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Just to check is there a fix on the way for the crash affecting mods overwriting parts of a file? Currently causes mods such as gigastructures to crash on startup randomly a lot of the time.

Yes.

(For any confused modder out there: if you individually overwrite a particular game object (could be more or less any of them), and that object uses certain kinds of modifiers - specifically ones like scripted_modifiers that are generated from the script databases - it may/will crash on startup. This is fixed in 3.6.1).
 
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Currently, Juggernauts are slower for two reasons: they have a lower base speed (meaning all percentage-based modifiers from e.g. civics and policies are less effective), and they can't use afterburners (meaning there's no optional modules to increase their speed).

We changed the Juggernaut's base max speed to match the Battleship and Titan, not the theoretical maximum (outfitted with Afterburners and the like). They're significantly faster than they were, but they're still not speed demons.

We didn't make any changes to Afterburners at this time. After observing the effects of this change, we'll see if more are necessary.

I think posting photos of your incredibly cute puppy. Husky right?

Tofu is our QA director's puppy. She's a Shiba Inu.
 
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