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grekulf

Stellaris Game Director
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Aug 13, 2012
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Hello everyone!

First of all, I’d like to follow up on last week’s dev diary by sharing some more things we’re trying out with Megastructures (and habitats!).

After all of that, we also have something new to talk about!

Let’s start from the beginning – which of course leads us to the Mega-Engineering technology itself.

As always, numbers may not be final and temporary things may be sighted.

Mega-Engineering
Mega-Engineering is still a rare technology, but will now be more likely to appear as you build more Habitats and Citadels. This means it is way more likely to appear if you are performing actions in the game that would lead you towards the route of building larger and more powerful structures.

Master Builders
The Master Builders ascension perk no longer unlocks mega-engineering or adds size to habitats, but instead increases the number of megastructures you can simultaneously build by +1. What about increased habitat size you ask? Well, keep on reading!

upload_2019-4-18_11-41-43.png

Habitats & Voidborne
Habitats are no longer locked behind the Voidborne ascension perk but is rather a technology that branches off from the Star Fortress technology. Habitats now have a default of 80% habitability. We’re also experimenting with that some of the habitat’s districts will depend on which planet they are built over. In case you build one above a planet with mining deposits, this could happen:

upload_2019-4-18_12-11-1.png

upload_2019-4-18_11-42-33.png

Voidborne ascension perk now increases habitat size by +2 and increases Habitat habitability by 20%. This should mean it becomes more of a choice for specialization, rather than feeling it is a non-choice.

As a final note on habitats, it might be worthwhile to reiterate my thoughts that I eventually want to add different levels/sizes to habitats. It is however not something for the immediate future, but a little further down the road.

Ring Worlds
We didn’t quite like how Ring Worlds ended up feeling like a vast farm, so we’re making some changes. Instead of being a size 50 with regular districts, we’re changing it to a size 5 with a unique type of districts – segments. A Ring World, as you know, has 4 planets. Each planet can now build 5 segments, which are very powerful districts with many jobs and a lot of housing.

upload_2019-4-18_11-48-37.png

Minor Artifacts
upload_2019-4-18_11-46-59.png

Some of you might recognize the icon for what was supposed to become arcane technology, that partially got into 2.2. It was something that I was personally working on, but that didn’t work out as I had imagined it, and that I didn’t get enough time to finish with other things taking priority.

In the next upcoming DLC, you will be able to come across Minor Artifacts. “Minor Artifacts” is a broad term that includes any smaller and nameless artifact left behind by ancient civilizations. They are never gained passively every month, but will rather have to be found.

What are they used for, I imagine you asking? Well, the basic functionality is that they can be consumed in so-called artifact actions. There are a bunch of different actions that can be performed by consuming Minor Artifacts, with varying effects for each.

Some of these actions will be locked behind a technology, which some may also recognize.

upload_2019-4-18_11-45-27.png

Arcane Deciphering allows you to consume Minor Artifacts for a random technology-related bonus.

upload_2019-4-18_11-45-47.png

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That’s it for this week! Happy Easter everyone! Next week we’ll be back again :)

P.S. Attaching an Easter present

upload_2019-4-18_11-49-27.png upload_2019-4-18_11-49-45.png
 
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I love all this!

<Artifact actions>, are they going to be a new system (like edicts) with their own UI or will they fall under an existing system?

You will find out later during the coming weeks :)


If it isn't already, I'd love this ability to allow 2 ringworld sections to be constructed simultaneously, on the same frame. The frame is already there, and the sections are equal & independent of each other.

That is what Megastructure Build Capacity does.
 
Dependant on the size of the mineral (etc) deposit? Otherwise you'd be incentivised to build your space mining habitats over the smallest possible deposit, which seems counter intuitive.

Yeah we tried that first, but it didn't feel as good/as interesting. We're still experimenting.
 
Can you do simultaneous upgrades to a Dyson sphere with the extra build capacity?

You still have to upgrade every step in sequence, if that is what you mean.

Will planet modifiers have any impact on the orbiting habitat? For example, I often see barren worlds with Mineral bonus that I can't use because the planet can't be settled. Would the habitat get the bonus instead if I built it there?

Looking into doing that, yeah.
 
Minor Artifacts cannot be traded between empires nor on the galactic market.

A balance change I might mention is that I want low habitability to be significantly more punishing than it is currently.
 
Consider reworking this, now that the build capacity is increased.

A Dyson sphere is not a cake, where layer is built upon layer.
It's a frame, with sets of panels covering it. Once the frame is in place, there is no logic that the upgrades should follow in sequence until the whole star is entombed.

Sure... but having 2 cooks on one cake doesn't make it much better :p
 
While this will probably be buried...

"Minor" Artifacts? Does this mean there will be "MAJOR" Artifacts?

One of my favorite little things in Megacorp is the Galatron. Rare chance to get it, that can lead to wars being fought over it's possession.

Adding more Major Artifacts in the same vein would be an incredibly fun reason to go to war in the midgame, especially if you're playing Tall and don't particularly want to expand all that much

The prefix "minor" was only really added to signify that they are anonymous, not individually important. The future will have more information :)

Also, the Galatron is cool, yes. Very cool.