Battle of Svolder
    • Battle of Dandanaqan
    • Battle of Civitate
    • Battle of Stamford Bridge
    • Battle of Hastings
    • Battle of Manzikert
  • Added dynamic Battle Points of Interest, where particularly large and bloody battles will be remembered and be able to be visited after the fact
  • Added a salacious Grand Wedding event chain

Bugfixes​

  • Fixed an issue with adventurers checking distance incorrectly
  • Fixed error with a wedding event not checking faith correctly
  • Fixed errors in siege events with a scope that does not exist
  • Fix flavorization title tier names for landless adventurers
  • Tweaked some events animations/portraits
  • Fixed a rare issue where the player loses all war progress after enemy liege dies
  • Add raid block reason to map tooltip
  • Fix raid immunity being applied to the wrong character
  • Any plague that appears in a realm that shares a border with you (land or sea) will now show up in the nearby section
  • Removed incorrect land loss notification when a Governor's county vassal is in line to inherit a Governorship
  • Fixed many issues with the family chronicle event decision and story cycle
  • Now the Pope will be referred to as the Pope rather than a King-Bishops in many events
  • Adjusted some Hunt modifier icons so they are appropriately shown as mixed (yellow) instead of positive/negative


Balance​

  • Placing bets in a chariot race no longer grants or reduces stress.
  • Journals are now a new type of inventory artifact. Only one journal can be equipped at any time. Many books that were previously trinkets are now considered journals
  • Family chronicles are now generally better with more modifiers; they are also either considered books (if you have a court) or journals
  • Artifacts that boost terrain advantage now give a more significant boost.
  • The kingdom of Aquitaine is now a part of the De Jure kingdom of France in the 1066 bookmark
  • Rebalanced inbred/pureblooded chance, due to inbreeding risk now being calculated based on the degree of relatedness instead of the number of missing ancestors

Art​

  • Added a cheers icon.
  • Added a new court position icon, new court position task icons, and a new building icon. All related to the new brewery building.
  • Added icon for new activity option inspection allocated funds.
  • Added a new wanderer lifestyle icon.
  • Added several art assets as well as GUI adjustments
  • Added several new events backgrounds:
    • Hills (Winter)
    • Plains (Winter)
    • Wetlands (Winter)
    • Mountains (Winter)
    • Steppe (Winter)
    • Riverside
    • Coast
  • Added new animations:
    • Survey with Walking Stick
    • Idle with Walking Stick



If you encounter any issues after today’s update, please disable all mods and ensure you’re playing on a fresh save file. If the issue persists, then please submit a bug report via our Bug Report board here on the official forums.
 
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Please for the 10th time, I really hoped one of the updates since 1.13.0.1 would've fixed the barbershop

to reiterate:
What about the barbershop?

As a reminder, these are some of the glaring issues with the barbershop since 1.13 dropped a few weeks ago.

These items are still missing from the game:
- Royal variant of the Imperial Roukhon
- Both Royal and Imperial variants of the Loros cloak for male characters
- Commoner Byzantine headgear


- Still cannot remove spectacles, heraldry crest or other face items.
- Still cannot remove veils or anything in Headgear 02 (the entire tab is missing)


1730740440109.png
1730740444029.png
1730740447935.png
1730740452102.png


1730740455759.png
1730740479637.png

cloaks:
ep3_byzantine_era2_roy_01_loros
ep3_byzantine_era2_imp_01_loros

clothes:
ep3_byzantine_era2_royalty_clothes

headgear:
ep3_byzantine_era1_commoner




Please, revert back to the barbershop from 1.12.
 
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Any chance you'll balance the cost to send you and your kids to University? It almost always costs more than actually building the University itself. I doubt a single player actually uses the feature because of the ludicrous cost and it negatively impacts the travel system.
 
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Can we balance the cost of the court positions as its very expensive for early rulers or medium sized realm, adding more beneficial tasks for them and balancing their costs (it can increase depends on the realm size or title tier works both ways) it will add more quality of life for the game and more possibilities for future contents.
 
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  • Added a new set of buildings, ‘Breweries,’ available to Catholic temples, a building giving a lot of county-wide bonuses
  • Added a new cultural tradition, ‘Brewing Culture,’ where you can unlock the Breweries building for cities of your culture
  • Added new Court Position, ‘Court Brewmaster,’ related to the Breweries building line, with three Court Position tasks:
Maybe I've read too much Judith Bennett, but I'd love if this reflects the fact that, until the late 1400s, brewing was predominantly a woman's craft. It's one of the few professions where medieval magistrates and law-writers would assume that everyone involved was a woman, which was a pretty high bar back then.
 
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Thanks for the update.
 
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I don't get why you would need a cultural Brewing Culture tradition to be able to build breweries inside cities.. seems like a very artificial limitation to me. Like having to be Iberian to adopt coterie and metropolitan legacies.
 
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Thank you for the RTP bug fixes, since it is day 1 release.

There should be more then a few "Wandering Lords Bugs" but all in all very smooth transition.
There are still bugs aside from wandering lord game breaking ones, some of the byzantium has some old problems but those are not game breaking enough just some scope needs to be fixed.

I didn't expect you people to solve all the RTP issue spam but you did.
So here is the bravo.
 
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