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grekulf

Stellaris Game Director
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Aug 13, 2012
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Hello everyone!

As promised on the stream last week, I’d write a shorter dev diary to let you know what we’re up to now. As you probably have heard, I have now taken over as the game director for Stellaris, so that Martin can go work on [REDACTED]. Check out Martin’s goodbye message on twitter if you haven’t already!

So what are we doing now then? We have updated the beta branch last week, and will update it again soon before we disappear for a brief while over the holidays. Whenever it's ready, Jamie will be making a post about it. The beta branch should include some performance improvements related to slowdowns caused by gateways and wormholes in later stages of the game.

In the beginning of the next year we will be taking more time for post-launch support by focusing on bugs, improving performance and more quality-of-life stuff. One small spoiler that I can mention is that we’re looking into improving the planet interface, and I’ll probably post some more sneak peeks about it in the beginning of next year :)

We don’t really have that much more to say right now, but I will try to be back with the next dev on the 10th or 17th of January.

Until then, have a great holiday with family, friends, and of course, the Blorg! Happy holidays!

upload_2018-12-20_14-26-17.png

Blorg celebrating the holidays. Date unknown. Photographer unknown, but most likely the blorg itself.
 
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In addition to the request given by @Frederic III for proportional demographics, so that we don't see a forced balance of species diversity, I'd also love to see a fix for the promotion/demotion dilemma, where pops instantly promote into specialist roles and can only return to their old roles after years of 'unemployment', undermining the resource economy, along with a change to immigration/emigration so that it moves actual pops, rather than merely influencing growth/decline.

We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
 
I really hope they push the lastest fixes to the main branch. There are a lot of people who don't know about the betas and in my opinion 2.2.1 there are already worlds between 2.2.1 and stellaris_test in terms of performance, AI and general fun playing.

You don't say?

https://forum.paradoxplaza.com/foru...m-2-2-2-patch-now-live-checksum-5b48.1140495/

Look for an updated stellaris_test version with even more fixes plus some experimental performance improvements Soon(tm) as well.
 
Hopefully you improve resettlement and army windows for xenophile empires. Due the species spam caused by immigration and xenocompatibility both are pretty much useless when trying to figure out what army to create or finding out what species has correct habitability for the planet.
The resettlement window is sorted by habitability so the species at the top is the one with the most habitability for the target planet