Jobs and buildings on the starting planet are special!is there a way to compensate for low hab species on the homeworld? what are the jobs and buidings on your starting planet?
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Jobs and buildings on the starting planet are special!is there a way to compensate for low hab species on the homeworld? what are the jobs and buidings on your starting planet?
Good notes. There's lots to juggle!Interesting. The origin bypassing the game settings heavily implies the origin will be unavailable to AI.
How will the origin interact with civics that normally start you with a special building? I see that they have no free building slots to put them in.
Other notes:
- I count 29 starting pops, with no more than 3 from most species, 8 from what appears to be the primary species, and 9 from one other species. Interesting that your species starts as a minority in your own empire.
- I'm guessing that the other high density species will be shared with the Payback empire.
- In addition to all the tech and infrastructure deficits, most of your pops start with 20% habitability on your starting planet. Oof. You're not kidding about challenging here.
- I wonder if you start with the rescued from slavery pop happiness modifier at least?
- I also see that you don't get the 3 starting Corvettes. Not too big a deal by itself, but there's a good chance that means you also don't start with a science ship. Maybe not even an upgraded starbase.
- Specifically mentioning that "the demands of various factions will need to be appeased" implies you'll start with a randomized assortment of pop ethics in addition to the randomized species.
In the name of the toxic god, by the grace of his imperial majesty, every last samurai in the empire will be sent to put an end to this abomination.
My empire of space foxes will not tolerate such a Megacorporation.
<3Playing as Escaped Slaves who have to start from Scratch again? Basically playing a Pre-FTL Empire? God, my heart. I always loved the Concept of playing a Pre-FTL Empire, and now that you aldo can establish communications with other Pre-FTL Empires, its like a Wish came True.
Much love to the Devs!
MSI is a vibe.is "your ladder to the sky" just a marker for minamar or does it do stuff for them? like does their AI get different parameters from it? DO they behave slightly different?
He Who Fight monsters ... Often becomes no better than the monsters
an Empire with Broken Shackles becoming a Slaver empire themselves has potential for delicious story-telling
<3Love everything about it! The portrait, the mechanics, the possibilities. Looks great!
Do you ever intend to make the MSI playable?
What effects does the Ladder to stars origin have for the MSI nation?
Is the Origin challenging only at the start or will you gain benefits you normally wouldn't in the long run to compensate for the low-tech start?
is "your ladder to the sky" just a marker for minamar or does it do stuff for them? like does their AI get different parameters from it? DO they behave slightly different?
How will the origin interact with civics that normally start you with a special building?
. Will the homeworlds be under MSI control, or will they spawn as individual (subjugated?) empires?
How will the number of starting species scale with galaxy size? From the screenshot it looks like this origin will have nine species, ten with the MSI. For smaller Galaxies this would be way too many, if they were to get an empire each.
Do the MSI and potential other empires count towards the number of empires set at galaxy creation?
Can random AI empires spawn with this origin?
nice!
is the number of pops you start with a set number?
does that mean that if you start with less primitives (or no primitives at all) you'll start with more pops of each species?
what happens if several players in a multiplayer game start with Broken Shackles? do the main species count towards the number of primitive species in the galaxy (for example, if Broken Shackles would normally spawn four primitives and two players would pick Broken Shackles, would the game generate two random primitives and two playable empire primitive homeworlds?)
ooooh, so that means you could do a coop multiplayer game where you break off the MSI!
sounds really fun.
last but not least and i apologise for the barrage of questions, if a third multiplayer empire were to start as a Payback empire, would they get picked up as the forcefully spawned one for all Broken Shackles players? if so then this DLC has huge potential for multiplayer RP games.
Now THERE'S a tease!
Is there any way we can make sure certain species are part of the Broken Shackles? E.g., if I want human slaves?
I like the non black-white morality you are going with for the megacorp empire.
- Something like this origin has been requested for a long time, but what was the thought process behind going for a specific storyline with a set empire (with a set name) instead of leveraging the randomisation system?
- Even though there is a set story, this diary is mainly mechanics focused, I can't really tell how extensive the story/event content is. Would you compare it to something like On the Shoulders of Giants, Knights of the Toxic God or Remnants?
- There's no opportunity now for a less scripted version of this origin in the future, I suppose?
will Broken Shackles be compatible with the Corporate empire type?
* Terms and conditions applyFree* at last!
Yes.
So - MSI doesnt want any payment for the lost ship and slaves? No recompensation for the megacorp required?