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grekulf

Stellaris Game Director
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Aug 13, 2012
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Hello everyone!

As promised last week, we’re back to talk about something old that’s new – which, as many of you correctly guessed, is about new precursors. Adding new precursors has been something we’ve been wanting to do for quite a while now, and we’re very happy that we can now finally provide what’s been asked for.

In the next DLC you will be able to explore the fate of two new precursors, namely the Baol and the Zroni. To not spoil too much, I’ll only give a basic description of their respective backgrounds and lore.

The Baol
The Baol Organism was once a sprawling interstellar Hive Mind comprised of trillions of psychically-linked plantoids. With their ability to slowly terraform a planet's ecosystem and atmospheric gases via centuries of sustained photosynthetic processes, the Baol civilization produced a plethora of rich flora and fauna on otherwise unremarkable worlds. The Baol Organism curated lush planetary gardens and arboretums across many systems, forming mutualistic symbiotic relationships with local alien wildlife.

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The Zroni
The Zroni were possibly the most powerful psionics to have ever existed, or at least they were the first to discover the dimension which has come to be known as The Shroud. Once the Zroni population reached a certain critical mass it seems that their collective unconscious minds began to make contact with the proto-shroud in dreams, leading to mass lucid dreaming. Soon the phenomenon was studied and the Zroni discovered how to psionically project themselves into the Shroud, where they found that they could manipulate the very fabric of reality with their psionic powers. It wasn't long before the Zroni discovered they could physically enter the Shroud and live like Gods, transforming the dimension to suit their whims.

Precursor changes
One of the more impactful changes we’ve made is that we have now made the precursor spawns randomized so that they will no longer spawn in a specific part of the galaxy.

We have also added some more features and rewards to the old precursors. For example, after having found the Irassian home system, you can now spend minor artifacts to unravel some of the secrets of the Irassians. The new artifact actions aren’t the only new things though, and there’s some more cool things that you will be able to find.

upload_2019-5-2_11-37-45.png


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Additional precursor plans
Some of you have been asking about archaeology and adapting some of the old precursor content to use the new system. In regards to that question I will say that it is something that I always planned to do, but due to other things taking priority we can’t promise that it will happen immediately. If those changes don’t make it into the next update, it's very likely they will appear in the next big update after that. Changing that content would of course still be a part of the base game.

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That is all we had to share for this week’s dev diary. Next week we’ll be back again, which also happens to be the 3 year anniversary for Stellaris :)
 
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Wonderful stuff!

Will those systems still be identified with their system flags (precursor_1 precursor_2 etc)?

I believe so. I think what the randomization does is that it randomizes where the "pie slices" end up.

So, just so it's all clear: the two new Precursors are the DLC content?
Yes, they will be a part of the next DLC.
 
This looks like an amazing side dish!
Full of flavour and compliments the main course.

Speaking of meat instead of potatoes, any update on the sector system revamp?

In a dev diary in the near future I'm planning to outline some of the changes to the sector system to explain what has been done, how things work, and what's left to do.
 
I'd say this is intentional, as this is likely going to be a minor DLC in which you only absolutely need artists and content creators, while the programmers may focus on more complex issues such as the AI.
It's like Daniel said. This DLC is planned in a way that will still let them address feedback about the core gameplay elements in the accompanying patch. I think it's a priority and sentiment that most of us here can agree with. :)
 
A 64 bit update will be coming. They don't really have much choice seeing as they're selling the game on Macs which I believe when the new Mac OS releases close to the end of the year will only support 64 bit apps.
Just because they haven't announced it yet doesn't mean it's not happening. EU4 is going to be 64 bit, as is HOI4 apparently, Stellaris will too.
There's always a choice, but we are indeed switching to 64 bits. No ETA yet.