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Awww, that’s sad. I thought the Open Beta was a great way to iron out bugs, test upcoming mechanics, spot possible issues with game balance and compatibility build, and allow modders to update their stuff before the final release. Does it add too much workload to you guys?
We manage to catch most of the bugs still internally, running the Open Beta adds overhead that is generally only worth it for big overhauls that we think are risky.
Modders will be able to get early access through the usual program we run closer to the next release :)
 
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Can you guys share any broad ideas that have been kicked around about espionage? :)
Nice try - Spy!

For a more serious answer: Apart from what was shared here, we can't say much as there are multiple initiatives for how to improve Espionage being tossed around and for some of them we're still in an early discussion phase for some of it. We would rather share thought out solutions and ideas rather than the brainstorming version that will only raise more questions than it answers :)
 
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Hello,I am a player of stellaris from CN.I m sorry that I m not good at English,so maybe there're some translation mistakes.


I have a problem with the intensity balance of the game.

FIRSTLY,At present, in the official version 3.2, the strength imbalance is very obvious. In particular, equality in the opening election, sharing weal and woe, as the only strong ideological trend of equality, can not get any strong bonus. Authoritarianism and equality should have their own strengths. Now authoritarianism is to press equality on the ground.


SECONFLY,in beta 3.3,it's a bad choice to change the way to get scientists.You can imagine that at first without scientists,it's just like eat steak without knife.Idealism takes off directly, and everything else becomes garbage... I don't want this kind of thing in the official version.

Last but not least,I hope you can change your algorithm. These days, most computers are multi-core, so dont'waste this computing power.

I'd appreciate it if you can accept my advice
Thanks for taking the time to figure out translations, I think I understood most of it :)

The change from credits to unity for scientists has generally seen as a positive, so that's unlikely to change.

As for your comments about paralellism, it's a myth that we don't use it.
See this dev diary (and enjoy the outdated Vicky 3 meme!)
 
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ANY of this coming to console?
More or less everything we add to the PC version will come to the console version when Tantalus catches up to that point.
 
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So, the operations will become more useful?
Or just completely pointless as the cost outweigth the benefit?
As has been mentioned, it's something we're still in discussions about internally.
Nice try - Spy!

For a more serious answer: Apart from what was shared here, we can't say much as there are multiple initiatives for how to improve Espionage being tossed around and for some of them we're still in an early discussion pahse for some of it. We would rather share thought out solutions and ideas rather than the brainstorming version that will only raise more questions than it answers :)
 
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