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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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Hello everyone and welcome to another Stellaris development diary. Today, we continue talking about the Apocalypse expansion and 2.0 'Cherryh' update, on the topic of Edicts, Campaigns and Unity Ambitions.

Edict Changes (Cherryh Feature)
There will be a number of changes coming to Empire and Planetary Edicts in 2.0 'Cherryh', with the aim of both making Edicts more attractive to use, and increasing the number of useful things players have to spend their pooled Influence and Energy resources on. Firstly, we have moved most of the edicts out of the Planetary Edict category, keeping only a handful of Edicts that are either about dealing with a specific short-term problem (such as Unrest-reducing edicts) or executing a long-term or permanent effect (such as Consecrated Worlds or the new Land Clearance edict given by Mastery of Nature). Instead, a number of these edicts have become Empire Edicts.
2018_01_25_1.png


Empire Edicts have also been changed to work in the same way as Planetary Edicts, with an upfront cost and a duration rather than a monthly cost. The reason for this is that we wanted to ensure players always have a use for their pooled influence - an empire that is not using that influence on expanding through Starbases or Claims will be able to boost their empire in a variety of ways, including powerful resource-boosting edicts such as Production Targets and Capacity Overload. We decided to move away from the monthly cost because players tend to shy away from monthly costs that bring them into a negative balance, even if they are consistantly hitting their stockpile cap, and so ended up using Empire Edicts far less than they could actually afford to.

To make managing and renewing Edicts less of a hassle, we have added a message when an Edict (Empire or Planetary) expires.
2018_01_25_4.png


Campaigns (Cherryh Feature)
Campaigns are a new type of edict added in the Cherryh update. Campaigns are edicts that are unlocked by the Planetary Unification technology and cost energy instead of Influence. They typically have fairly situational effects, and are meant to be an additional use for stored energy.
2018_01_25_3.png


Unity Ambitions (Apocalypse Feature)
Unity Ambitions is another new type of edict added in the Apocalypse expansion. These are extremely powerful edicts that last 10 years and cost Unity to activate. You will get access to Unity Ambitions after researching the Ascension Theory society technology, and activating a Unity Ambition has a dynamic cost that is calculated in the exact same way as the cost for unlocking a new tradition (though activating an ambition will not raise the cost of future ambitions/traditions). Unity Ambitions are meant to give a use for Unity after the player has unlocked all the traditions they want to unlock, and to ensure the resource is never completely without use.
2018_01_25_2.png


That's all for today! Next week we'll continue talking about Cherryh and the Apocalypse expansion, on the topic of Civics and Ascension Perks.
 
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Influence cap is still 1000.

Droning Optimizations is a slightly better version of Production Targets (and replaces it in the list if you have both).
 
Wiz, some people are having a heated argument. Will ambitions cost a full tradition worth of unity?
And do traditions increase the cost of ambitions? Or is the ambition cost only scaled based on number of colonies and pops?

Yes, it costs a full tradition worth (with increased cost from traditions and everything else that causes tradition cost), no it does not increase future cost.
 
Quick request @Wiz

Please can you split Policies and Edicts into their own tabs? The lists are already pretty cramped and look like they will be very scroll heavy in 2.0
If you get some time this would be a really nice QoL thing to implement. :)

There is an internal task for this. We'll see if there's time for 2.0, otherwise it will happen later.
 
Surely a -50% unrest planetary edict is making it just a bit too easy to deal with planetary revolts? If you can get rid of 50% for a bit of influence, that means that unrest will only be a threat when you have just conquered a planet, and not a very creditable one then so long as you have enough influence. Unrest after you have conquered a planet will never reach 160 unless you do something very stupid.