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grekulf

Stellaris Game Director
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Aug 13, 2012
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Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability/performance, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Servitude, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.

upload_2020-1-16_10-26-41.png

While slaves only have 25% political power of free pops, indentured assets will retain 75%.

As promised before vacations, we will be doing a number of Q&A sessions related to different topics. The first Q&A will be about the Federation rework and you can already post your questions. We will be answering some of your questions next week, on Jan 23rd.

Future topics:
Jan 23rd: Federation rework Q&A
Jan 30th: Galactic Community Q&A
TBA: Diplomacy Q&A
TBA: Origins Q&A
TBA: Mega shipyard & juggernaut Q&A

The reason why we cannot release an exact schedule right now is because there might be dev diaries related to other topics between the Q&A ones. The thread for collecting your questions will always be posted one week in advance.

We are looking forward to answering your questions and showing off more of Federations during the coming weeks!
 
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2. Can we somehow collect 'telemetry' about AI decisions? E.g. if AI is doing strange things, like hivemind not colonizing and sitting on his starting planet (in my current game that happened), open console and get some logs/stats pass them to PDX for debug.
If your AI is just sitting there doing nothing, a simple bug report with a savegame should be enough for us to take a look.
 
@MatRopert You are no longer working on EU4?Since when?
Thanks for any replies about this.
The Battlepope and I moved to Stellaris in December, you must have missed the memes on Twitter ;).
 
That's cool, but are going to rename megacorp civic to avoid confusion?
The slavery type is actually Indentured Servitude, though the AI's with the Indentured Assets MegaCorp civic will be weighted to typically prefer it over the other flavors.
 
Will you all be posting a Dev Diary (or two) detailing the suspected root causes of performance problems and their proposed fixes? As a programmer myself, I am very interested in the cause and solutions to these problems that you all find. Additionally, have you all considered converting the game engine to use some form of light SQL database to store game data, events, and other information rather than relying on text files? I do a lot of work with SQL databases so I am biased, but curious about this from a game development solution.
If you're interested in that stuff sure we could see if there's a slot for a DD on tech debt and other fun.
As for SQL (or another format) vs text, the biggest reason we go for text is that it's fairly easy for our content designers and modders to edit compared to an actual relational DB.

Does that mean a fix is imminent? honestly the game is unplayable due to this and it has been for over a year, I can't imagine waiting any longer when it's been over 365 days. to put that into perspective that's 8,760 hours, 525,600 minutes, 31,536,000 seconds. there really is no excuse for this being still in the game... and please don't remove my post telling me to be constructive as I have asked a question, *is* a fix coming soon or not? lol
The free update that comes with Federation will include all those performance enhancements and other tweaks the team has made.

This belong in stellaris memes
You have our blessing to forward it there ;)