Aside from factions not generating influence anymore, can we expect more changes to them?
I'd like to go more in depth into empire institutions, factions, and the like in a future release. The scope of factional changes will be minimal for now.
I just hope wide playstyle is not killed on the spot with those sprawl change.
From my experience with the systems thus far, wide is still very effective (and if I want to be less diplomatic, it's still more powerful overall) but these changes give tall play some niches that skilled players can exploit.
Playerbase appeased: +10 unity per month
Time to activate some more edicts!
The wording of this suggests that the changes outlined above in this DD won't be released to coincide with the 3.3 Update, but sometime later as a point update to 3.3.x, is that correct?
Unless the Open Beta overwhelmingly tells us "Ship it! No additional changes needed", I ideally want to move it live in a 3.3.x patch. We can gather so much more data with even a week of player testing and feedback than we can do internally, and these are touching so many systems that I'd like to be able to iterate on it some more before taking it live.
For rogue servitors, how will this affect bio-trophies and will Servitors get access to Coordinator Drones?
In the current build, Servitors rely on Bio Trophies for incidental unity, and are blocked from the normal Machine unity buildings. If the goal is to reduce incidental unity, will bio-trophies be rebalanced to less unity and servitors able to focus planets on unity production?
Bio-trophies will remain the primary source of Unity for Rogue Servitors. (And they'll remain cut off from the other normal Machine sources.)
Will planets get a unity-cost reduction designation akin to the industrial designations, or will your unity worlds still be best as the urban world designation for building upkeep reduction?
The Bureaucratic designation will be turned into a Unity based designation.
If factions no longer give influence, how will the Authoritarian influence roles be adjusted? The current balance is Egalitarians get more influence over time thanks to factions, but authoritarians have a flat influence buff at game start. If Egalitarian goes unity-boons, will authoritarian also get a flat unity boon, or will it keep influence but have fewer internal things to spend it on?
Currently Authoritarians retain their Influence bonuses, and Egalitarians get extra Faction Unity rather than Faction Influence.
If factions give unity, will non-state ethics reduce unity, since they are ideologically opposed to the ruling government?
Not at this time, but we've discussed things along those lines, including rebellious pops gaining Unity upkeep. We may explore such ideas more in the future.
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