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Stellaris: Console Edition Development Diary #72 - Civics and Origins

Hello everyone!

We’re here to talk today about the Civics, Origin and new Tradition Trees coming in Galactic Paragons. It’s less than a week away, and we’re excited to get this latest update in your hands.

Vaults of Knowledge

Vaults of Knowledge allows you to store the knowledge of your great leaders, to enhance your future leaders. To sum it up a bit, every leader who manages to survive up to level 8, will give a bonus to the unique building provided by the civic - where the story, experience or knowledge of this leader will be stored for future generations.

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This civic also comes in Corporate (Knowledge Mentorship), Gestalt (Neural Vaults) and Machine Intelligence (Experience Cache) flavors.

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Crusader Spirit

Crusader Spirit empires are all about spreading their ethics, and spreading their particular version of enlightenment.

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Their crusade is not inherently religious (hence you don’t need to be spiritualist to take it), but simply fanatical about proselytizing their ethos to others.

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Pharma State

For MegaCorp players, we’ve also added the Pharma State civic. This civic adds another piece to the player fantasy of Megacorp themed around dystopian corporations running the country, either at the forefront, or from the shadows

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Be it an illicit place making people go bankrupt by providing aesthetic surgeries for credit or a company focused on making lives better (with a hefty profit margin, of course), the choice is yours to make.

Letters of Marque

Letters of Marque is our second MegaCorp civic, and a take on the fantasy of pirates working to further corporate interests, helping them in dealing with anything which requires firepower. Why spend money on fighting piracy, where you can spend money on hiring pirates to do your bidding? Be it raiding your neighbors or… keeping other pirates in check.

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Heroic Past

Heroic Past empires honor their heroic figures of the past, and are dedicated to growing their citizens into exceptional individuals who will lead it to a great future! (or to die when entering the system with Ether Drake by accident - we do not promise that your leaders will actually survive to become true legends)

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This civic also comes in MegaCorp (Precision Cogs), Gestalt (Autonomous Drones), and Machine Intelligence (Sovereign Circuits) versions.

Oppressive Autocracy

Another Dystopian Civic, the masses in an Oppressive Autocracy empire live to provide for their rulers, and live off of their scraps.

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This civic cannot be added or removed after game-start.

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Under One Rule

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Under One Rule is a semi-story origin, with different outcomes based on the empire composition and in-game choices. The main theme is about an empire with an exceptional individual who, instead of unifying peacefully, unified the planet by… other means. This exceptional leader is the Luminary of the empire, the one who brought the new age, and promised the glory of the stars to their people.

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Empires with the Under One Rule origin united under a single, strong ruler. At the start of the game, you will have a selection of unique Ruler trait picks available determined by your empire’s ethics. These traits can also become more powerful as your leader levels up.

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Your empire’s Ruler will also get the Luminary trait, that will grow more or less powerful over time, depending on your choices and events that happen to your empire.

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Aptitude Tradition Tree

The Aptitude traditions are focused on leaders, granting experience buffs and bonus starting traits that will result in more powerful and plentiful leaders overall.

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Statecraft Tradition Tree

Statecraft traditions are focused around your Empire Council, having more powerful councilors, and having a strong government to run your Empire.

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That’s it for today! We’ll be back again on Tuesday to talk about the free features coming in the 3.9 “Caelum” patch when it releases alongside Galactic Paragons and the First Contact Story Pack on November 21st!
 
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