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grekulf

Stellaris Game Director
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Aug 13, 2012
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Hello everyone!

Today I thought we’d go back and talk a bit about the Custodian Initiative and what the future can hold.

The 3.1 ‘Lem’ Update which we put out about 2 weeks ago contained a lot of good stuff that we'd been working on for some months. We’re really happy with how you have received the Custodian Initiative and the first free update, so it’s really fun to see that things seem to be moving in a clearly positive direction.

The Custodian Initiative
With the Custodian Initiative we’re doing a lot of new things at once, and in combination with a lot of internal changes as well, means we’re still learning and adapting. One goal that we haven’t been able to quite deploy a solution for is how to better work together with everyone in the community. We very much appreciate your feedback and we like to have constructive or fun interactions with you, and we want to figure out how to make this process more effective for us. For example, we’ve been thinking about how to have more public-facing bug tracking where you could potentially vote for issues (the voting functionality currently exists in our bug forums, albeit a bit more hidden than would be ideal). None of this has any concrete plans right now, but I thought it was important to mention anyway, so that you can more clearly know that we’re very interested in figuring out how to better make use of community engagement and feedback.

If you have any thoughts, let us know! We are also interested in hearing if you have ideas on how you can organize yourselves in the community to promote ideas, bugs and suggestions for improvements.

Our primary ways of interacting with you are our forums, reddit and discord.

Future Custodian Updates
As we’ve mentioned before, we aim to release a new free update about every 3 months. These updates will sometimes be released together with a new DLC. The next update is scheduled for late November.

In the November 3.2 update, our strategy will be to be a bit less ambitious than the Lem Update, and to focus on a bit more safe improvements. Going forwards, we may alternate between safe and more spicy changes for these free updates. Even if we aim to make 3.2 a bit safer, there will still be some interesting changes to look forward to – like pretty significant improvements for the AI. We will talk a bit more about that in detail next week. We will talk more about 3.2 in the coming weeks after that as well.

After 3.2 we will be aiming to release a 3.3 update sometime in February. This update will be a bit more spicy. Among other things, the Unity & Sprawl rework, mentioned earlier in dev diary 215, is likely to be finished and tested by then. Given the spiciness of these changes, we’re also looking into the possibility of an Open Beta for them to help things go as smoothly as possible :) We will be talking more about that in the coming months, mainly after November.

Keep in mind that the Custodian Initiative is still in its infancy and things are prone to change, so try to be patient with what you can expect with future updates. Together we'll be able to make Stellaris even more awesome!

---------

That is all for this week! Next week we will be back to talk about AI improvements for the upcoming 3.2 update.
 
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But...what's the ETA on 3.1.3? It's quite frankly a little concerning we're talking about the next 2 major patches before talking about a very necessary hotfix to numerous bug and balance issues Lem introduced, especially when the last hotfix came with a list of "known issues" as large as its fixes (and that didn't even include some really important bugs). I really hope that this whole Custodian initiative isn't falling victim to the same trap the main team seems to have, whereby a focus on ever-further-off reworks means a desire not to make many tweaks to what is here now.
I'll be open about this, there are no plans for a 3.1.3 right now. A hotfix is generally something we do to resolve issues that *must* be fixed. 3.1.2 was aimed at some obvious issues that we could fix quickly and efficiently and in a couple of cases fixes that didn't make the release build.

As it stands right now, there's nothing in 3.1.2 that I would consider hot fix worthy. That includes the fleet manager issues. The Desync from custom UI mods in MP, etc.

They are annoying, but generally speaking the vast majority of players games right now are totally untouched by them, they will be addressed in our next release, but to get to that release without causing issues, we have to focus our attention on 3.2 without stop starting to make small patches.
 
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